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0ad/source/scripting/ScriptCustomTypes.h

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#include "scripting/ScriptableObject.h"
#ifndef INCLUDED_SCRIPTCUSTOMTYPES
#define INCLUDED_SCRIPTCUSTOMTYPES
// Custom object types
// Whilst Point2d is fully coded, it is never registered so is not available in script
// This is mostly as a demonstration of what you need to code to add a new type
// VECTOR2D
extern JSClass Point2dClass;
extern JSPropertySpec Point2dProperties[];
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Colour
struct SColour : public CJSObject<SColour>
{
public:
float r, g, b, a; /* 0...1 */
SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); }
SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); }
SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); }
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void SColourInit( float r, float g, float b, float a );
SColour &operator = (const SColour &o);
CStr ToString( JSContext* cx, uintN argc, jsval* argv );
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static void ScriptingInit();
static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
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};
#endif