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a52365f90a
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ranked stuff
This was SVN commit r3552.
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2006-02-23 07:07:58 +00:00 |
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acbed7a656
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Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
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2006-02-21 10:56:02 +00:00 |
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e0fe2b7253
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This was SVN commit r3538.
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2006-02-19 02:42:52 +00:00 |
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6d0a9c6d04
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This was SVN commit r3536.
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2006-02-19 02:39:49 +00:00 |
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41f08eecb8
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Seems we didn't have just a "plain white" terrain... so I made one.
This was SVN commit r3463.
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2006-02-03 07:00:28 +00:00 |
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3e2017147d
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Snazzier resizing resource counters and some miscellaneous fixes.
This was SVN commit r3460.
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2006-02-03 03:15:49 +00:00 |
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Aeros
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111b5cf42d
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This was SVN commit r3393.
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2006-01-22 08:07:23 +00:00 |
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livingaftermidnight
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5dd1dba521
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This was SVN commit r3370.
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2006-01-19 11:32:09 +00:00 |
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165e4aacb9
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cliff texture fix
This was SVN commit r3323.
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2005-12-31 22:44:14 +00:00 |
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5487d069c4
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Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
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2005-12-31 12:16:52 +00:00 |
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736aece049
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This was SVN commit r3319.
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2005-12-31 03:22:11 +00:00 |
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ee9a2c9825
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texture for shadow orientations
This was SVN commit r3294.
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2005-12-28 05:30:04 +00:00 |
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4ef9198c92
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flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
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2005-12-27 07:29:37 +00:00 |
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c3e0c6a2dd
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flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
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2005-12-27 07:27:18 +00:00 |
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Aeros
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706c440279
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big terrain update - bobbo
This was SVN commit r3291.
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2005-12-27 03:48:37 +00:00 |
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74b8c5b15f
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More Greek unit tweaks
This was SVN commit r3266.
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2005-12-17 20:45:27 +00:00 |
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299248ec46
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Entity fixes, new greek material
This was SVN commit r3259.
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2005-12-16 13:03:53 +00:00 |
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3dc4d7d184
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Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
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2005-12-16 05:37:27 +00:00 |
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b14dc940ef
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New entities and associated changes to scripts.
This was SVN commit r3248.
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2005-12-15 21:55:18 +00:00 |
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00a15f0ccb
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Here are the celt ships!
This was SVN commit r3244.
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2005-12-14 09:23:15 +00:00 |
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Aeros
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78cc73481c
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This was SVN commit r3228.
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2005-12-11 04:11:08 +00:00 |
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5e12267025
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Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
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2005-12-11 00:08:30 +00:00 |
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Aeros
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ce3bd33d76
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grass clumps
This was SVN commit r3206.
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2005-12-07 07:51:19 +00:00 |
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Aeros
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15ce055695
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This was SVN commit r3191.
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2005-12-03 11:05:00 +00:00 |
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48ef5c0a32
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Greek Ships!
This was SVN commit r3189.
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2005-12-03 00:50:19 +00:00 |
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fd7af9481a
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Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
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2005-11-21 10:40:26 +00:00 |
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560e4d5077
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Greek Siege Weapons
This was SVN commit r3153.
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2005-11-19 11:22:57 +00:00 |
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ae7303cce4
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removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
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2005-11-18 22:50:37 +00:00 |
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c2b3157b8d
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test objects for the renderer
This was SVN commit r3147.
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2005-11-18 12:57:31 +00:00 |
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78af045795
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Removing last remaining .png files
This was SVN commit r3140.
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2005-11-18 04:15:31 +00:00 |
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Aeros
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bd7078161c
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Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
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2005-11-16 09:05:29 +00:00 |
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c38352703e
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Greek horse cavalry stuff
This was SVN commit r3132.
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2005-11-13 11:38:29 +00:00 |
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f27cab84f8
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Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
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2005-11-09 09:53:50 +00:00 |
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Aeros
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9305db42a2
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Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
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2005-11-09 09:18:05 +00:00 |
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62c0dc6fc2
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Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
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2005-11-03 00:06:30 +00:00 |
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ab0afbb299
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Celt special building
This was SVN commit r3076.
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2005-11-01 10:33:09 +00:00 |
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d41283ab52
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This was SVN commit r3075.
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2005-11-01 06:26:14 +00:00 |
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f1877c0493
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First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
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2005-11-01 04:41:50 +00:00 |
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abee717a26
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Few more updates for the celt buildings
This was SVN commit r3045.
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2005-10-29 09:26:17 +00:00 |
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e8540b29bd
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Celt Structure updates
This was SVN commit r3042.
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2005-10-29 00:27:34 +00:00 |
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b5c489e1d5
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This was SVN commit r3040.
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2005-10-28 06:00:02 +00:00 |
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900cb559e1
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Trying out some different stone textures.
This was SVN commit r3039.
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2005-10-28 05:15:51 +00:00 |
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b155861284
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Made some new parched grass textures and actors
This was SVN commit r3033.
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2005-10-27 08:45:59 +00:00 |
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ae87ca51aa
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Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
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2005-10-26 09:55:49 +00:00 |
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582a8cceed
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This was SVN commit r3030.
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2005-10-26 07:15:06 +00:00 |
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65abf65da0
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Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)
This was SVN commit r3028.
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2005-10-26 02:32:11 +00:00 |
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2842098a49
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portrait updates for the Celts and Greeks
This was SVN commit r3024.
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2005-10-25 08:46:18 +00:00 |
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3548e09076
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Themistocles update from Michaels request
This was SVN commit r3022.
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2005-10-25 06:55:40 +00:00 |
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2f341f5210
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Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
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2005-10-25 06:37:23 +00:00 |
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4574c24a3a
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This was SVN commit r3019.
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2005-10-25 05:15:09 +00:00 |
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