pyrolink
5383104a4f
Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
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This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
c85551a8b0
Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
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This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
30b83db67b
Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
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This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
cadbd77bc7
A temp Themistocles to test Wijit's cool new animations.
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This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
pyrolink
01ff2fdf3b
Secondary order script support; run order addition
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This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
98496f2434
Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
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This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
NoMonkey
cf224a6267
This was SVN commit r3357.
2006-01-13 05:00:55 +00:00
NoMonkey
d261d33bab
This was SVN commit r3352.
2006-01-12 10:15:20 +00:00
66d780eb49
Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
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This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
9a7fb2d090
A few more manual fixes.
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This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
e45a9afaf0
run tweaks
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This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
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This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
a08bf7b52e
Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
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This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
pyrolink
8f7202f00b
Entities default to run speed = 0
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Notification event
This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
pyrolink
1c43192f2d
All units start out with 0 run speed.
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This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
7cb9a4a084
Fixed the entity pointing to incorrect actor
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This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
0a3e9ec537
- Added pause game functionality.
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- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).
This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
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This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
0b6b971ee8
Generic orders data commit (changes to the entity scripts and XML's).
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This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
9190ddf9ba
fixed some collision radius issues
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This was SVN commit r3290.
2005-12-27 00:27:07 +00:00
d8149fe9a1
Doh, one more fix for some history and naming updates for the celtic dock
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This was SVN commit r3280.
2005-12-22 05:55:59 +00:00
75113dae35
few more tweaks to entities
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This was SVN commit r3279.
2005-12-22 05:52:36 +00:00
c6c0e0422d
Fixed some entities and added the missing greek ships
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This was SVN commit r3278.
2005-12-22 05:35:35 +00:00
8f5b5b7b73
Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
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This was SVN commit r3271.
2005-12-18 07:30:11 +00:00
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
1bedd9457a
- Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
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- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.
This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
7af724889c
Updated unit training to work with the new entities.
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This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
cf4c27f2a9
Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
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This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
4de14f47f7
Sheep should no longer be overly fond of trees & rocks.
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This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
54194e49ec
This was SVN commit r3256.
2005-12-16 07:13:13 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
96df45e83d
This was SVN commit r3252.
2005-12-15 23:20:53 +00:00
6578c2c05c
Added the new entities.
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This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
e4cf72e949
Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
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This was SVN commit r3240.
2005-12-13 21:43:08 +00:00
0eb7108272
Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
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This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
2e5d310c56
Trees can no longer move.
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This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
a5f9789940
Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
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This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
pyrolink
139698ec1d
Entity heal update.
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This was SVN commit r3129.
2005-11-13 06:43:04 +00:00
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
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This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
9f7de4bd3a
Celt wall entities
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This was SVN commit r3073.
2005-11-01 04:43:35 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
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This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00