Fixes printing a log of a GL shader compilation following b193633e59
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This was SVN commit r27745.
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parent
b193633e59
commit
a9fc21fae7
@ -291,9 +291,9 @@ bool CompileGLSL(GLuint shader, const VfsPath& file, const CStr& code)
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glGetShaderInfoLog(shader, length, nullptr, infolog.get());
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if (ok)
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LOGMESSAGE("Info when compiling shader '%s':\n%s", file.string8(), infolog);
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LOGMESSAGE("Info when compiling shader '%s':\n%s", file.string8(), infolog.get());
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else
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LOGERROR("Failed to compile shader '%s':\n%s", file.string8(), infolog);
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LOGERROR("Failed to compile shader '%s':\n%s", file.string8(), infolog.get());
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}
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ogl_WarnIfError();
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