2f90becb28
Removes SkipSubmit and unused friends from Renderer.
...
This was SVN commit r26162.
2022-01-03 12:16:16 +00:00
3e6b0780fa
Removes unused Renderer friends of removed classes, refs 8753f881ee
, 6bc33fe8bd
.
...
This was SVN commit r26161.
2022-01-03 12:00:37 +00:00
3b8f1cdc04
Moves Renderer internals class out of the global namespace.
...
This was SVN commit r26160.
2022-01-03 11:11:58 +00:00
6dc0abebdb
Removes unused includes from Renderer.
...
This was SVN commit r26159.
2022-01-03 10:59:41 +00:00
4fba543488
Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d
.
...
This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
7afe489214
Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
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Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
2022-01-03 10:29:34 +00:00
273d336364
Removes unused Atlas functionality to set clear color added in 2f53eea71a
and removed in 0d6882dad2
.
...
This was SVN commit r26156.
2022-01-03 09:39:54 +00:00
e9070a2630
Removes rand function usage from Atlas and unused rand include from particles.
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This was SVN commit r26153.
2022-01-02 22:35:17 +00:00
e547704a54
Removes rand function usage from test_cache_adt.
...
This was SVN commit r26152.
2022-01-02 22:32:38 +00:00
Angen
f6d2961a81
Fix bug where scenario map was not loading as revealed when set to revealed.
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Introduced in dd90dbf8b5
.
Differential revision: D4305
Fixes : #6356
Patch by: @Jammyjamjamman
Comments by: @Stan , @andy5995 , @vladislavbelov , @Langbart, @Freagarach
Tested by: @Freagarach , @Langbart
This was SVN commit r26151.
2022-01-01 18:15:59 +00:00
8347c94e3a
Moves game load progress update function from GameSetup to CGUIManager.
...
This was SVN commit r26150.
2022-01-01 12:23:24 +00:00
7b8c66ec9f
Adds config settings for borderless fullscreen and window modes.
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Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4106
This was SVN commit r26148.
2021-12-31 12:05:48 +00:00
202e248c93
Removes cinema path recording from atlas added in 2c71c22045
and not removed with ffmpeg in [[SVN:9520]], 4c395f4bf2
and 47b26e56d3
.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4411
This was SVN commit r26147.
2021-12-31 10:35:56 +00:00
c9ba9299a3
Ignores sampler settings for multisample GL textures.
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Reported By: Stan
This was SVN commit r26144.
2021-12-30 17:31:16 +00:00
abc3190c03
Removes binding native GLuint textures from public ShaderProgram API.
...
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
e4455a8e8f
Speedups terrain painting tab in Atlas by asynchronous texture loading.
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Tested By: Silier, Stan
Differential Revision: https://code.wildfiregames.com/D4405
This was SVN commit r26142.
2021-12-30 16:24:07 +00:00
ae32055c9b
Add support for GL_KHR_debug in Debug Mode.
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Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
b74fd6d4a2
Use the high performance GPU on Windows by default.
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Reviewed by: @vladislavbelov
Accepted by: @asterix
Differential Revision: https://code.wildfiregames.com/D4401
This was SVN commit r26140.
2021-12-30 13:57:40 +00:00
92cf0c784c
Removes Handle from ShaderProgram to use more high-level objects.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4403
This was SVN commit r26138.
2021-12-29 07:07:08 +00:00
b9e4c14083
Fixes out of bounds access in SkyManager after 0837e369cf
.
...
This was SVN commit r26136.
2021-12-28 10:50:42 +00:00
Angen
70bd982c85
Fix OnOwnershipChanged missing in ResourceTrickle
...
This was SVN commit r26135.
2021-12-28 10:03:49 +00:00
Angen
e552f1280e
Fix certain modifiers not being cleared corectly from cache
...
Issue noticed by Exodarion.
After researching technology for resourcetrickle modifiers were
returning old cached value because modifiers were not cleared for
structure when it was build and changed owner from invalid_owner to the
player so old values were kept.
Cause:
global cache depends on originalvalue.
Health and other modifiers use also player-wide modifiers and result
from that is used as the key, what means global cache is never used
because originalvalue will differ in that case.
That does not look to be case for resourcetrickle and possibly for
another scenarios.
Modifiers that get cached on init and do not get changed by player-wide
modifiers in combination with ownership being changed afterwards will
bug.
Since we dont reset cache for ownership going from invalid_player, the
old global cache is kept and used.
Another solution would be to not cache on init, but thats workaround to
hide the issue.
Differential revision: D4395
This was SVN commit r26134.
2021-12-28 10:01:36 +00:00
2c33c28a09
Add the ability to do simple (de)serialisation cycle in the JS unit tests. (And change the PQ, Trainer and Researcher serialisation.)
...
To catch e.g. typos.
- Use the same structure in the ProductionQueue item (de)serialisation
as in Trainer and Researcher.
- Also iterate over the serialisable attributes on deserialize, as
proposed by @elexis (on IRC), for its symmetry.
Proposed by: @Stan
Differential revision: D4388
This was SVN commit r26133.
2021-12-28 08:23:59 +00:00
32fc381017
Fix PetraAI not rushing.
...
A typo in the starting strategy.
Reported by: @marder on
http://irclogs.wildfiregames.com/%230ad-dev/2021-11-12-QuakeNet-%230ad-dev.log
Introduced in 4e664dd712
.
Differential revision: https://code.wildfiregames.com/D4391
Fixes : #6381
This was SVN commit r26132.
2021-12-28 08:16:06 +00:00
60f35ff9c7
Add missing ProductionQueue component to the Mauryan Palace.
...
Reported by @ValihrAnt at 0c4f59d0a7
.
Introduced in 8d80a2186e
.
Differential revision: https://code.wildfiregames.com/D4392
Tested by: @ValihrAnt
Comments by: @Stan
This was SVN commit r26131.
2021-12-28 08:12:10 +00:00
b3a6a1e6e5
Add a more detailed description to the showstatusbar hotkey.
...
For it was not really clear.
Patch by: @nwtour
Differential revision: https://code.wildfiregames.com/D4362
Accepted by: @asterix
This was SVN commit r26130.
2021-12-28 08:08:13 +00:00
3591220361
Removes redundant ogl usage to process data on CPU combining terrain alpha map.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4399
This was SVN commit r26129.
2021-12-28 06:41:06 +00:00
136f4621af
Fixes crash for ARB shaders because they don't provide actual locations, triggered after c2c3a3b663
.
...
Reported By: nwtour
This was SVN commit r26127.
2021-12-27 21:27:56 +00:00
0837e369cf
Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c
.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
2021-12-27 21:01:43 +00:00
c4de86973d
Fix Haiku detection introduced in cc65e0e8a2
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Patch by: @xone47
Differential Revision: https://code.wildfiregames.com/D4396
This was SVN commit r26125.
2021-12-27 18:59:44 +00:00
cbb7177fc1
Fix two comments from d95550248b
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This was SVN commit r26124.
2021-12-27 16:30:58 +00:00
6ed690f102
Add script to remove unneeded info from .po files
...
Differential Revision: D4264
This was SVN commit r26123.
2021-12-27 14:31:32 +00:00
3cb60353e1
Removes unused h_mgr includes.
...
This was SVN commit r26122.
2021-12-27 11:47:16 +00:00
9696df3c28
Removes unused ogl/ogl_tex includes.
...
This was SVN commit r26121.
2021-12-27 10:11:26 +00:00
60a422b668
Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c
.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
f59f637cbb
Cleanups TerrainTextureEntry a little, removes commented member from 88ab3f0f5b
.
...
This was SVN commit r26118.
2021-12-26 20:39:13 +00:00
c2c3a3b663
Moves shadow map and terrain overlay to GL texture class continuing 57ba7c4a1c
.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4393
This was SVN commit r26117.
2021-12-26 09:48:48 +00:00
6c2b9e72a0
Fix naming conventions of a few map names. Rename a dupe texture, and the fcollada readme.
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Refs #6327
This was SVN commit r26114.
2021-12-26 00:17:01 +00:00
bd8b11676e
Update translation files on translator change
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Comments By: Stan
Differential Revision: D4260
This was SVN commit r26113.
2021-12-25 21:22:45 +00:00
5fd4fb2b34
Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field.
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Broken in 0a09bde961
Comments By: elexis, Dunedan, Silier, Freagarach
Patch By: Langbart
Differential Revision: D4262
fixes #6316
This was SVN commit r26112.
2021-12-25 21:06:21 +00:00
Angen
ac7dc057df
Add "Invalid signature" reason to modio
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When signature is invalid, it does not comunicate the reason clearly.
Fix this.
Also remove silent failure in case of signature is not valid.
Differential revision: D3478
Reviewed by: @bb
This was SVN commit r26111.
2021-12-25 19:31:51 +00:00
Angen
2dc0ccc184
[gameplay] standardize animal loot experience
...
This patch attempts a more systematic approach, by standardizing the
<Loot/xp> to 20% of <Health/Max>.
Differential revision: D3681
Patch by: @Nescio
Reviewed by: @borg- @wowgetoffyourcellphone
Comments by: @Palaxin
This was SVN commit r26110.
2021-12-25 19:28:31 +00:00
57ba7c4a1c
Encapsulates GL texture creation in a separate class.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
2021-12-25 00:26:10 +00:00
381bbb59e8
Fix (de)serialisation in the Researcher component.
...
A typo in the serialisation function.
Also just serialise the properties that are assigned in cmpResearcher
and cmpTrainer.
Introduced in e4925e02d0
Reported by: @nwtour
Differential revision: https://code.wildfiregames.com/D4386
Tested by: @nwtour
This was SVN commit r26105.
2021-12-24 08:11:17 +00:00
478164962f
Removes static linking of OpenGL library.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4387
This was SVN commit r26104.
2021-12-24 08:02:27 +00:00
f9818b7f7a
Moves default texture to SingleColorTexture following 283f524fcf
.
...
This was SVN commit r26102.
2021-12-23 17:44:24 +00:00
e7cc6117ce
Fix removal of added files for macOS and Windows.
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Don't display Debug: and Release: if no message was printed.
This was SVN commit r26101.
2021-12-23 15:10:16 +00:00
6b7541cec5
Add more options to archive builds.
...
Patch by: @wraitii , @Stan
Tested for A25.
Differential Revision:
https://code.wildfiregames.com/D4141#change-nbAmEr5oWUW3
This was SVN commit r26100.
2021-12-23 14:59:37 +00:00
6f1322881e
Cleanups console a little bit.
...
This was SVN commit r26099.
2021-12-23 07:37:03 +00:00
53734a05a6
Add a missed include in https://code.wildfiregames.com/D721 ; It's included for some reason in Windows NOPCH but not linux
...
Reported by: @Freagarach
This was SVN commit r26097.
2021-12-22 11:02:13 +00:00