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Commit Graph

1204 Commits

Author SHA1 Message Date
5ae400a8fd This was SVN commit r4277. 2006-09-01 05:41:27 +00:00
2896d607c3 This was SVN commit r4276. 2006-09-01 05:39:27 +00:00
cbd76bb839 This was SVN commit r4275. 2006-09-01 05:38:52 +00:00
35bf56b348 #Spartan single player and multi-player shields
This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
37e924ec4a Fixed up traits.vision.permanent (the default value was not set to false).
This was SVN commit r4271.
2006-09-01 00:23:55 +00:00
4a45724ef2 Updated water shaders to support darkening when out of LOS.
This was SVN commit r4269.
2006-08-31 23:55:39 +00:00
059e48d152 Fixed a spelling error (TRAiN vs TRAIN).
This was SVN commit r4263.
2006-08-28 19:05:57 +00:00
35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
1b4f2763d9 Script changes for diplomatic stances.
This was SVN commit r4258.
2006-08-28 03:07:07 +00:00
pyrolink
50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
01b02d145d Script changes for adding isQueued parameter to issueCommand.
This was SVN commit r4239.
2006-08-25 04:23:27 +00:00
Dnas
afd3589f33 minor nit-picky fix to the right side of the helmet
This was SVN commit r4223.
2006-08-11 21:34:28 +00:00
479deec3c2 This was SVN commit r4222. 2006-08-11 20:35:27 +00:00
eb3b5abd9b #Completed a series of commits for the Roman helmets and other knick knacks!
This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
f082b0a939 This was SVN commit r4220. 2006-08-11 20:12:54 +00:00
6473d68a1c A nice commit of new grasses, shields, and helmets
This was SVN commit r4219.
2006-08-10 22:47:30 +00:00
50fe377f8c This was SVN commit r4218. 2006-08-10 22:44:59 +00:00
0ba281e702 This was SVN commit r4217. 2006-08-10 22:44:24 +00:00
4dbed4678e This was SVN commit r4216. 2006-08-10 22:44:06 +00:00
e93fbeb83d This was SVN commit r4215. 2006-08-10 22:43:46 +00:00
3f7e88931e This was SVN commit r4214. 2006-08-10 22:43:22 +00:00
5786328996 This was SVN commit r4213. 2006-08-09 16:45:35 +00:00
e9226e48a6 This was SVN commit r4212. 2006-08-09 16:45:10 +00:00
9fda86622c This was SVN commit r4211. 2006-08-09 15:14:45 +00:00
964b79e11c #New Roman Elite Triarius unit.
This was SVN commit r4210.
2006-08-09 15:14:27 +00:00
2ff3001b08 # Updated Cantabrian Highlands RMS to add territories.
This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
235ad34669 Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
3e20982866 #New Roman helmet meshes by Wijitmaker.
This was SVN commit r4202.
2006-08-07 04:16:25 +00:00
1dd2196d30 This was SVN commit r4199. 2006-08-05 09:33:39 +00:00
6620322603 This was SVN commit r4198. 2006-08-05 09:30:18 +00:00
93b2c6ad1b #A series of commits for the Roman Triarius.
This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
bd474e39d2 This was SVN commit r4194. 2006-08-04 01:25:51 +00:00
1f2a36bfdc This was SVN commit r4193. 2006-08-04 01:24:59 +00:00
1ff43562ec This was SVN commit r4192. 2006-08-03 00:14:18 +00:00
177c50df32 This was SVN commit r4191. 2006-08-02 00:53:17 +00:00
0415048114 This was SVN commit r4190. 2006-08-02 00:52:44 +00:00
ba14397b5f This was SVN commit r4189. 2006-08-02 00:52:00 +00:00
5b6505235e #A whole slew of brand new grass terrains for the Temperate Biome.
This was SVN commit r4188.
2006-08-01 06:21:25 +00:00
f76d0ffdc6 XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
0740794e8a updated mono ogg assets
This was SVN commit r4174.
2006-07-27 12:53:56 +00:00
1ce5ab6e0c Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
b82451a4ff Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
b8456f0702 # Added 4 sample techs.
Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.

This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
cddd4cab14 # Orchards, Fields, Plots, Corrals
# New farm terrain textures

Added, Damian's sounds
Updated the test map

This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
5970bc03e7 Removed some debug output.
This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
278d52bc2b A small fix to make techs get researched properly when you click their button.
This was SVN commit r4153.
2006-07-20 22:42:01 +00:00
3baa2d04b5 # Preliminary work on technology research UI
Still early days, but implemented the first few of Matei's tech
features.

This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
996285604b This was SVN commit r4149. 2006-07-20 08:53:10 +00:00
Aeros
30b4a1936e This was SVN commit r4148. 2006-07-20 04:48:59 +00:00
35fa0c35e8 Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
This was SVN commit r4145.
2006-07-19 05:25:57 +00:00