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Commit Graph

83 Commits

Author SHA1 Message Date
501f72ec0c Map updates. Terrain updates.
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6 Terrain updates
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
0eae00d75d Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
886bc301d9 This was SVN commit r9518. 2011-05-14 23:26:37 +00:00
14ecca8052 Lots of work on Temperate and Tropical biome terrains.
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
ede48a077b Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.

This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
002c40ede4 Some miscellaneous stuff. Also Fixes #828
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
c108a13505 This was SVN commit r9375. 2011-05-01 05:24:38 +00:00
7087281573 A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
0b46d58ae8 A couple updated desert terrains. Updated Necropolis map.
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1 This was SVN commit r9303. 2011-04-23 02:39:47 +00:00
0cd16d8464 New badlands terrains
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
46c54ef62c Fixes missing texture in Neareastern Badlands random map
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
81ac9285b6 This was SVN commit r8880. 2011-01-31 05:25:38 +00:00
d0bc4253c9 Add new terrain blend textures.
Delete old low-quality ones.

This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
28edb498d3 This was SVN commit r8736. 2010-11-28 19:03:23 +00:00
c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
491f4592a7 This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
7bbc19c791 testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
8abfa5ec89 slight color tweak
This was SVN commit r8342.
2010-10-13 07:50:50 +00:00
0b418f887b This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
50ed028dcb New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
75f0fa87c0 Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
ac7a170f95 A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
9ed1b9b773 A water-worn terrain texture for savanna biome.
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
2897b737fd This was SVN commit r8146. 2010-09-20 06:19:50 +00:00
643decf96f Moved savanna terrains to Public Mod.
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
79915a17a5 An additional Grass color variation, plus playing with the city tile feature.
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
c8eaee35cc Add initial texture conversion settings.
Replace button texture with higher-quality PNG.

This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
485548e2af This was SVN commit r8085. 2010-09-06 05:32:49 +00:00
b9e288301b This was SVN commit r8067. 2010-09-04 01:01:17 +00:00
e89c761cce This was SVN commit r8066. 2010-09-04 00:44:04 +00:00
fe9d2d291e This was SVN commit r7996. 2010-08-18 01:27:03 +00:00
85774db1c4 #Egyptian Cliff textures.
This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
37797d6313 This was SVN commit r7951. 2010-08-15 00:07:24 +00:00
11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
91522c6f58 This was SVN commit r7539. 2010-05-12 04:42:32 +00:00
8a278ea5a8 This was SVN commit r7446. 2010-04-06 23:29:34 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
ceb8cb2738 This was SVN commit r7225. 2009-12-24 05:32:44 +00:00
b343249fcc add missing terrains.xml
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!

This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
4f8371988e #[Public] Big Desert terrain update.
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
17ea25b20e This was SVN commit r7126. 2009-08-26 22:45:36 +00:00
f92fe2e25f #(Public Release) Desert Terrains update.
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
e0ce4ce067 This was SVN commit r7117. 2009-08-24 01:17:26 +00:00
478e25446f This was SVN commit r6895. 2009-05-29 01:31:25 +00:00
4b57d87a72 This was SVN commit r6860. 2009-05-10 20:40:07 +00:00
9c54be0d6d This was SVN commit r6800. 2009-04-01 16:52:36 +00:00