e0a6c50ce1
fixed a wrong shield
...
This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195
# Six new Celtic heroes
...
Preliminary version, some are missing mounts and some props are yet to
be made
This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
679d6bd376
This was SVN commit r4721.
2006-12-23 20:19:54 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
...
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
284464b099
This was SVN commit r4628.
2006-11-09 20:30:07 +00:00
672a93311f
A whole SLEW of stuff
...
This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
9b9aa696d5
This was SVN commit r4613.
2006-11-03 02:28:49 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
fd0a91c6d7
This was SVN commit r4569.
2006-10-17 14:39:54 +00:00
963baacf77
#Fixed actors; added ratios and variation names.
...
This was SVN commit r4491.
2006-10-05 04:51:55 +00:00
44b6a68d93
Random Sail designs for ships.
...
This was SVN commit r4461.
2006-10-03 06:30:49 +00:00
956a5d65b9
This was SVN commit r4460.
2006-10-03 06:18:05 +00:00
06743babb5
floating actors
...
This was SVN commit r4423.
2006-09-28 20:30:31 +00:00
84d5095b8c
This was SVN commit r4411.
2006-09-28 00:38:23 +00:00
5d321b7179
This was SVN commit r4410.
2006-09-28 00:38:04 +00:00
ba3cb6f903
This was SVN commit r4409.
2006-09-28 00:37:53 +00:00
b58e638d3c
This was SVN commit r4408.
2006-09-28 00:37:37 +00:00
f343cc1034
This was SVN commit r4407.
2006-09-28 00:36:56 +00:00
1c3eb71acf
This was SVN commit r4402.
2006-09-28 00:28:31 +00:00
b12ee2e4ee
This was SVN commit r4366.
2006-09-20 21:56:37 +00:00
2e05d4f386
This was SVN commit r4362.
2006-09-20 21:41:42 +00:00
2c5e11722c
This was SVN commit r4361.
2006-09-20 21:40:16 +00:00
0484a50f4a
This was SVN commit r4341.
2006-09-16 20:28:28 +00:00
35627236af
This was SVN commit r4283.
2006-09-01 06:07:05 +00:00
8f64ee6c9e
This was SVN commit r4282.
2006-09-01 06:05:16 +00:00
a8dacd1d17
This was SVN commit r4279.
2006-09-01 05:42:38 +00:00
35bf56b348
#Spartan single player and multi-player shields
...
This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
eb3b5abd9b
#Completed a series of commits for the Roman helmets and other knick knacks!
...
This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
50fe377f8c
This was SVN commit r4218.
2006-08-10 22:44:59 +00:00
0ba281e702
This was SVN commit r4217.
2006-08-10 22:44:24 +00:00
4dbed4678e
This was SVN commit r4216.
2006-08-10 22:44:06 +00:00
177c50df32
This was SVN commit r4191.
2006-08-02 00:53:17 +00:00
cddd4cab14
# Orchards, Fields, Plots, Corrals
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# New farm terrain textures
Added, Damian's sounds
Updated the test map
This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
8edaf70b1a
# Roman Helmets, retextured and actorized
...
This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
08f363bb45
This was SVN commit r4108.
2006-07-13 22:10:23 +00:00
e202373983
#New curved Roman Scutum shield. Looks awesome!
...
This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
7cd347a8d3
This was SVN commit r4103.
2006-07-13 21:26:28 +00:00
b9334ec9b9
This was SVN commit r4101.
2006-07-13 21:25:11 +00:00
1422028b72
This was SVN commit r4054.
2006-07-02 06:06:18 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
...
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
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Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
90f5dbed15
# Updated Spartan units
...
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
ca12496c2f
# Updated the prop switching test unit
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Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
4bab7c82df
# New Roman Temple and Farmstead
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Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
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This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
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Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
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I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00