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Commit Graph

504 Commits

Author SHA1 Message Date
a3f9da72a5 Removes yucky sed commands from update-workspaces.sh to avoid modifying the Premake makefiles. Adds new BSD and OS X-specific Makefiles instead (can be autogenerated by Premake). Fixes a few bugs and omissions in the Premake4 build configuration script.
This was SVN commit r12477.
2012-08-19 18:49:02 +00:00
011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
2c8adb1aea Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360
This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
d1b2922f02 Fixes unnecessary linking of X11 on OS X.
This was SVN commit r12219.
2012-07-28 23:48:57 +00:00
9b79ca5179 Fixes incorrect exclusion of rpath that broke shared lib loading. Refs #1421, #1516
This was SVN commit r12198.
2012-07-26 13:33:04 +00:00
2f90e1eee7 Adds --minimal-flags option to Premake, for building only with essential flags (currently only a *nix option). Based on patch by leper. Refs #1516.
Updates Premake4.make to not include CFLAGS in CXXFLAGS (see
aab1cdf9d6).

This was SVN commit r12173.
2012-07-22 02:52:37 +00:00
5abedde99a Don't enable -fpch-preprocess (which may interfere with ccache) unless we're actually building with PCH
This was SVN commit r12069.
2012-07-04 15:20:42 +00:00
aab1cdf9d6 Don't add system CFLAGS to the CXXFLAGS. Refs #1516.
This was SVN commit r12025.
2012-06-26 20:48:06 +00:00
95a003edb8 Fix premake's os.getversion() to work with glibc. Refs #1322.
This was SVN commit r11993.
2012-06-21 22:01:39 +00:00
5752863e6f Updates premake Windows binary and VS projects for 637c09b204.
This was SVN commit r11974.
2012-06-15 23:11:57 +00:00
20e9d70757 Link with boost_system as that is needed for Boost <= 1.43. Refs #1360.
This was SVN commit r11971.
2012-06-13 22:54:14 +00:00
637c09b204 Add support for OpenBSD. Fixes #1463.
Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.

This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
d97f8180d5 Removes unused Boost link dependencies with patch by fabio. Fixes #1360
This was SVN commit r11965.
2012-06-12 05:38:43 +00:00
37a5bedb81 Adds partial support for Debian GNU/kFreeBSD, based on patch by vincent. Refs #1322.
This was SVN commit r11781.
2012-05-07 01:53:35 +00:00
770ee1f30c Build test executable with same linker settings as game executable, to fix --without-fam
This was SVN commit r11661.
2012-04-24 15:14:14 +00:00
b101f5ad01 Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748.
Adds explicit links to frameworks we need on OS X.

This was SVN commit r11596.
2012-04-21 07:53:53 +00:00
15cb081163 Removes Makefile PCH support for Obj-C/C++ source files. Apple's latest command line tools encountered an error because the source file was compiled with Obj-C++ but the PCH was compiled with C++. If we really needed PCH for Obj-C++ we could simply compile it separately for each language. Refs #1148.
This was SVN commit r11259.
2012-03-06 05:40:11 +00:00
5f8135edb0 Fixes clang warning about precompiled.h in C++ mode. Fixes #1178.
This was SVN commit r11258.
2012-03-06 04:12:21 +00:00
95e9d72323 Adds install_name to libCollada link options for OS X.
This was SVN commit r11112.
2012-02-21 20:27:25 +00:00
489138ce3d Fixes spurious test of "unix" in Premake (prevented X11 from linking properly)
This was SVN commit r11109.
2012-02-20 23:58:59 +00:00
56378ea9f1 Experimental Android build support
This was SVN commit r11078.
2012-02-15 19:57:49 +00:00
ff7653d012 Update Premake for Android
This was SVN commit r11076.
2012-02-15 15:53:17 +00:00
9972eb8cae Enough GLES compatibility to reach the menu screen
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
1fe6d4780a Includes Objective-C++ (*.mm) files in Premake generated projects. Premake and GCC handle the rest. Fixes #1148.
This was SVN commit r11013.
2012-02-04 01:20:33 +00:00
41e3bad341 More build fixes for FreeBSD.
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.

This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
fc27a5c0ea More FreeBSD build fixes.
Fixes some warnings about files that don't end with newline.

This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
19c6ae7b1e Adds incomplete FreeBSD support to Premake scripts.
Properly detects amd64 system architecture on FreeBSD.
Adds support for WX_CONFIG variable (works just like SDL_CONFIG).
Adds bsd_names for BSD-specific library names.

This was SVN commit r10981.
2012-01-29 03:58:08 +00:00
63e151fbd5 Slightly more Android compatibility
This was SVN commit r10975.
2012-01-28 16:38:21 +00:00
c7e9894d44 Fixes #947 by generating a plain executable instead of an app bundle for development-builds.
The plan is to create a bundle later as a separate deployment-step after
building.
NVTT build is also changed because the installnames were not correct
when doubleclickig the executable.

This was SVN commit r10946.
2012-01-22 10:38:08 +00:00
182bf2b4af Vague start at hypothetical Android support
This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
e64a3d3946 Experiment a little with OpenGL ES
This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
e4b2de4bba Delete obsolete AoE3Ed code
This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
c349fb0b3c Make Premake makefile compatible with OS X
This was SVN commit r10898.
2012-01-12 00:03:37 +00:00
d07eac218c SDL 1.3 build fixes.
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.

This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
11737926a1 Remove Premake's (seemingly undocumented) usage of the ARCH environment variable, which is usually unset but causes build failures in some build environments that set it.
Remake Premake's Makefiles with current patched version of Premake.

This was SVN commit r10894.
2012-01-11 17:43:07 +00:00
9911f561d3 Closes #1050 (Codeblocks not relinking after static libraries change)
This was SVN commit r10814.
2011-12-25 21:25:04 +00:00
4a42b6bf28 Solves/Works around some linking problems for ActorEditor, ArchiveViewer and FileConverter. Closes #1004
This was SVN commit r10749.
2011-12-17 12:59:29 +00:00
5bd7b74ec7 Fix ABI incompatibility with --with-system-mozjs185 in debug mode (see #990).
This was SVN commit r10535.
2011-11-14 18:18:04 +00:00
ed5a64aae4 Add --with-system-mozjs185 build flag. Fixes #990, based on patch by infyquest.
This was SVN commit r10534.
2011-11-14 16:10:41 +00:00
fc9e89647b Adds basic support for Code::Blocks on the Mac and Linux.
The Project structure is still a bit strange, but it builds successfully
now.

This was SVN commit r10521.
2011-11-12 23:58:35 +00:00
9cbf587e59 Import Mongoose HTTP server library
This was SVN commit r10463.
2011-11-03 23:36:54 +00:00
b0ad0d97be Remove Premake3 files. Closes #934.
This was SVN commit r10362.
2011-10-03 19:09:03 +00:00
1389f11b6e Applies Yves' latest patch for premake4.
Fixes test generation path in XCode and MSVC.
Fixes PCH dependency tracking in GCC. Fixes #903.
Fixes PCH being included in its own input (caused GCC bus error).
Ensures premake4 gets rebuilt on *nix after running clean-workspaces.sh.
Updates Windows premake4 binary.

This was SVN commit r10154.
2011-09-01 01:58:04 +00:00
37dad6eb62 This was SVN commit r10084. 2011-08-24 02:54:31 +00:00
f9dc6d9d69 Removes superfluous test build configuration from premake4.
This was SVN commit r10082.
2011-08-24 00:15:00 +00:00
8872bad668 AoEO BAR compatibility in AoE3Ed
This was SVN commit r10026.
2011-08-17 16:17:22 +00:00
fab7bf4fcf Fixes manifest dependencies for Actor Editor. Fixes #924.
This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
819f354cca Removes Devil. Fixes #666.
Adds no_delayload to OpenAL, which has been causing startup problems.

This was SVN commit r9989.
2011-08-10 23:15:40 +00:00
d605e85ae5 Removes ColourTester utility (needs update-workspaces).
Adds busy cursor to Atlas map generator.

This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
840a404952 Regenerate makefiles for modified Premake using unmodified Premake, for OS X compatibility
This was SVN commit r9878.
2011-07-18 21:42:41 +00:00
2f0bd8d8b0 Upgrade to SpiderMonkey 1.8.5 (fixes #734)
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
0aba4006cc Fix object path for .asm files in VC200x
This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
e8e4d37c8d Set up manifest via linkoptions for test executable
This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
b551a744cc Premake4 binary for Windows
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
1e470d37ff Pre-generated Premake4 build files
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
befba20acb Fix Makefile dependency generation.
Fix PCH dependency to work with parallel builds.

This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
0dc3ae487d Premake4 build scripts for the game, from Yves (plus minor tweaks)
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
76ff2cc83a Non-standard Premake4 patches from Yves (plus minor tweaks).
Add nasm support.
Add cxxtest support.
Some other fixes.

This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
fcab9e3b5e Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
0c803f99e8 This was SVN commit r9609. 2011-06-09 23:47:20 +00:00
266977bc78 Attempt to fix manifest problems in autobuild.
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
c2677b4bb0 Upgrade game and build system to ENet 1.3
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
acb48663d7 Windows fixes
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
a81f180dd6 Remove Atlas UI scripting support
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
dc2035efc9 Move Atlas map settings from JS to C++.
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.

This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
07e307c49a Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
5ca66fc757 cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
ad6f305359 Integrates random maps with Atlas. Fixes #460.
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.

This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
06a088efa8 Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
1c3c962ea1 Import libcurl for Windows
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
0d8ffa58dc AoE3Ed build fixes
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
ba2a9d7af3 improvements from work: [update-workspaces required]
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling

This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
bee013b586 Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
94dca529b1 Fix OS X build errors
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
83285504cb Disable RTTI in test project, for consistency
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
6935a03743 remove no-longer needed GLU dependency; avoids delay-load warning.
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
ec5d4a9f9e Attempt to fix build error with intrinsics on 32-bit Linux
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
7b6775ee9f Fix building with NVTT
This was SVN commit r8309.
2010-10-08 10:42:23 +00:00
6b5b35c245 Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
Fixes #581.

This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
aadbf53a2a Add nvtt to build system
This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
025b7960f8 Suggest more Debian-compatible install paths
This was SVN commit r7945.
2010-08-14 19:39:50 +00:00
9c47c61ea9 Spell nasm options in a way that's compatible with old versions of yasm
This was SVN commit r7893.
2010-08-10 19:48:12 +00:00
2375c7cb95 Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations
This was SVN commit r7758.
2010-07-14 19:39:47 +00:00
1ea8ab60ee Compile with -Wundef to detect stupid macro typos like "GCC_VER"
This was SVN commit r7756.
2010-07-14 15:54:39 +00:00
bad3d04bc0 Fix some Premake warnings
This was SVN commit r7755.
2010-07-14 13:53:26 +00:00
20c50d32d4 Windows fixes.
Avoid Boost.Random since it adds a dependency on a new library.

This was SVN commit r7654.
2010-06-30 23:40:51 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
f066daf21d update zlib, libpng; rebuild libjpg (avoids dependency on msvcr71)
update-workspaces required.

This was SVN commit r7630.
2010-06-21 11:54:15 +00:00
7eeacaab2d Fix building on Windows in paths containing space characters. Fixes #482, based on patch from Zoomastigophora.
This was SVN commit r7625.
2010-06-10 19:15:33 +00:00
a18aa24fe3 Windows support for window resizing and fullscreen toggling.
Windows build fixes.

This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
47ca9fc6cb Autobuild fixes (untested)
This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
5b9d29729a Windows fixes
This was SVN commit r7592.
2010-05-27 23:51:14 +00:00
64a610baab Add some code for rough testing of state hashing performance.
Simplify the code needed for tests based on real maps.

This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
80229cdea7 Remove unused DCDT library
This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
202b13d557 Fix the calling conventions properly this time (I hope)
This was SVN commit r7542.
2010-05-13 16:22:07 +00:00
22a7a6396b Revert deletion of compile flag that apparently is actually needed (see #424).
This was SVN commit r7538.
2010-05-11 13:56:04 +00:00
3c75dba1b8 Clean up some svn:executable flags
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
4ea28cf809 OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag (closes #424).
This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
0429c113ab Tell nasm to use macho64 when appropriate
This was SVN commit r7475.
2010-04-21 20:56:32 +00:00
701fcc18a6 Attempt to make build system's CPU architecture detection slightly less broken
This was SVN commit r7458.
2010-04-15 20:15:16 +00:00
0efef76f7d disable delay-loading of version.dll.
Of the delay-loaded DLLs, version.dll is the only one that is used in
proximity to WoW64 FS redirection, which apparently has a dangerous
interaction with delay-loading. This should prevent #484 (after
update-workspaces + a rebuild), but we can't be sure due to lack of an
x64 Vista or Win7 machine for testing. Can someone please confirm that
it works without requiring the -quickstart workaround?
refs #484

This was SVN commit r7453.
2010-04-10 17:26:10 +00:00
7abb71f265 Use optimised FCollada on Unix non-debug builds. Fixes #207.
This was SVN commit r7429.
2010-04-03 11:27:24 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
f4c8225dd4 Slightly hacky attempt to fix OS X include path order so it hopefully doesn't get confused by a MacPorts SpiderMonkey
This was SVN commit r7419.
2010-03-31 20:40:45 +00:00
9b6326f124 Always build with Valgrind support. Always use the bundled Valgrind header.
This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
1e7b36d54b # OS X build fix.
Use sdl-config instead of pkg-config.

This was SVN commit r7387.
2010-03-21 19:36:35 +00:00
5118d6ab32 Restrict rpath usage to Linux
This was SVN commit r7386.
2010-03-21 18:40:22 +00:00
55adcfc595 Use better rpath for finding libraries on Linux
This was SVN commit r7376.
2010-03-20 18:45:55 +00:00
23a702c335 # OS X build fixes.
spidermonkey-tip script fix.
GCC 4.2 compatibility.
Remove redundant code in extern_libs.lua

This was SVN commit r7371.
2010-03-20 16:26:25 +00:00
ed69187450 Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
e7e8b8dbc3 Fix spidermonkey-tip to build on Windows. Add precompiled binaries.
This was SVN commit r7365.
2010-03-19 20:28:22 +00:00
99fc76e7dd Update spidermonkey-tip to recent version
This was SVN commit r7363.
2010-03-19 19:26:41 +00:00
17718981cf Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
This was SVN commit r7269.
2010-01-10 19:29:27 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
c8fed35c52 Remove -ffast-math. (Better to focus on correctness by default, and only sacrifice it for performance in limited profiler-indicated areas.)
This was SVN commit r7246.
2010-01-05 20:54:33 +00:00
00409b9583 # Support latest version of SpiderMonkey
Add --with-spidermonkey-tip option to Premake

This was SVN commit r7230.
2009-12-28 16:45:42 +00:00
503341ae4c Stop Premake's Makefile calling Premake to remake its Makefile, before making Premake
This was SVN commit r7218.
2009-12-05 23:57:58 +00:00
835c0d05b0 Disable -fomit-frame-pointers in optimised builds, so that oprofile callgraph works
This was SVN commit r7208.
2009-11-20 12:56:11 +00:00
f7e16d9f3e Code coverage measurement support (with lcov)
This was SVN commit r7203.
2009-11-16 21:23:43 +00:00
beb3417b03 Build and link with the more correct -pthread option on Linux, instead of -lpthread
This was SVN commit r7193.
2009-11-13 20:24:21 +00:00
e6f9d25925 Exclude system headers from dependency generation. (Speeds up 'make' with no file changes by ~80%)
This was SVN commit r7159.
2009-10-29 16:45:34 +00:00
f1e3468f10 Fix paths in makefile dependency generation
This was SVN commit r7157.
2009-10-23 21:41:23 +00:00
f76dc5a062 by request of sluzky: add JS files to VS workspace to allow find-in-files and open-file-in-workspace
This was SVN commit r7150.
2009-10-04 11:49:07 +00:00
0e4f91fab9 Detect arch from gcc, not from uname, to cope with 32-bit userspace on 64-bit kernel
This was SVN commit r7141.
2009-09-11 16:43:07 +00:00
6857e34555 Fix libpath ordering
This was SVN commit r7105.
2009-08-10 22:38:51 +00:00
b59ba962df Use internal spidermonkey by default on unices. Extract a helper for pkgconfig-based libraries. Add support for dependencies between external libraries and use that to link nspr in all projects that use the spidermonkey.
This was SVN commit r7085.
2009-08-08 09:56:50 +00:00
e96e2e9e8d Fix Windows build issue, svn:eol-style
This was SVN commit r7084.
2009-08-07 17:43:44 +00:00
5c8861adf4 Remove redundant -L linker arguments on non-Windows.
Fix some compiler warnings.
Fix missing non-PCH headers.

This was SVN commit r7083.
2009-08-07 17:22:05 +00:00
c7ed6c8924 Fix project type reported in comment in makefiles
This was SVN commit r7082.
2009-08-07 15:46:03 +00:00
6374080b60 # Fixed Linux execution problem. Extended unit-test system.
Fix sys_get_executable_name.
Add mock object support.
Add CxxTest wrapper to support "-test TestSuitename" and "-test
TestSuitename::test_case_name" command-line arguments for running
individual tests.

This was SVN commit r7081.
2009-08-07 15:21:39 +00:00
c66dfd11d0 Fix typo in last commit
This was SVN commit r7079.
2009-08-07 12:22:56 +00:00
935efedacf OS X build fix (fixes #265)
This was SVN commit r7078.
2009-08-07 07:58:32 +00:00
65d3bd642c Fix linking problems on Linux (patch from Christian Ruppert (idl0r))
This was SVN commit r7077.
2009-08-06 19:41:18 +00:00
ed5fde8641 Add some GCC warnings
This was SVN commit r7049.
2009-07-28 17:01:30 +00:00
75e0d4511c Don't use the bundled enet headers on non-Windows (we need it installed as a system library anyway, so we can link to it)
This was SVN commit r7038.
2009-07-26 16:28:12 +00:00
f1b6b40adf # Fix build issues by removing FCollada's bundled libxml2
On Windows, dynamically link to our standard libraries/libxml2/...
implementation.

This was SVN commit r7035.
2009-07-26 09:48:10 +00:00
26effc4f99 # premake 3.7 compatibility fixes
from patch suggested by Cilyan

This was SVN commit r7028.
2009-07-21 17:38:27 +00:00
21d4808de3 Only use --no-undefined link flag on Linux, because it is only present in GNU ld.
This was SVN commit r7024.
2009-07-18 22:37:03 +00:00
717db156fc Link with -Wl,--no-undefined to detect errors at compile time
This was SVN commit r7022.
2009-07-18 19:55:27 +00:00
abf84b25f8 pkg-config actually gives buildoptions, not includepaths
This was SVN commit r7020.
2009-07-18 02:55:31 +00:00
dc3ac668e0 Add --with-valgrind option to enable valgrind support, include CoreServices framework in collada plugin, use pkg-config for libxml2 config on unixes.
This was SVN commit r7017.
2009-07-18 02:04:55 +00:00
ec1dac1ff4 OS X changes: allow linux_names or osx_names which will override unix_names, use it to include boost_system on OS X (it doesn't seem to exist on linux). Also changed libxml2 unix config to use pkg-config instead of hardcoded paths.
This was SVN commit r7016.
2009-07-18 02:03:29 +00:00
16d843a001 If HOSTTYPE is not set, try to use uname -m to detect architecture
This was SVN commit r7010.
2009-07-17 21:28:03 +00:00
6525cfd39e Patch from #259: [FreeBSD compat] portability fixes
This was SVN commit r7002.
2009-07-16 16:57:59 +00:00
cb240e474d Use the Unicode version of wxWidgets
This was SVN commit r6984.
2009-07-14 10:23:56 +00:00
eb4c94e44c Define OS_LINUX when assembling assembly on linux
This was SVN commit r6954.
2009-07-13 16:35:29 +00:00
50cdce055c Of course, the elf64 hack should also only apply to linux.
This was SVN commit r6953.
2009-07-12 15:20:09 +00:00
f28ab0c473 Add premake hack to produce elf64 assembly on amd64/x86_64
This was SVN commit r6952.
2009-07-12 15:16:03 +00:00
89b687de6f Include the name of the missing library in the error message
This was SVN commit r6951.
2009-07-12 14:58:05 +00:00
dc02482665 Added -fPIC to all Atlas libraries, to try to fix builds on Linux x86_64
This was SVN commit r6944.
2009-07-11 15:29:05 +00:00
b6ebe0645e # Minor tweaks for building on Linux
This was SVN commit r6928.
2009-06-26 21:09:56 +00:00
d9bb1a7447 remove dbghelp and directx libraries (not redistributable)
move dbghelp and powrprof-specific stuff into external_libraries
dbghelp: dynamically import functions to avoid needing the .lib

This was SVN commit r6912.
2009-06-20 17:50:43 +00:00
6426777e61 # Disable non-Free pathfinding library
(All the code is still there, it's just #ifdef'd out by default)

This was SVN commit r6775.
2009-03-24 21:40:10 +00:00
07a4f809d8 # Replace Xerces with Libxml2
(in Xeromyces, whose name now doesn't make much sense but oh well)

This was SVN commit r6770.
2009-03-24 00:55:35 +00:00
f74f772a41 # More libxml2
Use libxml2 for parsing in Atlas. Plus some tests for it.

This was SVN commit r6764.
2009-03-23 01:07:08 +00:00
7610d4361c # Started using libxml2
This was SVN commit r6763.
2009-03-22 20:51:35 +00:00
eec7f8fc05 # Added libxml2
This was SVN commit r6761.
2009-03-22 19:06:21 +00:00
54ab9db537 Made AoE3Ed tools optional (and disabled by default), because they're incompatible with recent DevIL
This was SVN commit r6760.
2009-03-22 17:57:11 +00:00
8c1fc507ab # Build system fixes for Linux
Use proper library names instead of hard-coded paths when linking to dll
projects, so they can be found properly at run-time

This was SVN commit r6759.
2009-03-22 16:38:27 +00:00
09f97a3422 Some fixes for OS X:
- Find enet properly
- Type conversion of size_t's in JS

This was SVN commit r6324.
2008-08-11 04:18:10 +00:00
4a57fed5a7 Make CxxTest output on Windows go to OutputDebugString instead of stdout, so it'll appear in the VS debug output window.
This was SVN commit r6258.
2008-07-19 19:00:32 +00:00
49f0feb969 Fixed Linux build more
This was SVN commit r6168.
2008-07-01 21:43:08 +00:00
58c3b031d6 Partly fixed Linux build
This was SVN commit r6166.
2008-07-01 20:18:05 +00:00
10a6ef4e17 fix a few remnants of the previous sysdep/win folder location, including a relative path in icon.rc
This was SVN commit r6163.
2008-06-30 18:19:14 +00:00
a3696c0b91 premake: detect processor architecture from script
lib/sysdep: clean up by moving OS and cpu-arch folders into "os" and
"arch" folders

This was SVN commit r6162.
2008-06-30 17:34:18 +00:00
2382899a87 add system-specific AllocateAligned call (because _mm_malloc isnt as portable as hoped)
("RTL" directly has been added to sysdep - requires update of workspace)

This was SVN commit r6156.
2008-06-29 10:30:33 +00:00
1ec9b00a00 remove test_1_run from solution, rename the other test projects.
see http://www.wildfiregames.com/forum/index.php?showtopic=11828

extern_libs.lua: add comment

This was SVN commit r6147.
2008-06-28 20:22:49 +00:00
b488340f22 add debug symbols for enet (rationale: see enet/lib/rationale.txt)
requires update of workspace.

This was SVN commit r6145.
2008-06-28 20:02:05 +00:00
2118c3ccfe (no rebuild of workspace is required)
avoid linker warning about delay-loading enet
remove done TODO comment

This was SVN commit r6141.
2008-06-28 17:53:37 +00:00
6b51050f96 Updated Premake to generate VS2008 project files.
This was SVN commit r6127.
2008-06-28 00:49:38 +00:00
a845570fef add enet to external library definitions and add it as a dependency of the network and engine subsystems.
(required for dacian's new netcode)
warning: enet isn't yet compiled on OS X and linux

This was SVN commit r5997.
2008-05-31 20:00:37 +00:00
bafc8d0cfa lib code requires a macro to be set, otherwise it thinks it's being used in a DLL (rebuild workspace required)
This was SVN commit r5953.
2008-05-13 19:34:16 +00:00
6e46b897c9 add new source directory to premake list (-> update_workspace required)
This was SVN commit r5950.
2008-05-13 05:44:23 +00:00
9cde0f45b7 remove some DLLs from the delayload list that shouldn't be there (DL doesn't make sense)
[this is a good time because the next commit requires workspace rebuild
anyway]

This was SVN commit r5882.
2008-04-13 14:48:10 +00:00
6541294ebf More Linux build fixes
This was SVN commit r5539.
2008-01-08 00:09:52 +00:00
5768b9b8ab remove ddraw dependency, use wmi instead
This was SVN commit r5531.
2007-12-29 16:20:23 +00:00
f5890de017 part5: update build system to reflect new directories in the source tree.
workspace needs to be updated.

This was SVN commit r5520.
2007-12-20 20:22:01 +00:00
23a1c6196f incorporate allocators/ into build
the old lib/allocators.h is now a bridge to the new headers (temporary)
make slight interface changes in lib/res/file to match new allocators
interface

This was SVN commit r5445.
2007-11-10 13:55:32 +00:00
57ac4228d1 Updated build instructions for Linux and commented out visibility options
that make GCC 4.1 fail to link the game.

This was SVN commit r5435.
2007-11-09 18:48:23 +00:00
kai
e595dbc88e pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
This was SVN commit r5393.
2007-10-09 07:27:45 +00:00
7421fa79ba move archive-related files to their own directory (res/file was way too cluttered.. vfs will probably also be separated.)
This was SVN commit r5387.
2007-10-03 09:48:45 +00:00
ea791fc6ef add new sysdep linux dir to build (requires rebuilding the workspace)
This was SVN commit r5366.
2007-09-23 16:14:49 +00:00
264f394f17 Moved X11 stuff out of unix/ folder, added osx/ sysdep folder, corresponding premake.lua changes, and a few misc other Mac OS X-related changes
This was SVN commit r5320.
2007-09-03 12:56:45 +00:00
eea76e7d9d Added Valgrind headers.
Changed ICC PCH arguments to the form that's not deprecated in ICC 10.

This was SVN commit r5319.
2007-09-02 23:41:06 +00:00
08d3ff2952 Updates for OS X and gcc 4.0 compatibility.
- Fixed some invalid member function references in wxJS code that gcc
4.0 didn't like.
- Some conversion changes.
- Don't try to construct wxSound from memory in OS X (it's not
available).
- Added dependency on zlib in AtlasUI (something there uses _compress).
- Added Mac code for finding current executable's path.
- Added dummy code for getting display size that does not use X.
- Fixed dir_get_changed_file stub to return ERR::AGAIN (end of files)
instead of INFO::OK.

This was SVN commit r5312.
2007-09-02 16:50:20 +00:00
d9702ca590 Added dependency on comsuppw to fix VC2005 build.
This was SVN commit r5216.
2007-06-30 16:45:24 +00:00
ec9b5c982e Replaced Windows SpiderMonkey library with a threadsafe build of version 1.6.
Fixed linking with wxWidgets.
Enabled RTTI for non-engine packages.
Fixed wxJS for Windows.
Fixed failure to load on Windows 2000 due to IsWow64Process import.
Fixed trivial warnings.

This was SVN commit r5155.
2007-06-09 02:40:48 +00:00
4fbaea3780 # fix for exceptions when not running in debugger
move exception-specific stuff into wseh. it now grabs the entry point
and wraps it in a __try block (but only for the main EXE).
this works around issues with the previous SEH registration code
(exceptions weren't caught in release mode when not running in debugger)

This was SVN commit r5151.
2007-06-08 17:44:24 +00:00
2405a98b58 fix for immediate exit in autobuilt EXE
(problem was the vc7 linker stripping out stuff that we needed)

This was SVN commit r5149.
2007-06-07 19:32:13 +00:00
914e5f7c2f Rename stdafx.h to precompiled.h
This was SVN commit r5146.
2007-06-05 18:35:05 +00:00
4e83672579 # Added scripting support to the scenario editor UI
Added modified version of wxJavaScript.
Added Atlas script interface.
Rewrote the Map sidebar in JS.

This was SVN commit r5144.
2007-06-05 18:16:55 +00:00
db189468a9 (update-workspace required)
found another means of doing startup/shutdown that doesn't require
hooking and allows init callbacks to use CRT functions (avoiding
problems similar to the recent rash of pre-libc bugs). also, callback
registration no longer needs ugly #pragma syntax.

remove 'Detours' (evil and no longer needed)

This was SVN commit r5137.
2007-06-04 00:00:57 +00:00
cf89464e64 # autobuilder fix
detours is configured as a static lib, which would require using the
same compiler, but we have several in action.
fix: include a stripped down version of its code in the main source tree

This was SVN commit r5126.
2007-06-02 12:43:42 +00:00
6b6b6198f9 # Linux ICC compatibility.
Don't disable PCH in AtlasUI for non-GCC builds.
Prevented some excessive warnings ("implicitly-signed bit field of
length 1").
Removed (wcs|str)nlen functions on OS_UNIX, since they were already
removed from the .h.

This was SVN commit r5125.
2007-06-01 00:34:36 +00:00
d90975ee1e # Slightly improved Linux compatibility for Atlas.
Properly enabled PCH in GCC.
But wx 2.8 (with anonymous namespaces) and GCC <4.2 and PCH conflict, so
PCH is disabled when building AtlasUI on broken compiler versions.
Removed media player, because it's useless and makes building harder.
Removed unnecessary wx linking.

This was SVN commit r5122.
2007-05-31 01:47:17 +00:00
7fe6c3d77f add detours library for API hooking.
(update aken driver while at it)

This was SVN commit r5107.
2007-05-28 15:01:29 +00:00
349d9b9afe add whrt dir, remove winmm delayload and dsound dependency
(workspace must be updated)

This was SVN commit r5095.
2007-05-26 17:17:47 +00:00
7d4af5979b Fixes for the Mac.
# The engine now builds and runs on Mac OS X.

Most changes were localized to the sysdep/ folder and the build system.
This
is what porting should be like! Hopefully nothing breaks on the other
platforms though ;-)

This was SVN commit r5081.
2007-05-17 03:37:49 +00:00
31a60bf1d8 - debug version of xerces libs and updated headers
- update premake for wxw 2.8 and make some required fixes in
VideoRecorder.cpp

This was SVN commit r5068.
2007-05-13 10:27:48 +00:00
d69a0c52bb update OpenAL include/lib from SDK (nothing really changed in the header)
add crypto++ to libraries (will later be used for checksums)

This was SVN commit r5058.
2007-05-11 09:41:46 +00:00
b918fec071 add new directories
This was SVN commit r5033.
2007-05-05 17:36:24 +00:00
Seth
3c1bcde78f Replaced
#include <malloc.h>
with
#include <stdlib.h>

Because it caused some build errors on the Mac OS X

This was SVN commit r5002.
2007-04-28 16:23:50 +00:00
ab22765232 add new source dir (requires rebuilding workspace)
This was SVN commit r4996.
2007-04-25 18:32:07 +00:00
ccf4425f75 # Linux fixes
update-workspaces.sh: Ensure 'gcc' directory exists, to avoid confusing
errors.
extern_libs.lua: Don't use libraries/ (except for cxxtest and fcollada)
on Linux. Changed to native EOL.

This was SVN commit r4991.
2007-04-24 20:41:54 +00:00
49efe728fd Added binaries and some example data for COLLADA conversion.
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.

This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
236224eea9 # Updated video encoding library.
(in particular the one file that I'd forgotten about when updating the
rest)

This was SVN commit r4928.
2007-02-25 22:08:31 +00:00
c2b119e721 # Linux fixes.
Disabled CONFIG_USE_MMGR by default, since it seems unnecessary and it
makes debug builds slow (extremely slow under Valgrind) due to symbol
lookups when allocating memory.
Fixed minor warnings and errors.

This was SVN commit r4927.
2007-02-25 21:11:57 +00:00
27b6ffe2d6 # housekeeping
sorry, update-workspaces + rebuild is necessary (moved boost/utility
into PCH)

- ps/ : committed additional documentation on behalf of Joe.
- lib/ : HAVE_C99 - replace with specific e.g. HAVE_NPRINTF; intended to
help with MacOSX compat (by no longer requiring us to lie about
STDC_VERSION)
- NO_COPY_CTOR -> boost::noncopyable

This was SVN commit r4825.
2007-02-01 01:34:17 +00:00
8a9ddae60b Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does.
Also, updated the dependency checking so it rebuilds the PCH file when
included files change.

This was SVN commit r4813.
2007-01-26 21:16:49 +00:00
3573c4a4e3 # Optimisations for Linux
GCC: Don't export symbols from DSOs by default - see
http://gcc.gnu.org/wiki/Visibility

This was SVN commit r4812.
2007-01-26 18:26:45 +00:00
2d4f5478de Added ICC-Linux PCH support in Premake. (It's much more like the MSVC approach than the GCC one.)
Passed --have-std to CxxTest so it always adds the same code before
including precompiled.h, so that the PCH is usable.

This was SVN commit r4736.
2007-01-04 03:22:23 +00:00
0bdc1c22c8 # Made the Atlas scenario editor partly work on Linux.
- Made the canvas get shown before it's used.
 - Added some bits of SDL initialisation so that SDL_GL_GetProcAddress
is happy.
SnapSplitterWindow: fixed virtual override.

This was SVN commit r4735.
2007-01-03 15:45:13 +00:00
1926317975 # Linux/ICC fixes
- added "--icc" Premake flag, to disable PCH and set different warning
flags
 - added required headers
 - changed debug_warn to not generate constant-expression-in-conditional
warnings
 - changed FAM popup-warning into a log message, so it's not so
irritating
 - Atlas: pass around wxGLCanvas instead of wxGLContext, because the
context is sometimes just NULL

This was SVN commit r4733.
2007-01-02 18:11:00 +00:00
ebfd7910cf fixes: (after testing on other machine)
- add newly added dirs to premake.lua
- self_test is in lowlevel project and thus doesn't have cxxtest include
path set => must not include self_test.h
- wposix: make each _CRTIMP declaration extern "C" (can't rely on
definition of _CRTIMP, nor that the header is wrapped in extern "C" {})

This was SVN commit r4730.
2007-01-01 22:54:42 +00:00
8b7d1fcfb3 * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead.
* Changed log files to trigger standards mode in Firefox (to be
consistent with other browsers), by making it valid HTML5. Changed the
font and some spacing.
 * Made CLogger default to ignoring messages if it hasn't been
initialised yet, instead of crashing.
 * Added leak reporting to the unit tests.
 * Renamed mods/_tests to mods/_test.xero, since it's only used by
Xeromyces and the other tests use mods/_test.otherstuff instead.
 * Fixed Atlas compilation on Windows.
 * Moved Atlas's DLL-loading code into a separate class, so it can be
shared.

This was SVN commit r4707.
2006-12-20 03:09:21 +00:00
13f2e3ca0c Tried compiling with ICC9 on Linux, which raised various issues:
* Fixed some bugs with incorrect macro usage (SDL_BYTE_ORDER vs
SDL_BYTEORDER, {MSC,GCC}_VER vs {MSC,GCC}_VERSION, OS_WIN/OS_UNIX in
projects where they're not defined).
 * Removed some redundant declarations of g_Console.
 * Removed some unnecessary semicolons.
 * Removed some unused variables.
 * Added throw specification to operator new.

This was SVN commit r4698.
2006-12-16 01:01:15 +00:00
cbafd43eea # Changed handling of command-line arguments.
* Added CmdLineArgs, which does the parsing then lets various pieces of
code check for whatever arguments they want.
 * Made Atlas exit out of main() cleanly, instead of calling exit()
itself.
 * Disabled the global exception-catching in unit tests, via a
entry_noSEH, so it doesn't make debugging harder.
 * Added nice printing of CStr in unit test failure messages, and added
comparison of vector vs constant array.

This was SVN commit r4688.
2006-12-09 14:39:52 +00:00
da266ebcb8 GCC compatibility for COLLADA converter
This was SVN commit r4683.
2006-12-06 17:39:49 +00:00
8fa6b12568 # Initial COLLADA support.
Just does static geometry at the moment.

This was SVN commit r4680.
2006-12-06 00:06:05 +00:00
2c71c22045 # Added basic video recording.
* Included FFmpeg library for video encoding. (LGPL, dynamically
linked.)
 * Added 'record' button to cinematics - plays the selected track at a
fixed framerate, and saves the output to a video file (preferably
MPEG4). Slightly lacking in reliability and features (fixed at 640x480,
no choice of codec, probably crashes horribly if any problems occur
while encoding, etc).
 * Moved icon bitmaps out of mods directory. Added 'record' icon.

This was SVN commit r4676.
2006-12-05 02:35:00 +00:00
4d8133f785 # Fixes for MSVC
Use _WIN32/__WXMSW__ instead of OS_WIN.

This was SVN commit r4668.
2006-12-01 20:34:28 +00:00
835003d525 # Fixes for GCC
Renamed 'not' to 'negated', since 'not' is special in C++. Added some
includes, etc.

This was SVN commit r4665.
2006-11-29 23:37:10 +00:00
35ac7776ee GCC PCH support: closes #155, and decreases build times by a BUNCH!
Changed the default to generating PCH's for all platforms and added a
premake
command line option --without-pch, in case it breaks somewhere (but
AFAIK, Mac's
use recent enough versions of GCC, so it should be fine).

# Added support for precompiled headers into the Linux build system.
Build times are now significantly reduced (up to 50%!)

This was SVN commit r4642.
2006-11-12 19:46:47 +00:00
05c9525fdc update-workspaces.sh: generate atlas makefiles by default
*.lua: some extra libraries and options to make atlas work
premake:
- fixed #156 (creation of spurious dirs with strange permissions)
- implemented the "run" project kind to run the tests automatically
- changed the clean target for cxxtestgen projects to delete the
generated .cpp
files so that a make clean all actually regenerates the tests.

This was SVN commit r4639.
2006-11-12 03:39:40 +00:00
de0f893c18 Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
This was SVN commit r4442.
2006-09-30 21:36:19 +00:00
d0dd86d0b4 # Fixed unit test build system on Linux
This was SVN commit r4441.
2006-09-30 21:09:02 +00:00
2763d3a311 Made CxxTest work a bit more on Linux
This was SVN commit r4438.
2006-09-30 18:47:24 +00:00
dave
b899ff6823 Premake need to be changed to create makefiles which work on OSX
updated the lua to handle os x project files

This was SVN commit r4293.
2006-09-04 16:33:47 +00:00
35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
bc24974496 # sweng
forward declare SDL_event. remove SDL dependency of network code.
refs #140

This was SVN commit r4252.
2006-08-26 21:52:18 +00:00
4114d24d3e (pt2 - tortoiseSVN didn't want to do "recursive commit of dir deletion")
This was SVN commit r4250.
2006-08-26 20:26:17 +00:00
e53242284f # Updates to unit-testing system.
Premake: Changed to use PCH when compiling tests.
CxxTest: Got rid of /Wp64 warnings. Changed TS_ASSERT_STR_EQUALS to
print both strings on failure.
win_internal: Added the bits that CxxTest::Win32Gui needs (because
Win32Gui is now compiled with PCH and uses our sysdep headers).
Disabled test_cache_policies, because it took long enough for me to read
its name.

This was SVN commit r4237.
2006-08-22 21:38:53 +00:00
dave
1a8568cf24 Added the -i flag for nasm ... now it won't crap out
This was SVN commit r4228.
2006-08-19 16:32:30 +00:00
efb9c3d7dd Automatically add .inl files to the workspace.
This was SVN commit r4178.
2006-07-28 17:26:54 +00:00
397a350e45 svn:ignore auto-generated test .cpp files.
Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.

This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
aeed96dafa # improvements to build system for asm files
split ia32_asm code up into memcpy, color
premake: add (windows-only so far) support for NASM include paths -
required when using %include. see rationale in vs.c
refs #124

This was SVN commit r4039.
2006-06-25 20:58:03 +00:00
7cb82ada2f # lots of housekeeping/fixes
premake: document extra_params
ogl: remove EXT_ symbols, use glext instead
adts: move cache into separate file (also remove old cache impl)
move SDL files in sysdep/win to libraries/SDL
ScopeTimerAccrue: change #ifdef spaghetti into templated policy class
app_hooks, define VOID_FUNC to FUNC(.., (void) )
look at stalk walk code; any reason not to work on Win64?
replace ERR_TEX_CODEC_CANNOT_HANDLE with INFO_* - not an error. also
ERR_SYM_SUPPRESS_OUTPUT ERR_SYM_SINGLE_SYMBOL_LIMIT
wdbg_sym: only import RtlCaptureContext once (not every walk_stack)
add sys_last_error (!GetLastError on win32); converts to text in
display_error, also show sys_last_error and errno
app_hooks: move i18n impl out (belongs in pyrogenesis)
fixes to string_s test.

refs #124

This was SVN commit r4020.
2006-06-23 17:41:55 +00:00
039f26f0c3 Fixed editor brokenness.
# More useful environment (water, lighting) editing
(now saved into the map files).
Fixed no-PCH a bit.

This was SVN commit r4002.
2006-06-11 07:03:59 +00:00
d39a4fac21 Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
# Attempted to make compilation faster
by including as little as possible in some .h files, and moving it into
.cpp.
Fixed BaseTechCollection memory leak.

This was SVN commit r3992.
2006-06-09 16:44:16 +00:00
00bff41113 Recompiled Premake in Release, to make it faster
This was SVN commit r3986.
2006-06-09 00:56:40 +00:00
c3669cb137 "update-workspaces.bat --without-tests", particularly for the autobuilder while everything crashes and requires manual clicking of OK buttons
This was SVN commit r3984.
2006-06-08 22:33:59 +00:00
cf44963cbf Exefied cxxtestgen.pl
This was SVN commit r3983.
2006-06-08 22:28:23 +00:00
48f0794a4f improvement to test project generation: avoid having to recreate workspace twice after adding test files.
add error_dialog.rc to test.exe and use entry() to do normal lib init.

This was SVN commit r3978.
2006-06-08 18:48:40 +00:00
c59de80915 # Integrated our new unit testing framework with premake to get automated testing after every re-compile.
Trac #117

This was SVN commit r3975.
2006-06-07 22:19:42 +00:00
cb9857185e more tiny fixes/improvements (finished on that front)
This was SVN commit r3967.
2006-06-07 14:22:26 +00:00
8ebf16749f fix: don't use debug mode suffix on *nix
This was SVN commit r3962.
2006-06-07 04:44:21 +00:00
ec6ed39d0d further cleanup+documentation; move external library code into separate file
This was SVN commit r3961.
2006-06-07 04:34:48 +00:00