b675eb20de
#All new Celt Heroes added to game (this revision and previous revision)
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This was SVN commit r4842.
2007-02-03 18:33:09 +00:00
326163dcd3
This was SVN commit r4841.
2007-02-03 18:29:06 +00:00
63af758c4a
This was SVN commit r4840.
2007-02-03 18:28:09 +00:00
c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
0b7542cc6d
#Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
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This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
f99658b758
This was SVN commit r4837.
2007-02-03 15:33:01 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
56af4178f6
Horse texture for Roman Hero Marcellus
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This was SVN commit r4835.
2007-02-02 17:44:06 +00:00
de0ab4e75c
This was SVN commit r4834.
2007-02-02 17:42:55 +00:00
27e48abb35
Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
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This was SVN commit r4833.
2007-02-02 14:58:19 +00:00
892fb6ce9e
# Fixed some script bugs.
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- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.
This was SVN commit r4832.
2007-02-02 14:53:16 +00:00
6ae5576d3f
Gathering entities for cinematic map
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This was SVN commit r4830.
2007-02-02 02:19:08 +00:00
117f3dfe4a
Rough cinematic/triggers in map.
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Fixed some issues with triggers.
JS command execution in Atlas.
This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
1e195ac519
Changed task unit triggers to use unit ID's properly.
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This was SVN commit r4823.
2007-01-30 03:50:28 +00:00
465c0a037b
# Fixed some trigger bugs.
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- Conditions were not properly converted to JavaScript (not read from
the XML file correctly either).
- Added an OrderFromTriggers function so that triggers can give orders
which ignore fog of war.
- Fixed some spelling mistakes in TriggerSpecs.xml (parameter vs.
parameters).
- Moved trigger update to CSimulation update, which is more correct.
This was SVN commit r4821.
2007-01-29 22:21:25 +00:00
248e4ef4dc
This was SVN commit r4819.
2007-01-29 03:57:43 +00:00
ecf6b5c74a
This was SVN commit r4818.
2007-01-29 03:45:32 +00:00
d05a6ca78d
added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files
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This was SVN commit r4809.
2007-01-25 05:20:15 +00:00
5f45e08799
This was SVN commit r4806.
2007-01-21 18:38:11 +00:00
arissa_nightblade
ff52db91fa
Updated Armor values in XML files
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This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
757d3d23f9
This was SVN commit r4803.
2007-01-20 23:49:27 +00:00
5e2c70252f
#New Horse for King Philip
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This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
2c3c1be393
Fixed a bug with units not dying during playtesting in the scenario editor.
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This was SVN commit r4801.
2007-01-20 18:35:02 +00:00
2840694629
#updated soundgroups
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fixed a small formating issue in the xml files, and removed a unused
test file.
This was SVN commit r4797.
2007-01-20 04:20:42 +00:00
22cc0bd595
#Rearranged audio folder and made room for groups.
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refs #138 moved soundgroup files into audio/groups folder.
This was SVN commit r4795.
2007-01-19 19:49:56 +00:00
5abeaa5558
#Added ambient sound resources.
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#refs #138 Added new audio/soundscapes/building folder to build and
added new .ogg and .xml files.
This was SVN commit r4794.
2007-01-19 19:34:16 +00:00
ad204e16c9
This was SVN commit r4787.
2007-01-18 07:24:49 +00:00
7e8e268ae1
This was SVN commit r4786.
2007-01-18 07:06:09 +00:00
55e97b12a1
This was SVN commit r4785.
2007-01-18 07:05:52 +00:00
34a51429bd
This was SVN commit r4784.
2007-01-18 07:05:23 +00:00
04c0199303
This was SVN commit r4783.
2007-01-18 07:05:10 +00:00
90c483f3a9
This was SVN commit r4782.
2007-01-18 06:20:54 +00:00
arissa_nightblade
bd2fc4f2f4
Put the Armor Points in the correct spot.
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This was SVN commit r4778.
2007-01-17 01:27:08 +00:00
pyrolink
31d1e14912
#Cinematic improvements; trigger features
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-Cinematic rotation shouldn't suck anymore
-Triggers still suck
This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
arissa_nightblade
62ccd531ed
Added Armor and Damage values using the new config system.
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This was SVN commit r4773.
2007-01-15 21:51:55 +00:00
e505843bb6
Added some example sound definitions in template_unit_infantry.
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This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
2390a122fe
Forgot to save some files last time..
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This was SVN commit r4767.
2007-01-13 18:45:09 +00:00
d5e5bb5e09
# Updates to the combat damage system.
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This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e0a6c50ce1
fixed a wrong shield
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This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195
# Six new Celtic heroes
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Preliminary version, some are missing mounts and some props are yet to
be made
This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
91db07faa2
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
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This was SVN commit r4758.
2007-01-12 16:18:20 +00:00
5d3f85a7d0
#Committed rough draft of a map for cinematic testing.
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This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
ecb83f12f4
added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths
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This was SVN commit r4751.
2007-01-07 07:04:26 +00:00
4877afd443
added audio file folders, building ambiance ogg's and xml's
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This was SVN commit r4750.
2007-01-07 06:45:54 +00:00
3f8c636531
This was SVN commit r4749.
2007-01-06 23:14:18 +00:00
afe3aa860e
This was SVN commit r4748.
2007-01-06 22:15:36 +00:00
b326054fba
This was SVN commit r4747.
2007-01-06 22:11:05 +00:00
ff1f05b4a9
This was SVN commit r4746.
2007-01-06 22:04:07 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
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This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
3c8dd6869c
Fixed an upgrade bug.
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This was SVN commit r4743.
2007-01-06 05:10:48 +00:00