fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
154bee8f5c
More vision adjustments.
...
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
5d992994d4
Territory demo map.
...
Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
14fbdb9aae
This was SVN commit r9943.
2011-07-31 07:41:34 +00:00
f258ce921d
Territory tweaks for structures. Playtest and see what you think.
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This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
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This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
a1f925a378
Fix broken entity reference
...
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d
Delete seemingly bogus file
...
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
4e4a5fd8a6
Increase territory border thickness
...
This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
8fee3d8ef8
# New territory border rendering.
...
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
29a178d9d6
Samnite portraits.
...
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97
#Samnites.
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#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
b892d35fea
Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911 .
...
This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
...
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
27e895b1b0
Closed palisade gate
...
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
...
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3afbab309a
Tweaks to Carth corral.
...
Made the palisade fort shoot from the proper place.
This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
...
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
c072e8a85d
New Kart corral files
...
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
955f94976e
# New dynamic territories design
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This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
51b99950c4
Thespian Melanochitones.
...
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
17d8807566
Touched up some animal stuff. Added Asian elephant entity.
...
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
...
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
7ff8b75c89
Tooltip for Carthaginian Temple.
...
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
f9d7c1246d
# Initial support for territories
...
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
cdbd347466
Fix inconsistent function prototype ( fixes #897 )
...
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
b2be81c51f
#Mauritanian Archers.
...
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
65d87eaee7
Fix XML error and probable typo
...
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
bb3e37725d
#Added ranks to Carthaginian units.
...
#Updated some temperate biome terrain textures.
This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
...
Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
68c978ea75
Additional Cretan Date Palms.
...
New and Updated UI Portraits.
This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
37d7769d53
Carthaginian portraits.
...
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
5eec0485f1
#New Cretan Date Palms.
...
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
b8819cfe75
Increased walking speed 0.5 for almost all units.
...
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
...
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
5ada37e8fa
Wooden bridge edge files
...
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
...
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
58c33071d6
Disable unnecessary noisy AI greeting message
...
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
871d321050
Fix undefined property warning
...
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
...
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
c1eb1c3b7a
Fixed portrait.
...
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
df9270a892
Hopefullyfixeslag.
...
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
...
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
f8c62201b2
Siege tower update
...
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
2763c7817d
In theory, should make buildings point in the right direction.
...
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
9d7a5da65a
#New Thracian unit.
...
Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
4065cb1cd2
Few minor tweaks.
...
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
b4d0c09569
Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
...
This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
c9b2273532
Fixed an error with the Iberian fortress.
...
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
3da5afd8d5
Stop siege tower garrisoning itself inside itself
...
This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
9a6f90b90d
This was SVN commit r9739.
2011-07-02 16:57:51 +00:00
3756aaef48
This might help speed a fraction.
...
This was SVN commit r9738.
2011-07-02 16:49:26 +00:00
6267a61962
This was SVN commit r9737.
2011-07-02 15:32:16 +00:00
7bba760801
This was SVN commit r9736.
2011-07-02 15:29:20 +00:00
f1eb662cf6
This was SVN commit r9735.
2011-07-02 15:29:08 +00:00
8612600a13
This was SVN commit r9734.
2011-07-02 15:27:35 +00:00
5183a5d4de
Mechanical siege tower update
...
This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
4d188452f8
Adds ownership checks to UI selections.
...
Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
3dc70800ee
Changed tooltip to reflect the current uselessness of this structure.
...
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
996a32125c
Add per-player LOS-reveal flag.
...
Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
7ee28348ec
Garrison multiplier for hele siege tower
...
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
709260e339
Fix occasional script error with planes
...
This was SVN commit r9715.
2011-06-28 18:26:29 +00:00
151539a92b
Fix #882 (test failure)
...
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
ac0576f326
Champions. Commit #2 .
...
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
c2f9496a4f
Temp solution to Ship finished sound.
...
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
f4e773f7ba
Celt Temple costs Wood, not Stone.
...
Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
bdde44d9aa
Balancing war elephants.
...
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
a7ea5ed3ae
Hele siege tower basic setup
...
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
...
This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
aef4db11c0
Sound effects for wall gate
...
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
577aaedc7c
Portrait for plane.
...
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
...
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
...
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
cc70aacdb7
Added new building constructed and selected sound effects
...
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
...
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
df2e499efc
Post code review version - previous commit was pre code review version.
...
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
...
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
...
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
95756627ec
New aeroplane stuff.
...
Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
...
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
c8b0d7c11c
fix a small bug related to units stances and gathering
...
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
...
Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
...
Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
e01917b961
Entities faces toward themself. fixed.
...
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
...
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
3be43ede41
Adds rotation to starting camera (currently unused)
...
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
3e4d74480d
Adds AI control to Atlas player panel
...
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
7b8a33f374
Fix tests.
...
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
5132f814e3
Clean up some formatting and comments.
...
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
...
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
28d952404e
Improve selection details debug display.
...
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
8eadd4e25f
#Ship balance.
...
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24cca252e3
Ranged units always face their targets when attacking. fixes #831
...
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
...
Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
...
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
...
Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
bb5a66ac35
Moved Gambia River map to Public.
...
Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
...
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
...
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
...
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9
Add button to promote selected units, for testing
...
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
...
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
...
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
03b87f9a8d
Fix typo
...
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
123c00763a
Use JuBot by default.
...
Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
...
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
...
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
6b499bdc8a
Armour for Persian cataphract.
...
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
8a434aae1b
Ensure units don't move while gathering. fixes #835
...
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
afd8a79f9c
fix #842
...
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
...
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
cda5c5f5c9
Promotion stuff.
...
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
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This was SVN commit r9495.
2011-05-09 06:37:17 +00:00