0ad/source/tools
2010-12-05 08:50:33 +00:00
..
ape . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
atlas Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
autobuild Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
autobuild2 Autobuilder fixes 2010-10-30 20:39:23 +00:00
autolog/SVNLog Changes to public SVN log's HTML output format, from last weekend 2008-11-28 22:30:50 +00:00
dds Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
dist Use zipped data files and pre-converted textures in release distributions 2010-10-07 19:57:31 +00:00
entconvert Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
entdocs Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
entgraph # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
entity Extend tool to check errors in Builder/TrainingQueue lists 2010-07-03 15:50:59 +00:00
fontbuilder2 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
replayprofile Add primitive tool for generating profile graphs 2010-09-17 21:03:57 +00:00
rmgen fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel 2008-10-18 17:58:04 +00:00
springimport Add primitive .3do (TA/Spring) model conversion tool. 2010-08-19 21:59:08 +00:00
textureconv Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00