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Commit Graph

756 Commits

Author SHA1 Message Date
a5a134fa87 CC building now emphasised over house building.
This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
4fd84919cd This was SVN commit r10341. 2011-09-28 23:43:26 +00:00
e0255741d8 Adds BuildRestrictions accessors to AI's EntityTemplate (important for proper territory support).
This was SVN commit r10340.
2011-09-28 19:51:40 +00:00
b40ba972c1 Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
75c7028e24 Stops the builders regrouping to town centre, because this is no longer really needed.
This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
9cf932eaee Persian Healer
This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
4f18eddc15 Messing with whale actor/entity.
Chariot texture.

Persian healer.

This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
d63947597c Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971.
Renames herd_passive template to herd_domestic.

This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
71a482cfa3 This was SVN commit r10332. 2011-09-27 10:07:11 +00:00
f7b997c3d9 Fixed the Palace portrait.
This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
43edf6b237 Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971.
This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
1acdd54bc4 This was SVN commit r10322. 2011-09-26 02:15:19 +00:00
7039a75cfd This was SVN commit r10321. 2011-09-26 01:55:42 +00:00
cf89278cb0 This was SVN commit r10320. 2011-09-25 22:36:58 +00:00
3ead9f0b32 Fix to Jubot economy.js
This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
a6eccb1290 Here we go...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.

This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
bb3b52fb82 This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
b9fc207437 Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
17076f2561 Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
This was SVN commit r10309.
2011-09-24 15:24:16 +00:00
5fc514ab32 Adds a class called "IsSeaCreature" to identify fish for the AI.
This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
759e11e801 Updated background.
This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
c3bb3ec57e Adds event data to BaseAI (so that AIs can handle being attacked, defeated, etc) based on patch from quantumstate. Fixes 972.
This was SVN commit r10306.
2011-09-23 22:02:04 +00:00
c77fb0e841 In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963.
This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
2ddd237509 This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
e66a0c6dac This was SVN commit r10298. 2011-09-20 03:15:04 +00:00
8d7504aa2e This was SVN commit r10297. 2011-09-18 06:24:45 +00:00
8c6926cfb9 Fixed persian trader to use Carth trader actor for now.
This was SVN commit r10296.
2011-09-18 04:56:29 +00:00
92ba917c5a #Moving new Alpha 8 faction from Internal to Public.
Updated some hero tooltips.

This was SVN commit r10294.
2011-09-18 04:30:03 +00:00
3c5bf35f81 This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
9aede79908 Fixed tooltip.
This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
170fc8e8b0 Changed selection and complete sounds.
This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
da94100582 Fixes Jubot mills facing the wrong direction.
This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
4d40c8dc7d Berry bush updates.
This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
c3075c8e5b Fixes AI building angles to face bottom right corner of the map.
Cleans up the same concept in random maps.

This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
a69f957c86 More entity tweaks. Alexander and Cretan Archer.
This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
8a3318240f Updated tooltips.
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
eccf787ec8 Fix test for GuiInterface. Fixes #957.
This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
cccfaecdfe This was SVN commit r10250. 2011-09-11 13:30:16 +00:00
96787667cb Scorpio tweaks
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
f7a7e9765a Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
a4bf03996b This was SVN commit r10237. 2011-09-09 09:55:22 +00:00
0eeffd05bd Adds max player population to sim state, based on patch from quantumstate. Fixes #951.
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
b8a375656e Fixes bug in player init (AI is configured by game setup, not always matching map settings).
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
3082da9be9 Fixed
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
3eb4d73438 This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
0a168f8436 This was SVN commit r10226. 2011-09-08 07:09:33 +00:00
255bb29ab8 This was SVN commit r10223. 2011-09-08 06:00:33 +00:00
19e258d36c Oasis tweaks.
Oasis III with 2 Carthage players.

Updated animations for Italian swordsman.

New portrait for shipyard.png

#Islands random map script.

This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
06d95fb861 This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
8fa5e80043 Carthage building names.
This was SVN commit r10212.
2011-09-08 00:20:00 +00:00