6b31999b64
Don't use std::shared_ptr<ScriptContext> in the CSimulation2
...
Since 1bccfef6fb
the `CSimulation2` uses the `std::shared_ptr` only in
the constructor and stores a `ScriptContext&` (inside it's members).
That's a bit dangerous: A caller might think `CSimulation2` takes
ownership of the `ScriptContext`.
With this commit the caller has to pass an `ScriptContext&` to the
constructor.
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5223
This was SVN commit r28046.
2024-03-08 17:15:25 +00:00
9c6f2e592e
Don't check memory allocation made using new
...
Refs: #5288
Patch By: @animus
Accepted By: @phosit
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5234
This was SVN commit r28014.
2024-01-21 14:29:30 +00:00
e3f46bb809
Adds compute shaders support and scaling with FSR.
...
Fixes #6842
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
890cad2339
Use the threadpool for texture conversion
...
Original Patch By: @Stan
Comments By: @vladislavbelov , @wraitii , @Silier , @sera
Differential Revision: https://code.wildfiregames.com/D4425
This was SVN commit r27984.
2023-12-17 09:43:54 +00:00
2abf0d8db2
Fix missing includes when building without precompiled headers
...
Patch By: @Riesi
Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5209
This was SVN commit r27973.
2023-12-04 20:23:37 +00:00
ffc4a56b9f
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e
.
...
Fixes #6846
Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
e33aafc4e2
Put the CMapGeneratorWorker completely inside the task
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The return-slot provided by the `Future` is used for synchronisation.
Refs: #5874
Comments By: @Stan , @vladislavbelov , @wraitii
Differential Revision: https://code.wildfiregames.com/D5001
This was SVN commit r27944.
2023-11-19 19:19:32 +00:00
ba1a67a824
Adds test for loading actor and model having proper flags.
...
Differential Revision: https://code.wildfiregames.com/D5172
This was SVN commit r27925.
2023-11-08 23:23:03 +00:00
dc61483e82
Use std::unique_ptr in CUnitManager and remove unused member functions.
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Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5173
This was SVN commit r27905.
2023-10-28 12:57:01 +00:00
e2c5a62a19
Moves model flags to ModelAbstract.
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Differential Revision: https://code.wildfiregames.com/D5146
This was SVN commit r27880.
2023-10-09 18:37:56 +00:00
3fff9df4a0
Return CTerrain and CUnitManager references from CWorld instead of pointers
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Accepted By: @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4739
This was SVN commit r27861.
2023-09-26 20:10:40 +00:00
a2fbfe1ecd
Replaces virtual by override for CModelAbstract and derived classes.
...
Differential Revision: https://code.wildfiregames.com/D5137
This was SVN commit r27854.
2023-09-23 19:53:52 +00:00
c86d3bbb56
Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
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Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
b8cd3a0268
Refactors models and materials, part 1, reduces amount of mutable properties.
...
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5108
This was SVN commit r27841.
2023-09-14 08:37:06 +00:00
fdbcb79c3d
Queries water manager only if a model should account it.
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Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D5122
This was SVN commit r27833.
2023-09-10 18:00:30 +00:00
b7ef2f2d72
Provides entity ID for unit in its constructor.
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Refs 2eac4af3a4
, refs 56bb858802
, 91ad17c685
, 72bd886f80
.
Differential Revision: https://code.wildfiregames.com/D5110
This was SVN commit r27818.
2023-08-28 18:01:44 +00:00
5ba7ec3bfa
Removes scissor backend setup from GUI.
...
Differential Revision: https://code.wildfiregames.com/D5051
This was SVN commit r27798.
2023-08-15 17:29:45 +00:00
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
70d89254c8
Fixes linking failure solution introduced in 48ba4d9cb4
for SDL dependency.
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Refs #3138
Accepted By: Itms
Differential Revision: https://code.wildfiregames.com/D5065
This was SVN commit r27764.
2023-07-18 20:21:59 +00:00
85bc074ae5
Moves script interface Object include out of FunctionWrapper header.
...
Differential Revision: https://code.wildfiregames.com/D5067
This was SVN commit r27755.
2023-07-07 20:12:16 +00:00
4e86f99fe2
Replaces boost string general includes by more precise ones.
...
Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
2023-06-30 19:10:13 +00:00
766b0820f7
Use std::function in the Loader.
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Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4989
This was SVN commit r27740.
2023-06-26 18:35:34 +00:00
e31d70f059
Removes waiting from MapGenerator. This makes the game window more responsible during map generating.
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- remove `SDL_Delay(100)`
- the progress is now an `std::atomic` (not protected by the mutex
anymore)
Based On Patch By: @vladislavbelov
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D3676
This was SVN commit r27717.
2023-06-18 12:19:26 +00:00
8f78ac1ef8
Decouples renderer code from VideoMode to get backend device.
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Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
3147123611
Adds CStrIntern for FXAA and dummy shader names for consistency.
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Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
c138527abc
Removes assertion from MinimapTexture on entities overflow.
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Differential Revision: https://code.wildfiregames.com/D4977
This was SVN commit r27601.
2023-04-11 09:50:35 +00:00
b150ab7e75
Fixes decals with default normal texture.
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Differential Revision: https://code.wildfiregames.com/D4966
This was SVN commit r27576.
2023-03-12 13:01:51 +00:00
6adc9446be
Removes ogl.h from PCH.
...
Differential Revision: https://code.wildfiregames.com/D4950
This was SVN commit r27556.
2023-02-20 20:06:53 +00:00
0fce64ed5a
Fixes Atlas previews after e4455a8e8f
.
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Differential Revision: https://code.wildfiregames.com/D4919
This was SVN commit r27521.
2023-02-01 21:56:35 +00:00
cb5a0b6342
Prevents using R8G8B8_UNORM format for Vulkan textures as it can be supported as a native format only by workarounds.
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This was SVN commit r27496.
2023-01-26 21:44:50 +00:00
f9d1ecfd31
Removes unused BrokenColor constant forgotten to be removed in b7888aea52
.
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This was SVN commit r27447.
2023-01-15 13:01:31 +00:00
7c84c23114
Adds Vulkan backend.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00
dc085205e3
Fixes macOS builds for missed value() in std::optional.
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This was SVN commit r27380.
2023-01-07 00:46:01 +00:00
0641d3660f
Replaces std::vector by std::optional for usableTech in ShaderManager.
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This was SVN commit r27378.
2023-01-06 22:15:57 +00:00
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
4ed41d4a9a
Switches from pipeline state descriptions to pipeline states.
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Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
ded41eab31
Allow other root XML than entity
.
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Implements a `GetOnlyChild()`, following discussion at
https://irclogs.wildfiregames.com/%230ad-dev/2022-05-06-QuakeNet-%230ad-dev.log .
Differential revision: https://code.wildfiregames.com/D4738
Comments by: @phosit , @Stan , @vladislavbelov , @wraitii
This was SVN commit r27323.
2022-12-30 07:34:23 +00:00
c0e888e2af
Removes SetViewport from CRenderer.
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Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
29368cf776
Adds framebuffer attachment load and store operations.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
8e51dfa91a
Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4827
This was SVN commit r27232.
2022-11-18 19:59:18 +00:00
dac3ce3584
Add JS bindings for in game camera attributes.
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Patch By: edoput
Differential Revision: https://code.wildfiregames.com/D4667
This was SVN commit r27230.
2022-11-18 19:24:45 +00:00
097725e1e0
Moves particles data uploading out of framebuffer pass.
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Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4820
This was SVN commit r27207.
2022-11-06 11:31:05 +00:00
968fd50fb0
Moves Backend enum from CVideoMode to backends.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
228fff14e4
Splits minimap entities rendering and moves buffer uploading before drawing.
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This was SVN commit r27165.
2022-10-22 21:00:13 +00:00
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
344ec2c166
Reduces uniforms sizes for the minimap shader.
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This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
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This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
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This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
a311539ec9
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
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This was SVN commit r27138.
2022-10-09 12:21:26 +00:00