Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.
This was SVN commit r18201.
Don't create an empty oos_logs directory when starting the game.
Rename getDateIndexSubdirectory to createDateIndexSubdirectory.
Add a comment for the breakpoint argument of CreateDirectories.
This was SVN commit r18183.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.
This was SVN commit r18140.
Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.
This was SVN commit r17776.
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.
This was SVN commit r17696.
Fix some problems when reloading saved options, refs #3511
Add the material quality option, refs #3737
Reload and Save buttons are only enabled when some options have changed.
This was SVN commit r17645.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
Remove the "sdl1" option from premake4.lua (thanks historic_bruno).
Improve isUnprintableChar indentation, resolve two defines, change SDL*
to SDL2 in premake (thanks leper).
This was SVN commit r17479.
"color" can make use of the sprite's alpha texture, and the "add_color"
effect will now take the original image's alpha into account.
Remove the no longer needed "unaffordableMask" images on a variety of
panels.
Somewhat based on a patch by BoeseRaupe. Fixes#2421 and #3688.
This was SVN commit r17456.
This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.
This was SVN commit r17412.
Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().
This was SVN commit r17356.
This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes#3641.
Refs #145.
This was SVN commit r17338.
Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().
This was SVN commit r17314.