815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
832f8a5367
Dust particle tweaks.
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This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
5d84f0ad09
Shore waves textures for particles.
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This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
98458988bd
name change
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This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376
Greek naming tweaks.
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This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
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Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2
#Decal fixing. :)
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This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
8753f881ee
Renderer simplification: Remove old vertexshader path.
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This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
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This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
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This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
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This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
8cb19ff1f3
Fixed civs
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This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
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This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
1956e2bd23
Map tweaks and new (work in progress) maps.
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This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
67433e65eb
Added smoke to the flaming projectile rock. ;)
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This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
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This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
c95b88a0c8
New particle textures and campfire.
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This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
a9531bd88c
Add missing files
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This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
9e1850bbe5
Set female citizens' heads on fire.
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This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b
# Initial version of new particle system.
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This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
384b8fa3e1
Delete old particle data files
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This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
97c934ad1c
Apply unit shading colour in shader renderpath.
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Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
6d3d93c355
# Add idle worker button, based on patch from veprbl.
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Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
7d95b3bc62
Added Iberians to Gold Rush.
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This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
eac7d55675
Moved Cloudless skybox to Public.
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This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
98fa860199
Adjusting lighting.
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This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
044eaaccf3
Messing with the new lighting.
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This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
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Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
daad510013
fix bug where AI would only train one unit type
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This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
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Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
6e98a886ed
broken rope bridge eyecandy object added
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This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
e08c5e22a0
Added unit icon to Iberian siege ram
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This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4
Added Iberian siege ram unit
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This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
4a2b47689b
kennel.png portrait width to 256px
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This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
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This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
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This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
8851028832
Moved face textures from Internal to Public.
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This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
f618605477
Changes default random map sizes.
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Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
c4cd85bb98
Build fixes
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This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
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This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
3050551eae
Move data for non-implemented civs to internal
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This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
46c54ef62c
Fixes missing texture in Neareastern Badlands random map
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This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
0e0ed94926
Implements random map system, fixes #6 .
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Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
1da78409f9
New icon for celtic kennel
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This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
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Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
d49994a0b4
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
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This was SVN commit r9075.
2011-03-18 16:55:51 +00:00