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0974a06321
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#New Celtic Corral and Greek Wall Gate.
This was SVN commit r8179.
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2010-09-25 09:54:09 +00:00 |
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12de784e3f
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Texture tweaks. Animation tweaks. Building entity tweaks.
This was SVN commit r8178.
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2010-09-25 05:24:07 +00:00 |
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46de88a518
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Texture for the Hellenes wall gate.
This was SVN commit r8177.
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2010-09-25 05:01:02 +00:00 |
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7313601bcb
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This was SVN commit r8176.
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2010-09-25 03:43:38 +00:00 |
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87b5602910
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This was SVN commit r8175.
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2010-09-25 01:13:23 +00:00 |
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75f0fa87c0
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
This was SVN commit r8174.
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2010-09-25 00:49:28 +00:00 |
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3d58ea8816
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Amish's lioness added
This was SVN commit r8173.
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2010-09-25 00:27:32 +00:00 |
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7531cab8a6
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Added lions to the map.
This was SVN commit r8168.
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2010-09-23 23:34:58 +00:00 |
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4e065b52c2
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Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
This was SVN commit r8167.
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2010-09-23 23:29:22 +00:00 |
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1775d7b244
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#More eyecandy stuff.
This was SVN commit r8166.
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2010-09-23 20:38:16 +00:00 |
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94261c036c
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#New fauna lion
This was SVN commit r8165.
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2010-09-23 20:13:04 +00:00 |
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d0d879d3f6
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Some new fallen columns eye candy.
This was SVN commit r8164.
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2010-09-23 19:17:15 +00:00 |
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924d1219a7
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# Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
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2010-09-23 12:13:13 +00:00 |
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8886841860
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This was SVN commit r8159.
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2010-09-22 06:48:14 +00:00 |
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1caa4e7016
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new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
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2010-09-22 06:47:29 +00:00 |
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45bd668934
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This was SVN commit r8156.
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2010-09-22 06:22:24 +00:00 |
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6f69e02490
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This was SVN commit r8155.
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2010-09-22 03:55:26 +00:00 |
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ac7a170f95
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A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
This was SVN commit r8154.
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2010-09-22 03:51:36 +00:00 |
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9ed1b9b773
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A water-worn terrain texture for savanna biome.
This was SVN commit r8153.
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2010-09-22 03:30:23 +00:00 |
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c5610cd111
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Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
This was SVN commit r8152.
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2010-09-22 02:02:34 +00:00 |
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f509de5a45
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This was SVN commit r8151.
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2010-09-22 00:26:01 +00:00 |
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024a833721
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New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
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2010-09-21 23:11:59 +00:00 |
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97b8db723c
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A wing texture for Pegasus.
This was SVN commit r8149.
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2010-09-21 19:25:04 +00:00 |
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5db5aa6ad9
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#New giraffe fauna.
This was SVN commit r8147.
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2010-09-20 16:24:26 +00:00 |
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2897b737fd
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This was SVN commit r8146.
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2010-09-20 06:19:50 +00:00 |
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76c5874a8c
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New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
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2010-09-20 04:12:47 +00:00 |
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bc68a32076
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Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
This was SVN commit r8144.
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2010-09-20 04:11:06 +00:00 |
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643decf96f
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Moved savanna terrains to Public Mod.
This was SVN commit r8143.
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2010-09-20 02:56:16 +00:00 |
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127a0f3d7d
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This was SVN commit r8142.
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2010-09-20 02:48:29 +00:00 |
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86b6ccd7e9
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Moar savanna terrain stuff
This was SVN commit r8141.
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2010-09-20 02:41:47 +00:00 |
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ce44425289
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This was SVN commit r8140.
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2010-09-20 02:22:23 +00:00 |
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ae5baaadec
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Updating the Savanna terrains.
This was SVN commit r8139.
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2010-09-20 01:58:59 +00:00 |
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ea80667dfc
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#Organizing and revamping some terrain stuff for Alpha II. ;)
This was SVN commit r8138.
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2010-09-20 01:43:03 +00:00 |
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6465bd66ff
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Fixed a couple of things.
This was SVN commit r8135.
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2010-09-18 19:35:27 +00:00 |
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19eec7fde2
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Made a new "grape vine" object and added it to Arcadia II.xml
This was SVN commit r8134.
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2010-09-18 19:25:47 +00:00 |
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3c35d5e469
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Convert broken unloadable .dds file to .png
This was SVN commit r8131.
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2010-09-18 18:52:22 +00:00 |
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3a47d3b51b
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Fixed Arcadia. I had previously committed a messed up map.
This was SVN commit r8129.
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2010-09-18 15:06:28 +00:00 |
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cccbf39640
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This was SVN commit r8128.
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2010-09-18 15:02:30 +00:00 |
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b7357380ae
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This was SVN commit r8127.
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2010-09-17 23:12:58 +00:00 |
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79915a17a5
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An additional Grass color variation, plus playing with the city tile feature.
This was SVN commit r8126.
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2010-09-17 23:02:39 +00:00 |
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15da9d9602
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Arcadia I and II map tweaks.
This was SVN commit r8125.
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2010-09-17 23:01:26 +00:00 |
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9faaeeebd4
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The map seemed to have a problem with it, so I am remaking it.
This was SVN commit r8115.
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2010-09-17 06:39:56 +00:00 |
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d000411727
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This was SVN commit r8114.
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2010-09-13 21:12:32 +00:00 |
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474b91fabf
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Added description to map and Stone to the center.
This was SVN commit r8113.
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2010-09-13 19:54:46 +00:00 |
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594cad069f
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#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
This was SVN commit r8112.
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2010-09-13 19:36:07 +00:00 |
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f5a7e64fda
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This was SVN commit r8111.
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2010-09-13 05:05:19 +00:00 |
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88307763f6
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New "Stoa" object.
This was SVN commit r8110.
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2010-09-13 05:04:02 +00:00 |
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e9ec4ba1fa
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New temple portrait. WIP Arcadia II.
This was SVN commit r8109.
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2010-09-13 00:10:05 +00:00 |
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1cc4d358d7
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Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
This was SVN commit r8107.
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2010-09-11 19:49:21 +00:00 |
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19ba2927d8
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adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
This was SVN commit r8106.
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2010-09-11 18:01:09 +00:00 |
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