f326faa479
This was SVN commit r4560.
2006-10-15 06:39:23 +00:00
ca60e35160
This was SVN commit r4559.
2006-10-15 06:39:04 +00:00
0346fd8766
This was SVN commit r4558.
2006-10-15 05:48:39 +00:00
6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
cb4fecddc7
#New Roman Advanced Equites texture. Additional Hoplitai texture. Tweaked Roman female texture. Tweaked Hieròs Lókhos texture.
...
This was SVN commit r4556.
2006-10-15 05:46:45 +00:00
78849740b8
This was SVN commit r4555.
2006-10-15 05:08:11 +00:00
d979d954c3
This was SVN commit r4554.
2006-10-15 05:07:48 +00:00
d86f1380a7
This was SVN commit r4553.
2006-10-15 04:13:30 +00:00
4272728142
This was SVN commit r4552.
2006-10-15 04:12:59 +00:00
f88aa409b9
This was SVN commit r4550.
2006-10-15 02:44:54 +00:00
12f49cc383
This was SVN commit r4548.
2006-10-11 18:35:21 +00:00
df91f8b073
This was SVN commit r4547.
2006-10-11 18:33:59 +00:00
466f6c853b
This was SVN commit r4546.
2006-10-11 18:02:53 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
0daed1ed30
This was SVN commit r4542.
2006-10-11 06:03:31 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
66f7c81614
#Aleppo Pine Meshes
...
This was SVN commit r4540.
2006-10-11 04:45:33 +00:00
e1c888eca0
aleppo pine for Jason
...
This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
93bd041bcc
Ensure that corpses have bounds.
...
This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
f7b64b6e14
restored the gathering animation
...
This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
...
This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
5ddb3a9190
This was SVN commit r4534.
2006-10-09 07:50:44 +00:00
34391d5e67
This was SVN commit r4533.
2006-10-09 07:50:32 +00:00
a4582caa0c
# Unit AI for gather and build.
...
JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).
This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
5de9ed7444
# Added elevation bonus to all attacks.
...
(Before it was melee only).
Fixes #42 .
This was SVN commit r4529.
2006-10-08 23:41:17 +00:00
0a6c4ae103
# Bug fixes and more game setup options.
...
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.
This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea
Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
...
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
d5375f68cf
This was SVN commit r4524.
2006-10-08 11:48:21 +00:00
35d6805010
# Added return-to-menu hotkey.
...
This was SVN commit r4518.
2006-10-08 02:51:16 +00:00
4d9e292b4e
This was SVN commit r4517.
2006-10-08 01:52:32 +00:00
048dcf01a1
This was SVN commit r4516.
2006-10-08 01:51:43 +00:00
2a8f534f4a
This was SVN commit r4515.
2006-10-08 01:50:36 +00:00
c701876588
This was SVN commit r4513.
2006-10-08 01:48:01 +00:00
583d775356
This was SVN commit r4512.
2006-10-08 01:45:44 +00:00
7e64718949
This was SVN commit r4511.
2006-10-08 01:45:29 +00:00
a34dab13f2
This was SVN commit r4510.
2006-10-08 01:45:00 +00:00
8765f3773b
This was SVN commit r4509.
2006-10-08 01:44:46 +00:00
60b6b67780
#Roman Female Citizen
...
This was SVN commit r4508.
2006-10-08 01:44:20 +00:00
90faa7f6d2
This was SVN commit r4507.
2006-10-08 01:43:33 +00:00
24a08c8c50
This was SVN commit r4506.
2006-10-08 01:43:15 +00:00
2cf878a138
This was SVN commit r4505.
2006-10-08 01:42:52 +00:00
23b1acfb78
#Roman Basic Equites cavalry unit.
...
This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
629e88068e
# Tweaked water shaders to make lighting effects more pronounced.
...
This was SVN commit r4502.
2006-10-07 17:59:56 +00:00
395f7ecf54
Fix to female citizens building.
...
This was SVN commit r4500.
2006-10-06 19:11:42 +00:00
6a3c817997
Hellenes and Celt barracks can now train things, and female citizens can build.
...
This was SVN commit r4499.
2006-10-06 19:10:49 +00:00
cbb65769e0
Fix to construction resource check.
...
This was SVN commit r4498.
2006-10-06 14:21:56 +00:00
500483ef2c
This was SVN commit r4494.
2006-10-05 10:38:12 +00:00
7e965291ff
This was SVN commit r4493.
2006-10-05 05:01:36 +00:00
f48dce611f
This was SVN commit r4492.
2006-10-05 04:52:43 +00:00
963baacf77
#Fixed actors; added ratios and variation names.
...
This was SVN commit r4491.
2006-10-05 04:51:55 +00:00
be92a04ec2
This was SVN commit r4490.
2006-10-05 04:27:40 +00:00
162c943073
Complete Mediterranean Biome terrains.
...
This was SVN commit r4489.
2006-10-05 04:24:45 +00:00
aa3546a7cd
This was SVN commit r4488.
2006-10-05 03:09:17 +00:00
200a2c40a8
This was SVN commit r4487.
2006-10-05 02:12:06 +00:00
36fc440100
This was SVN commit r4486.
2006-10-05 02:07:06 +00:00
e90d871581
This was SVN commit r4485.
2006-10-05 00:28:17 +00:00
4718212097
This was SVN commit r4484.
2006-10-05 00:24:21 +00:00
ea66b2a943
This was SVN commit r4483.
2006-10-05 00:23:14 +00:00
21d65a5e94
Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
...
This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
1735502032
This was SVN commit r4479.
2006-10-04 01:48:00 +00:00
9d15e5c1ec
This was SVN commit r4478.
2006-10-04 01:27:17 +00:00
66202f3bca
This was SVN commit r4477.
2006-10-04 01:06:33 +00:00
fbad7777e8
Michaels requested greek maps, and Andrew's cinimatic demos
...
This was SVN commit r4476.
2006-10-04 00:30:28 +00:00
7ab968fad8
This was SVN commit r4475.
2006-10-03 09:18:28 +00:00
7538634bee
This was SVN commit r4474.
2006-10-03 08:50:38 +00:00
a29498f083
This was SVN commit r4473.
2006-10-03 08:50:15 +00:00
04a3915676
This was SVN commit r4472.
2006-10-03 08:49:24 +00:00
df5c8eb952
This was SVN commit r4471.
2006-10-03 08:48:43 +00:00
d42736f673
This was SVN commit r4470.
2006-10-03 08:38:23 +00:00
c3c86330cc
This was SVN commit r4469.
2006-10-03 08:37:52 +00:00
dc4ba130f6
This was SVN commit r4468.
2006-10-03 08:36:40 +00:00
078e12e531
#Palm Trees. ;)
...
This was SVN commit r4467.
2006-10-03 08:34:31 +00:00
e1f7eed3cc
This was SVN commit r4466.
2006-10-03 08:31:49 +00:00
617d4b4ceb
This was SVN commit r4465.
2006-10-03 07:30:13 +00:00
848b53a689
This was SVN commit r4464.
2006-10-03 06:54:00 +00:00
fecaeb9d23
This was SVN commit r4463.
2006-10-03 06:31:59 +00:00
b2171185d9
This was SVN commit r4462.
2006-10-03 06:31:27 +00:00
44b6a68d93
Random Sail designs for ships.
...
This was SVN commit r4461.
2006-10-03 06:30:49 +00:00
956a5d65b9
This was SVN commit r4460.
2006-10-03 06:18:05 +00:00
1c6858c179
This was SVN commit r4459.
2006-10-03 06:15:16 +00:00
97c2c226b3
This was SVN commit r4458.
2006-10-03 06:14:15 +00:00
2bb3594bd9
This was SVN commit r4457.
2006-10-03 04:52:17 +00:00
66babb89a9
This was SVN commit r4456.
2006-10-01 08:26:46 +00:00
2908c7eca6
This was SVN commit r4455.
2006-10-01 08:26:42 +00:00
6fc1ce54da
This was SVN commit r4454.
2006-10-01 08:26:29 +00:00
85989afe5f
This was SVN commit r4453.
2006-10-01 08:26:24 +00:00
fdedb6c5f2
This was SVN commit r4452.
2006-10-01 08:26:19 +00:00
96e06603c0
This was SVN commit r4451.
2006-10-01 08:23:14 +00:00
f207e66150
This was SVN commit r4450.
2006-10-01 08:16:27 +00:00
5f5234bf98
This was SVN commit r4449.
2006-10-01 08:04:43 +00:00
5b737838db
This was SVN commit r4448.
2006-10-01 07:57:08 +00:00
75990da439
#New and Updated Mediterranean CLIFF terrains.
...
This was SVN commit r4447.
2006-10-01 07:54:42 +00:00
eab1e77ac2
This was SVN commit r4446.
2006-10-01 07:34:36 +00:00
935267a7b2
This was SVN commit r4445.
2006-10-01 07:33:00 +00:00
ef99fda77b
This was SVN commit r4444.
2006-10-01 07:32:11 +00:00
fa505ba028
This was SVN commit r4436.
2006-09-30 03:18:12 +00:00
df536ec1e9
This was SVN commit r4435.
2006-09-29 22:31:27 +00:00
d17e0e2274
This was SVN commit r4434.
2006-09-29 22:08:29 +00:00
629ed9b6ee
This was SVN commit r4433.
2006-09-29 22:07:51 +00:00
c01d8ac1c8
This was SVN commit r4432.
2006-09-29 22:07:16 +00:00
e001dba9ce
This was SVN commit r4429.
2006-09-29 00:47:04 +00:00
ace4da867d
This was SVN commit r4428.
2006-09-28 23:59:30 +00:00
06743babb5
floating actors
...
This was SVN commit r4423.
2006-09-28 20:30:31 +00:00
0eb31428b5
This was SVN commit r4422.
2006-09-28 20:30:10 +00:00
58e293bf94
This was SVN commit r4421.
2006-09-28 20:29:57 +00:00
31759e53bd
Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
...
This was SVN commit r4420.
2006-09-28 20:29:35 +00:00
c14378f98f
#New European Beech tree entities gatherable for wood.
...
This was SVN commit r4419.
2006-09-28 08:53:38 +00:00
b8a17f7ecd
This was SVN commit r4416.
2006-09-28 00:47:42 +00:00
5581def43d
This was SVN commit r4415.
2006-09-28 00:47:00 +00:00
2cd0dcddb6
This was SVN commit r4414.
2006-09-28 00:46:37 +00:00
b676fabdcd
This was SVN commit r4413.
2006-09-28 00:39:36 +00:00
c993cf965f
This was SVN commit r4412.
2006-09-28 00:39:22 +00:00
84d5095b8c
This was SVN commit r4411.
2006-09-28 00:38:23 +00:00
5d321b7179
This was SVN commit r4410.
2006-09-28 00:38:04 +00:00
ba3cb6f903
This was SVN commit r4409.
2006-09-28 00:37:53 +00:00
b58e638d3c
This was SVN commit r4408.
2006-09-28 00:37:37 +00:00
f343cc1034
This was SVN commit r4407.
2006-09-28 00:36:56 +00:00
6e34a0a042
This was SVN commit r4406.
2006-09-28 00:36:00 +00:00
9d36d45bb7
This was SVN commit r4405.
2006-09-28 00:35:28 +00:00
ab620ee93a
This was SVN commit r4404.
2006-09-28 00:34:45 +00:00
5fdbe59acc
This was SVN commit r4403.
2006-09-28 00:29:27 +00:00
1c3eb71acf
This was SVN commit r4402.
2006-09-28 00:28:31 +00:00
8b84b72933
This was SVN commit r4401.
2006-09-28 00:28:18 +00:00
72351ef937
This was SVN commit r4400.
2006-09-28 00:27:51 +00:00
22f5d8d2af
This was SVN commit r4399.
2006-09-28 00:27:36 +00:00
4e81f374d2
#A slew of new Mediterranean grass terrains.
...
This was SVN commit r4398.
2006-09-28 00:23:42 +00:00
7dececbc5f
This was SVN commit r4397.
2006-09-28 00:22:44 +00:00
95b21acfec
This was SVN commit r4396.
2006-09-27 20:28:33 +00:00
39c7143a1d
Changed cavalry conformance to only the X axis.
...
This was SVN commit r4391.
2006-09-26 00:33:58 +00:00
d1188604c4
This was SVN commit r4384.
2006-09-23 18:51:08 +00:00
a1a7dac59c
# Integrated Actor Viewer and Actor Editor tools
...
ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.
This was SVN commit r4376.
2006-09-22 17:43:00 +00:00
d34ae19788
# cleanup JS
...
fix tabs and indenting
This was SVN commit r4371.
2006-09-21 11:30:40 +00:00
054cbaf644
This was SVN commit r4370.
2006-09-20 22:46:15 +00:00
0c0c0c1450
This was SVN commit r4369.
2006-09-20 22:16:15 +00:00
7f50e5b726
This was SVN commit r4368.
2006-09-20 22:15:17 +00:00
56670403ea
This was SVN commit r4367.
2006-09-20 22:13:15 +00:00
b12ee2e4ee
This was SVN commit r4366.
2006-09-20 21:56:37 +00:00
acdf2efbc0
This was SVN commit r4365.
2006-09-20 21:51:51 +00:00
fa7320981c
This was SVN commit r4364.
2006-09-20 21:44:24 +00:00
d90771caf8
#Fixed tree "actors" for more random Gaia goodness.
...
This was SVN commit r4363.
2006-09-20 21:42:53 +00:00
2e05d4f386
This was SVN commit r4362.
2006-09-20 21:41:42 +00:00
2c5e11722c
This was SVN commit r4361.
2006-09-20 21:40:16 +00:00
df36e3db0d
#Artichoke Plants for Mediterranean Maps.
...
This was SVN commit r4360.
2006-09-20 21:39:46 +00:00
87598ebf40
This was SVN commit r4356.
2006-09-17 22:14:34 +00:00
ff5a9bb5c4
This was SVN commit r4355.
2006-09-17 22:14:16 +00:00
40a8d05386
This was SVN commit r4354.
2006-09-17 21:49:58 +00:00
2774fd9167
This was SVN commit r4353.
2006-09-17 21:49:24 +00:00
2736bda0c2
This was SVN commit r4352.
2006-09-17 21:48:57 +00:00
b626abfda9
#New Oak tree leaf textures
...
This was SVN commit r4351.
2006-09-17 20:59:49 +00:00
512e5bbd80
This was SVN commit r4350.
2006-09-17 20:06:03 +00:00
88474be519
Fixed a missing break statement that caused a research event to also be generated when you try to train something.
...
This was SVN commit r4347.
2006-09-17 02:18:50 +00:00
58c159faa0
texture tweaks
...
This was SVN commit r4344.
2006-09-16 20:30:29 +00:00
d370aa226c
This was SVN commit r4343.
2006-09-16 20:29:46 +00:00
bb649c2d4c
This was SVN commit r4342.
2006-09-16 20:29:05 +00:00
0484a50f4a
This was SVN commit r4341.
2006-09-16 20:28:28 +00:00
cd792eeb8e
XML/JS fixes to movement and terrain conformance.
...
This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
b0e7085fb9
Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
...
This was SVN commit r4337.
2006-09-15 18:59:44 +00:00
99a3241616
This was SVN commit r4328.
2006-09-14 18:48:18 +00:00
c4607a9c34
Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can.
...
This was SVN commit r4322.
2006-09-11 22:33:55 +00:00
b177f2b711
Removed some console spam from playing unit sounds.
...
This was SVN commit r4321.
2006-09-10 23:51:08 +00:00
222d90727e
Updated water shader to support more settings (specular strength and reflection tint).
...
This was SVN commit r4317.
2006-09-10 05:30:49 +00:00
aceaee324b
XML and JavaScript changes for unit stances.
...
This was SVN commit r4313.
2006-09-08 23:58:57 +00:00
5473187487
buildFileList -> buildDirEntList to emphasize that dirs can be returned. (1/2)
...
This was SVN commit r4309.
2006-09-08 18:38:15 +00:00
e2262b0525
Fixed references to animation files containing extraneous spaces.
...
Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.
This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
e9fcf77ff1
Reordering animation folder
...
This was SVN commit r4298.
2006-09-04 19:13:11 +00:00
christoph
a87c18aada
Reordering animation folder
...
This was SVN commit r4297.
2006-09-04 19:02:23 +00:00
christoph
c4c5f7d7e6
Reordering animation folder
...
This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
3ea971b87f
This was SVN commit r4286.
2006-09-01 23:30:45 +00:00
e8633554a5
This was SVN commit r4284.
2006-09-01 06:07:38 +00:00
35627236af
This was SVN commit r4283.
2006-09-01 06:07:05 +00:00
8f64ee6c9e
This was SVN commit r4282.
2006-09-01 06:05:16 +00:00
b1e3dbd1ca
#Philip the One-Eye
...
This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2
This was SVN commit r4280.
2006-09-01 05:43:09 +00:00
a8dacd1d17
This was SVN commit r4279.
2006-09-01 05:42:38 +00:00
fe6d7c058a
This was SVN commit r4278.
2006-09-01 05:41:51 +00:00
5ae400a8fd
This was SVN commit r4277.
2006-09-01 05:41:27 +00:00
2896d607c3
This was SVN commit r4276.
2006-09-01 05:39:27 +00:00
cbd76bb839
This was SVN commit r4275.
2006-09-01 05:38:52 +00:00
35bf56b348
#Spartan single player and multi-player shields
...
This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
37e924ec4a
Fixed up traits.vision.permanent (the default value was not set to false).
...
This was SVN commit r4271.
2006-09-01 00:23:55 +00:00
4a45724ef2
Updated water shaders to support darkening when out of LOS.
...
This was SVN commit r4269.
2006-08-31 23:55:39 +00:00
059e48d152
Fixed a spelling error (TRAiN vs TRAIN).
...
This was SVN commit r4263.
2006-08-28 19:05:57 +00:00
1b4f2763d9
Script changes for diplomatic stances.
...
This was SVN commit r4258.
2006-08-28 03:07:07 +00:00
pyrolink
50e5e9acd9
# Aura and territory rendering
...
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a. No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.
This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
01b02d145d
Script changes for adding isQueued parameter to issueCommand.
...
This was SVN commit r4239.
2006-08-25 04:23:27 +00:00
Dnas
afd3589f33
minor nit-picky fix to the right side of the helmet
...
This was SVN commit r4223.
2006-08-11 21:34:28 +00:00
479deec3c2
This was SVN commit r4222.
2006-08-11 20:35:27 +00:00
eb3b5abd9b
#Completed a series of commits for the Roman helmets and other knick knacks!
...
This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
f082b0a939
This was SVN commit r4220.
2006-08-11 20:12:54 +00:00
6473d68a1c
A nice commit of new grasses, shields, and helmets
...
This was SVN commit r4219.
2006-08-10 22:47:30 +00:00
50fe377f8c
This was SVN commit r4218.
2006-08-10 22:44:59 +00:00
0ba281e702
This was SVN commit r4217.
2006-08-10 22:44:24 +00:00
4dbed4678e
This was SVN commit r4216.
2006-08-10 22:44:06 +00:00
e93fbeb83d
This was SVN commit r4215.
2006-08-10 22:43:46 +00:00
3f7e88931e
This was SVN commit r4214.
2006-08-10 22:43:22 +00:00
5786328996
This was SVN commit r4213.
2006-08-09 16:45:35 +00:00
e9226e48a6
This was SVN commit r4212.
2006-08-09 16:45:10 +00:00
9fda86622c
This was SVN commit r4211.
2006-08-09 15:14:45 +00:00
964b79e11c
#New Roman Elite Triarius unit.
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This was SVN commit r4210.
2006-08-09 15:14:27 +00:00
2ff3001b08
# Updated Cantabrian Highlands RMS to add territories.
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This was SVN commit r4207.
2006-08-08 04:15:09 +00:00