5f7855f7f0
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
...
This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
...
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
2fbb899bb5
# Animate props.
...
tex: Reverted recent WARN_RETURN(ERR_TEX_CODEC_CANNOT_HANDLE) changes,
since (I think) it shouldn't warn about that being returned (because it
intentionally happens frequently).
XMLWriter: Trivial inconsequential optimisations (avoiding temporary
strings).
This was SVN commit r3801.
2006-04-23 22:22:18 +00:00
d3f57744d9
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
...
Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.
This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
b10534d224
Transform normals using the original bone matrix instead of the inverse of the
...
transpose. This assumes orthogonal transformations (which we have
exclusively,
as far as I can tell), but is significantly faster, because calculating
the
inverse is slow.
This was SVN commit r3041.
2005-10-28 19:25:47 +00:00
a357c7334e
Props remember who they're attached to and other mostly bone matrix related
...
things that should fix the heads-detached-from-bodies problem.
This was SVN commit r3025.
2005-10-26 01:03:28 +00:00
6f10e8c09c
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
...
Also a small fix: made the selection bandbox not appear when the view is
being rotated using left+right drag (it doesn't make sense to show it
then).
This was SVN commit r2674.
2005-09-06 08:25:41 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
...
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
26b1cf5556
Random animations.
...
This was SVN commit r2330.
2005-05-21 01:40:32 +00:00
MarkT
c8cd52578a
Put the extra animation event in the struct def, also adding Jan's VFS script wrapper.
...
This was SVN commit r2218.
2005-05-03 04:27:07 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
...
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
MarkT
bcabe3aa53
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
...
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
d2948937a0
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
...
This was SVN commit r2113.
2005-04-07 04:29:07 +00:00
3b1395d80b
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
...
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
NoMonkey
674433a51a
This was SVN commit r1759.
2005-01-23 07:54:17 +00:00
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
...
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
aa1442e8f8
Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
...
This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
MarkT
793794649f
Combat code, some scripting, broken network, and fixed some bugs.
...
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
Calefaction
f257c67967
Updated to fix compile errors caued by missing CVertexProgram
...
This was SVN commit r1299.
2004-11-08 22:15:06 +00:00
Calefaction
955ddcf9a1
More programmable pipeline updates
...
This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
notpete
17a4174505
Minor additional functionality.
...
This was SVN commit r1218.
2004-10-06 18:45:59 +00:00
Calefaction
b1c269b72e
Complete materials checkin
...
This was SVN commit r1197.
2004-09-24 03:52:03 +00:00
4daa183dd3
stripped some headers from deprecated prometheus.h => huge rearrange
...
This was SVN commit r378.
2004-06-03 01:43:33 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
...
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
7fb944a1e1
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
...
This was SVN commit r306.
2004-05-29 20:56:24 +00:00