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Commit Graph

169 Commits

Author SHA1 Message Date
117f3dfe4a Rough cinematic/triggers in map.
Fixed some issues with triggers.
JS command execution in Atlas.

This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
ad204e16c9 This was SVN commit r4787. 2007-01-18 07:24:49 +00:00
pyrolink
31d1e14912 #Cinematic improvements; trigger features
-Cinematic rotation shouldn't suck anymore
-Triggers still suck

This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
5d3f85a7d0 #Committed rough draft of a map for cinematic testing.
This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
2d1543b93b Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
christoph
34d62318f5 new cinematics
This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
371cd06fc4 # Updates to cliffs on Latium.
(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).

This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c # Removed DTD from old map XML files
(because it's not used any more)

This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
828c8581ac Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251 Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263 Some tweaks to the Latium map and to the lighting on rmgen.
This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30 # Finished Latium random map.
This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a - Exposed placeTerrain function in rmgen.
- Started on Latium map.

This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf # Updates to random map generator.
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.

This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
4f28e19204 # Began work on sample map using noise.
Also updated cantabrian_generated with better lighting settings.

This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2 #Trigger framework, terrain flattening on building placement
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
958238786a This was SVN commit r4620. 2006-11-07 02:58:57 +00:00
f11bfa2ff2 This was SVN commit r4618. 2006-11-03 18:08:35 +00:00
e733d6106f This was SVN commit r4607. 2006-11-02 01:48:22 +00:00
bcd1313b32 screenshot for Nov 1
This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
christoph
58917f7e70 This was SVN commit r4602. 2006-10-29 15:49:37 +00:00
christoph
77eded3b45 a secret thing ;)
This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
c56f6f1055 This was SVN commit r4593. 2006-10-25 20:34:18 +00:00
1920b39bde This was SVN commit r4567. 2006-10-17 11:51:06 +00:00
466f6c853b This was SVN commit r4546. 2006-10-11 18:02:53 +00:00
e1c888eca0 aleppo pine for Jason
This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
500483ef2c This was SVN commit r4494. 2006-10-05 10:38:12 +00:00
e90d871581 This was SVN commit r4485. 2006-10-05 00:28:17 +00:00
4718212097 This was SVN commit r4484. 2006-10-05 00:24:21 +00:00
fbad7777e8 Michaels requested greek maps, and Andrew's cinimatic demos
This was SVN commit r4476.
2006-10-04 00:30:28 +00:00
7ab968fad8 This was SVN commit r4475. 2006-10-03 09:18:28 +00:00
d42736f673 This was SVN commit r4470. 2006-10-03 08:38:23 +00:00
c3c86330cc This was SVN commit r4469. 2006-10-03 08:37:52 +00:00
b8a17f7ecd This was SVN commit r4416. 2006-09-28 00:47:42 +00:00
d1188604c4 This was SVN commit r4384. 2006-09-23 18:51:08 +00:00
512e5bbd80 This was SVN commit r4350. 2006-09-17 20:06:03 +00:00
3ea971b87f This was SVN commit r4286. 2006-09-01 23:30:45 +00:00
479deec3c2 This was SVN commit r4222. 2006-08-11 20:35:27 +00:00
2ff3001b08 # Updated Cantabrian Highlands RMS to add territories.
This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
cddd4cab14 # Orchards, Fields, Plots, Corrals
# New farm terrain textures

Added, Damian's sounds
Updated the test map

This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
996285604b This was SVN commit r4149. 2006-07-20 08:53:10 +00:00
624cbebeb1 This was SVN commit r4135. 2006-07-17 20:00:41 +00:00
46c7c3745c This was SVN commit r4134. 2006-07-17 20:00:31 +00:00
bca4320512 This was SVN commit r4133. 2006-07-17 19:49:04 +00:00
ac72176851 This was SVN commit r4132. 2006-07-17 19:43:45 +00:00
77b6565f7c Scenario tidyness
This was SVN commit r4077.
2006-07-11 05:32:05 +00:00
ef74236219 #Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
e2e61b2e16 This was SVN commit r4069. 2006-07-07 01:40:32 +00:00
fd38387778 map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
e4030ec6a2 This was SVN commit r4028. 2006-06-25 03:18:34 +00:00