3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
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This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
e92c36bc36
Added new cantabrian_generated.
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This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
32ee913936
Gallic Fortress
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This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
abee717a26
Few more updates for the celt buildings
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This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
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This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
11d6b08360
GUI updates converting from .png to .dds
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This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
b950a98ffb
pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
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This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
906d0f31fa
update with Ken's map and fixes for some bad unit meshes
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This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
7e7e0cd052
Demo map for Ken featuring all the completed art work so far of structures/units
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This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
8d37fba12f
This was SVN commit r2899.
2005-10-11 05:22:18 +00:00
868649d491
This was SVN commit r2890.
2005-10-10 08:17:17 +00:00
f2862de50e
few xml error fixes
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This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
539460abd8
This was SVN commit r2852.
2005-10-05 08:35:14 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
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This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
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This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
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This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
5f81e5d336
World map draft 1
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This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
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- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
6f90dec78f
Added Neareastern Badlands map.
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This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
c428f510f6
This was SVN commit r2687.
2005-09-08 01:18:55 +00:00
55107c69fe
This was SVN commit r2683.
2005-09-07 02:17:29 +00:00
8b467d6f2f
This was SVN commit r2681.
2005-09-06 22:54:41 +00:00
6b284a8b95
This was SVN commit r2680.
2005-09-06 22:47:26 +00:00
c0c08bd851
This was SVN commit r2661.
2005-09-03 21:54:11 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
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This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
7a9f59c192
Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
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This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
165be6397e
This was SVN commit r2520.
2005-07-23 08:19:15 +00:00
24da4d7c7d
This was SVN commit r2481.
2005-07-12 00:36:41 +00:00
a50b118c6c
Added SmoothElevationPainter.
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This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
470681a287
Moved initFromScenario LOAD_* constants to rmlibrary.js
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This was SVN commit r2434.
2005-06-24 06:44:21 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
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Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
444e8c31c7
Renamed createMulti to createAreas since there will also be a similar createObjects.
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This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00