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501f72ec0c
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Map updates. Terrain updates.
This was SVN commit r9541.
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2011-05-21 05:51:28 +00:00 |
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171917d0c6
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Terrain updates
This was SVN commit r9540.
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2011-05-21 02:21:38 +00:00 |
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0eae00d75d
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Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
This was SVN commit r9521.
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2011-05-15 17:17:21 +00:00 |
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886bc301d9
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This was SVN commit r9518.
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2011-05-14 23:26:37 +00:00 |
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14ecca8052
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Lots of work on Temperate and Tropical biome terrains.
This was SVN commit r9495.
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2011-05-09 06:37:17 +00:00 |
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ede48a077b
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
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2011-05-08 03:24:12 +00:00 |
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002c40ede4
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Some miscellaneous stuff. Also Fixes #828
This was SVN commit r9436.
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2011-05-04 21:51:29 +00:00 |
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c108a13505
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This was SVN commit r9375.
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2011-05-01 05:24:38 +00:00 |
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7087281573
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A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
This was SVN commit r9373.
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2011-05-01 00:27:12 +00:00 |
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0b46d58ae8
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A couple updated desert terrains. Updated Necropolis map.
This was SVN commit r9357.
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2011-04-30 07:39:41 +00:00 |
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9f7eef5a1c
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Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
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2011-04-23 05:06:25 +00:00 |
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d7497a71d1
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This was SVN commit r9303.
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2011-04-23 02:39:47 +00:00 |
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0cd16d8464
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New badlands terrains
This was SVN commit r9302.
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2011-04-23 02:39:24 +00:00 |
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46c54ef62c
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Fixes missing texture in Neareastern Badlands random map
This was SVN commit r9097.
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2011-03-22 02:04:58 +00:00 |
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81ac9285b6
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This was SVN commit r8880.
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2011-01-31 05:25:38 +00:00 |
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d0bc4253c9
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Add new terrain blend textures.
Delete old low-quality ones.
This was SVN commit r8871.
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2011-01-29 16:28:41 +00:00 |
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28edb498d3
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This was SVN commit r8736.
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2010-11-28 19:03:23 +00:00 |
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c2bafa78cb
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A bunch of stuff.
This was SVN commit r8535.
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2010-11-04 23:51:42 +00:00 |
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2186ac8e76
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Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
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2010-11-02 16:26:06 +00:00 |
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491f4592a7
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This was SVN commit r8506.
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2010-10-31 15:00:28 +00:00 |
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7bbc19c791
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
This was SVN commit r8360.
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2010-10-15 04:29:08 +00:00 |
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8abfa5ec89
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slight color tweak
This was SVN commit r8342.
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2010-10-13 07:50:50 +00:00 |
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0b418f887b
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This was SVN commit r8325.
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2010-10-10 17:40:33 +00:00 |
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50ed028dcb
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New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
This was SVN commit r8261.
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2010-10-04 01:49:28 +00:00 |
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75f0fa87c0
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
This was SVN commit r8174.
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2010-09-25 00:49:28 +00:00 |
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ac7a170f95
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A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
This was SVN commit r8154.
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2010-09-22 03:51:36 +00:00 |
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9ed1b9b773
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A water-worn terrain texture for savanna biome.
This was SVN commit r8153.
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2010-09-22 03:30:23 +00:00 |
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2897b737fd
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This was SVN commit r8146.
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2010-09-20 06:19:50 +00:00 |
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643decf96f
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Moved savanna terrains to Public Mod.
This was SVN commit r8143.
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2010-09-20 02:56:16 +00:00 |
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79915a17a5
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An additional Grass color variation, plus playing with the city tile feature.
This was SVN commit r8126.
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2010-09-17 23:02:39 +00:00 |
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c8eaee35cc
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Add initial texture conversion settings.
Replace button texture with higher-quality PNG.
This was SVN commit r8102.
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2010-09-10 21:05:13 +00:00 |
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485548e2af
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This was SVN commit r8085.
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2010-09-06 05:32:49 +00:00 |
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b9e288301b
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This was SVN commit r8067.
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2010-09-04 01:01:17 +00:00 |
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e89c761cce
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This was SVN commit r8066.
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2010-09-04 00:44:04 +00:00 |
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fe9d2d291e
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This was SVN commit r7996.
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2010-08-18 01:27:03 +00:00 |
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85774db1c4
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#Egyptian Cliff textures.
This was SVN commit r7972.
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2010-08-15 17:14:40 +00:00 |
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37797d6313
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This was SVN commit r7951.
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2010-08-15 00:07:24 +00:00 |
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11a20e1bcf
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# Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
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2010-05-27 23:31:03 +00:00 |
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91522c6f58
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This was SVN commit r7539.
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2010-05-12 04:42:32 +00:00 |
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8a278ea5a8
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This was SVN commit r7446.
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2010-04-06 23:29:34 +00:00 |
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0d6882dad2
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# Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.
This was SVN commit r7428.
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2010-04-03 11:07:42 +00:00 |
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ceb8cb2738
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This was SVN commit r7225.
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2009-12-24 05:32:44 +00:00 |
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b343249fcc
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add missing terrains.xml
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
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2009-10-11 21:27:35 +00:00 |
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4f8371988e
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#[Public] Big Desert terrain update.
This was SVN commit r7132.
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2009-09-07 02:44:56 +00:00 |
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17ea25b20e
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This was SVN commit r7126.
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2009-08-26 22:45:36 +00:00 |
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f92fe2e25f
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#(Public Release) Desert Terrains update.
This was SVN commit r7121.
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2009-08-25 03:29:53 +00:00 |
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e0ce4ce067
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This was SVN commit r7117.
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2009-08-24 01:17:26 +00:00 |
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478e25446f
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This was SVN commit r6895.
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2009-05-29 01:31:25 +00:00 |
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4b57d87a72
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This was SVN commit r6860.
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2009-05-10 20:40:07 +00:00 |
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9c54be0d6d
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This was SVN commit r6800.
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2009-04-01 16:52:36 +00:00 |
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