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forked from 0ad/0ad

Tweaked Roman army camp and fortress.

This was SVN commit r11187.
This commit is contained in:
Michael D. Hafer 2012-02-27 22:51:19 +00:00
parent 5f23cd6d10
commit fe38587112
3 changed files with 13 additions and 7 deletions

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@ -51,7 +51,7 @@
<GenericName>Entrenched Army Camp</GenericName>
<SpecificName>Castra Vellum</SpecificName>
<Icon>structures/fortress.png</Icon>
<Tooltip>Build anywhere on the map, even in enemy territory. Constructs siege weapons.</Tooltip>
<Tooltip>Build anywhere on the map, even in enemy territory. Constructs siege weapons and trains citizen-soldiers.</Tooltip>
<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
</Identity>
<Obstruction>
@ -59,14 +59,18 @@
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_fortress.xml</select>
<constructed>interface/complete/building/complete_fortress.xml</constructed>
<select>interface/select/building/sel_broch.xml</select>
<constructed>interface/complete/building/complete_broch.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence disable=""/>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_infantry_swordsman_b
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_cavalry_spearman_b
units/rome_mechanical_siege_ballista
units/rome_mechanical_siege_scorpio
units/rome_mechanical_siege_ram

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@ -3,8 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Castellum</SpecificName>
<History>Fortified city.</History>
<Tooltip>Train heroes and champions.</Tooltip>
<History>Fortified auxillary camp.</History>
</Identity>
<TrainingQueue>
<Entities datatype="tokens">
@ -13,6 +12,9 @@
units/rome_hero_scipio
units/rome_champion_infantry
units/rome_champion_cavalry
units/rome_mechanical_siege_ballista
units/rome_mechanical_siege_scorpio
units/rome_mechanical_siege_ram
</Entities>
</TrainingQueue>
<VisualActor>