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forked from 0ad/0ad
0ad/binaries/data/mods/official/maps
Matei 60befbd1cf # Updates to random map generator.
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.

This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
..
random # Updates to random map generator. 2006-11-27 00:20:58 +00:00
scenarios # Began work on sample map using noise. 2006-11-25 18:52:10 +00:00
rmlibrary.js # Updates to random map generator. 2006-11-27 00:20:58 +00:00
scenario_v4.dtd Fix scenario DTD 2006-02-15 05:49:14 +00:00
scenario.dtd Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00