532a3033c3
This was SVN commit r4583.
2006-10-20 06:35:24 +00:00
0e3cbe506f
This was SVN commit r4582.
2006-10-20 06:35:11 +00:00
1f268b17bb
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
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This was SVN commit r4581.
2006-10-20 01:06:43 +00:00
b03c42d4f2
This was SVN commit r4579.
2006-10-18 18:01:02 +00:00
49b1169080
This was SVN commit r4578.
2006-10-18 12:17:58 +00:00
f03387c183
This was SVN commit r4577.
2006-10-18 12:17:36 +00:00
b7459898a6
Removing redundant files for the gaia tree entities
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This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
9a7b8b60cb
This was SVN commit r4575.
2006-10-18 01:56:57 +00:00
da5a80b755
This was SVN commit r4574.
2006-10-18 01:35:55 +00:00
59902a7e04
aleppo pine actor tweak
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This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
0022eacdb8
Removed an assert that was causing lots of error messages on maps where the designer placed overlapping entities.
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This was SVN commit r4572.
2006-10-17 22:34:47 +00:00
939e20f3b1
- Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
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- Removed some unnecessary computation in water shader.
This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
67428bd5f2
This was SVN commit r4570.
2006-10-17 14:40:48 +00:00
fd0a91c6d7
This was SVN commit r4569.
2006-10-17 14:39:54 +00:00
ada9c47b13
This was SVN commit r4568.
2006-10-17 14:39:28 +00:00
1920b39bde
This was SVN commit r4567.
2006-10-17 11:51:06 +00:00
7c35b22f34
This was SVN commit r4566.
2006-10-17 11:49:59 +00:00
03cf167dd0
This was SVN commit r4565.
2006-10-17 11:49:13 +00:00
8ef17c2d04
#fixed minor bug in SoundGroups
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fixed a bug regarding the indexing of soundgroups. index is no longer
static.
This was SVN commit r4563.
2006-10-17 07:55:35 +00:00
2e392ac76e
#updated sound cones.
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minor update to set_snd_cone() error checking to allow for correct
values.
This was SVN commit r4562.
2006-10-17 07:53:42 +00:00
1038f3e4cc
pine mesh updates
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This was SVN commit r4561.
2006-10-17 03:59:23 +00:00
f326faa479
This was SVN commit r4560.
2006-10-15 06:39:23 +00:00
ca60e35160
This was SVN commit r4559.
2006-10-15 06:39:04 +00:00
0346fd8766
This was SVN commit r4558.
2006-10-15 05:48:39 +00:00
6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
cb4fecddc7
#New Roman Advanced Equites texture. Additional Hoplitai texture. Tweaked Roman female texture. Tweaked Hieròs Lókhos texture.
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This was SVN commit r4556.
2006-10-15 05:46:45 +00:00
78849740b8
This was SVN commit r4555.
2006-10-15 05:08:11 +00:00
d979d954c3
This was SVN commit r4554.
2006-10-15 05:07:48 +00:00
d86f1380a7
This was SVN commit r4553.
2006-10-15 04:13:30 +00:00
4272728142
This was SVN commit r4552.
2006-10-15 04:12:59 +00:00
f88aa409b9
This was SVN commit r4550.
2006-10-15 02:44:54 +00:00
a8840ac0b4
#added soundcone functionality to sound manager.
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#refs 138
added params to VSrc to hold sound cone info.
added set_snd_cone() function to snd_mgr.
updated vsrc_latch()
This was SVN commit r4549.
2006-10-12 07:33:40 +00:00
12f49cc383
This was SVN commit r4548.
2006-10-11 18:35:21 +00:00
df91f8b073
This was SVN commit r4547.
2006-10-11 18:33:59 +00:00
466f6c853b
This was SVN commit r4546.
2006-10-11 18:02:53 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
d36bc3a949
- Fixed a compile error on VS2003.
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- Fixed some crashes that could occur when you end a game with units
mouseover'ed or with the building placer active (it tries to render them
after the game world is gone).
This was SVN commit r4543.
2006-10-11 13:37:13 +00:00
0daed1ed30
This was SVN commit r4542.
2006-10-11 06:03:31 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
66f7c81614
#Aleppo Pine Meshes
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This was SVN commit r4540.
2006-10-11 04:45:33 +00:00
78382c14c9
Fixed some potential sources of errors.
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This was SVN commit r4539.
2006-10-10 05:21:41 +00:00
e1c888eca0
aleppo pine for Jason
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This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
93bd041bcc
Ensure that corpses have bounds.
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This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
f7b64b6e14
restored the gathering animation
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This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
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This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
5ddb3a9190
This was SVN commit r4534.
2006-10-09 07:50:44 +00:00
34391d5e67
This was SVN commit r4533.
2006-10-09 07:50:32 +00:00
4730ed0276
Fixed a bug that could cause corpses to "wiggle" if a unit died while moving.
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This was SVN commit r4532.
2006-10-09 04:32:27 +00:00
4fb0f2ae5d
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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This was SVN commit r4531.
2006-10-09 04:17:15 +00:00
a4582caa0c
# Unit AI for gather and build.
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JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).
This was SVN commit r4530.
2006-10-09 04:16:01 +00:00