0ad/binaries/data/mods/official/scripts
2008-07-12 07:22:11 +00:00
..
entity_functions.js - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake. 2008-07-12 07:22:11 +00:00
game_startup.js #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
Sample.xml Vague documentation of trigger specs, hopefully enough to get started. 2007-07-19 05:42:18 +00:00
tech_functions.js # Added 4 sample techs. 2006-07-21 22:54:01 +00:00
trigger_functions.js #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
TriggerSpecs.xml #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00