2004-11-11 08:11:00 +01:00
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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2005-03-29 22:50:04 +02:00
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<Entity Parent="template_unit">
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2004-11-11 08:11:00 +01:00
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<Traits>
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<Id
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generic="Generic Infantry Unit"
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class2="Infantry"
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2005-01-04 00:27:36 +01:00
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personal1="male_names_1st.csv"
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personal2="male_names_2nd.csv"
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2005-05-01 21:09:13 +02:00
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classes="unit_military, unit_foot, unit_organic, unit_citizensoldier, unit_worker"
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2004-11-11 08:11:00 +01:00
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/>
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2005-01-04 00:27:36 +01:00
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<!-- Should stop 3 hack, 1 pierce damage... -->
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<Armour
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value="4"
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crush="0.0"
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hack="0.75"
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pierce="0.25"
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/>
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2004-11-16 22:15:34 +01:00
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<Loot
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2004-11-17 07:25:30 +01:00
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up="100"
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2004-11-16 22:15:34 +01:00
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food="1"
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wood="1"
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stone="1"
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ore="1"
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/>
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2004-11-17 07:25:30 +01:00
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<Up
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curr="0"
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rank="1"
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2004-12-16 20:21:05 +01:00
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req="200"
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2004-11-17 07:25:30 +01:00
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/>
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2004-11-11 08:11:00 +01:00
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</Traits>
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2004-12-06 01:54:06 +01:00
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<Actions>
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2005-05-01 21:09:13 +02:00
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<!-- 2 hack, 2 pierce damage, every 2.0 seconds -->
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2005-01-04 00:27:36 +01:00
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<Attack
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range="2.0"
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2005-05-14 08:30:09 +02:00
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damage="10"
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2005-01-04 00:27:36 +01:00
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crush="0.0"
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hack="0.5"
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pierce="0.5"
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2005-05-27 07:01:01 +02:00
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speed="1500"
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2005-01-04 00:27:36 +01:00
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/>
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<Create
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list=""
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2005-03-31 00:03:31 +02:00
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list.structciv="cc;fc;ho;rc;tc;hc"
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2005-01-04 00:27:36 +01:00
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list.structmil="mc;pc;ff;tf;wc;wg;wt"
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/>
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2005-05-01 21:09:13 +02:00
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<!-- A gather cycle is 3 seconds, in which <gather_subtype>.speed is collected -->
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<Gather range="2.0" speed="3000">
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2005-04-16 19:33:29 +02:00
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<Food>
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<Meat speed="1" />
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<Fruit speed="1" />
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<Grain speed="1" />
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<Fish speed="1" />
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</Food>
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2005-04-15 06:23:33 +02:00
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<Wood speed="1" />
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2005-04-16 19:33:29 +02:00
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<Stone speed="1" />
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<Ore speed="1" />
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2005-04-15 06:23:33 +02:00
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</Gather>
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2004-12-06 01:54:06 +01:00
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<Repair
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rate="1"
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/>
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</Actions>
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2004-11-11 08:11:00 +01:00
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</Entity>
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