2073733761
Fixed support for extra-new actor format. Updated binaries.
...
This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
...
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
Aeros
0e77c4eaba
This was SVN commit r2041.
2005-03-23 04:20:21 +00:00
Aeros
488232c0ea
This was SVN commit r2040.
2005-03-23 04:15:58 +00:00
9feaba2f36
Random actor test example thing
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This was SVN commit r2037.
2005-03-22 18:41:19 +00:00
6d792365aa
rough but functional loading progress bar support.
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numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)
This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
2091822e16
Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
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This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
Fire Giant
b987de64a7
Fixed bug that made it impossible to start a game (music problem stopped the session load working).
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This was SVN commit r2005.
2005-03-18 10:39:52 +00:00
460ee1a22f
Malte's female sketchs
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This was SVN commit r2004.
2005-03-18 10:24:00 +00:00
Fire Giant
246e319b1c
First drafts of new MP GUI, commiting to stay in sync with the repository
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This was SVN commit r2003.
2005-03-17 19:30:37 +00:00
Fire Giant
5a32947586
Added code for testing concept images on the loading screen.
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This was SVN commit r1998.
2005-03-16 14:55:16 +00:00
Fire Giant
51aa0e2077
Adding temporary concept images for testing.
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This was SVN commit r1997.
2005-03-16 14:54:17 +00:00
cdecd9b242
Fixed floating prop on the persian CC and bad UV on the persian TC
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This was SVN commit r1980.
2005-03-10 00:41:42 +00:00
89d9248116
Persian CC and HC
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This was SVN commit r1970.
2005-03-08 16:30:04 +00:00
11d546d70a
persian fancy props
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This was SVN commit r1969.
2005-03-08 16:29:47 +00:00
4231bb25d0
persian fancy update
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This was SVN commit r1968.
2005-03-08 16:28:54 +00:00
0aa41ad0e4
Committing some persian stuff.
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This was SVN commit r1967.
2005-03-08 16:27:10 +00:00
0d6035ea68
Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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This was SVN commit r1966.
2005-03-07 18:25:13 +00:00
4034a58437
*persian building fixes - posts, player color, bad actor file
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*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
2005-03-01 04:14:11 +00:00
f8f2245846
Persian building stuff, and a few temporary palm trees
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This was SVN commit r1952.
2005-02-28 04:50:17 +00:00
ed3c740fa8
Doesn't look like I'll be able to finish off the session coordinate adjustment this weekend, so committing one more shared file so it doesn't conflict with someone else's work.
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This was SVN commit r1933.
2005-02-25 17:25:42 +00:00
71701ba244
Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
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This was SVN commit r1932.
2005-02-23 21:13:36 +00:00
a52d392f4f
Changed the global test texture... toned down the shadows and increased the rez
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This was SVN commit r1925.
2005-02-18 19:25:36 +00:00
14c5dcb1f0
The global goods from my little demo!
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This was SVN commit r1924.
2005-02-18 06:33:40 +00:00
96aeec3547
Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
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This was SVN commit r1923.
2005-02-13 23:44:04 +00:00
ce27068bac
Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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This was SVN commit r1914.
2005-02-08 19:11:02 +00:00
ebf76cf517
Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
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This was SVN commit r1913.
2005-02-06 07:15:24 +00:00
Gee
c710b84b88
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
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This was SVN commit r1910.
2005-02-05 18:38:54 +00:00
Gee
6af0d7cfd3
This was SVN commit r1903.
2005-02-05 07:24:09 +00:00
Gee
a1ff815784
Settings added.
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This was SVN commit r1902.
2005-02-05 07:23:22 +00:00
Gee
878630d0b0
Moved to the edge.
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This was SVN commit r1901.
2005-02-05 07:22:58 +00:00
Fire Giant
4ddc8b1c1d
Changed the startGame() command on the server side and added some chatting stuff.
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This was SVN commit r1898.
2005-02-03 18:20:14 +00:00
a6668c1b22
Some animations
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This was SVN commit r1893.
2005-02-02 08:36:59 +00:00
9695f7245b
Quick change of Roman fortress name.
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This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
Fire Giant
3760b15b51
Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
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This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
462369a244
Sixty helmets
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This was SVN commit r1875.
2005-01-30 06:46:08 +00:00
9ff6768af9
Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
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This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
d92996027a
Fixed Atlas tooltips that weren't working before.
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This was SVN commit r1871.
2005-01-29 23:52:22 +00:00
7c3993d284
just a little bit more color added
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This was SVN commit r1870.
2005-01-29 22:22:02 +00:00
1ca0941853
reducing the super bright player color effect
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This was SVN commit r1869.
2005-01-29 22:07:42 +00:00
fd5597f974
greyed out textures player color shield textures
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This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
ccbe6e44a1
test map for shields and player color
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This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
6731faa246
sheild player color test actors
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This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
985c4dbaf9
recommitting player color test shields
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This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
2722cc6640
Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
Fire Giant
bafdbe7f98
Finally fixed the nasty misplaced main menu buttons.
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This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
9b7007e546
Reverted map change (since it was broken)
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This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
c056d9a545
This was SVN commit r1835.
2005-01-27 11:41:05 +00:00
59227899dc
Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
ef6358b187
updated xml files to use the test player color shields
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This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
1085250de6
sheilds that have been 'player colorized'
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This was SVN commit r1831.
2005-01-27 03:55:12 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
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This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
dd7f2c53cf
Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
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This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
NoMonkey
c71c360993
This was SVN commit r1806.
2005-01-24 14:06:15 +00:00
0e39146eb4
Fixing a actor mixup I made with the Hellenes
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This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
1de3d80f98
Update because png flipping problem was resolved, fixed the persian and roman profiles from some DD changes.
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This was SVN commit r1801.
2005-01-24 01:27:16 +00:00
032346a3a9
Changing from dds to png for the civ sheets
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This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
2c4b86e9ab
Set default number of players for SP games to the max (9 including Gaia).
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This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24
Changed resources over to a player object and did some reorganisation of the session start/end code.
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This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2
sheild stuff:
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* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors
This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5
Shield textures for the Greeks, Persians, and Romans
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This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1
Uploading 3 civ's sheild textures. (will be modified for player color later)
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This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d
Place holder animations for all infantry put in place.
...
This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b
Updated with new network JS Interfaces
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This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef
* Javlin, Slinger, Archer attack animations
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* Modified sling mesh
* Fixed Celt Infantry Javelinist actor
This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3
Replaced unit histories with Paul's new descriptions.
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This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e
Reorganised GUI scripts a bit.
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This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b
Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
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This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
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This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5
Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
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This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601
Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
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This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a
Prevented crash when loading non-existent maps
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This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
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This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7
Flipped terrain alpha maps again
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This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
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This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901
A little of water and cliff painting controls.
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This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691
Fixed UTF-16 encoded file
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This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
963c56e796
Finished first draft of Edit Elevation controls.
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This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
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This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
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This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
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This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
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This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3
new horse textures
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This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c
New horse animations
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This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000
new horse mesh
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This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802
Removed some files that weren't required.
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This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79
Corrected file names for props
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This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495
deleting improperly named prop files
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This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab
This was SVN commit r1675.
2005-01-09 00:04:14 +00:00
fc4a8c3206
A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
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This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302
added mountains_galore.pmp
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added mountains_night.pmp
This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb
Fix for the sign that is way off in the distance.
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This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba
Fix those persian icon sheets that I somehow bungled up earlier this week.
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This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
eb94902fe5
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
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This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
f9d4b15299
Few changes to the unit files for the new heads
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This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54
A few placeholder textures for the new civ heads
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This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74
A few alternate head meshes
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This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172
placeholder head actors for the civs
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This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4
This was SVN commit r1629.
2005-01-04 05:46:39 +00:00
7585337186
Eliminated unneeded actors from the /units folder
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This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94
Some fixes for the unit actors before I go through and elite the extra not needed stuff.
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This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
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This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef
Meshes for the new units and some animal meshes
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This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6
Actors for placeholder signs and props actors for propped dude
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This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d
Actors for the placeholder units
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This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c
Dude Head update UVW's
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This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158
place holder textures for some helmets, a new dude head texture, and updated weapons skin
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This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd
placeholder textures for the placeholder units
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This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4
Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
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This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
ce1c4b8ef9
Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
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This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
bdc0073b16
Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
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This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
a8b7c8c0cf
A little more GUI stuff.
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This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
daebe3fec1
Editor menu bar (though no actual menu yet :p)
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This was SVN commit r1607.
2005-01-01 16:53:14 +00:00
8e071ef602
Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
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This was SVN commit r1606.
2005-01-01 15:30:56 +00:00
f9c51d8ec7
Replaced - with _ in GUI
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This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
1c2acfed8c
CInput textcolor
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This was SVN commit r1602.
2004-12-31 12:20:22 +00:00
e72addb945
Editor: Finished collapsible toolbar at the top. Next task: menu bar.
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This was SVN commit r1597.
2004-12-29 21:20:42 +00:00
6ed2914438
Textures fixes for the field.
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This was SVN commit r1595.
2004-12-29 17:58:17 +00:00
0de36f5042
diagonal variation requested by Michael
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This was SVN commit r1594.
2004-12-29 01:50:48 +00:00
906d208c41
Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
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This was SVN commit r1593.
2004-12-29 01:42:04 +00:00
8ebc09b336
More Editor stuff, mainly more work on the toolbar.
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This was SVN commit r1591.
2004-12-28 22:16:32 +00:00
58909b727a
Hopefully removing the deleted files
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This was SVN commit r1589.
2004-12-28 18:14:01 +00:00
c97077f971
Itsy bitsy Editor adjustments.
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This was SVN commit r1586.
2004-12-28 12:55:49 +00:00
7c390625c9
This was SVN commit r1582.
2004-12-28 03:53:52 +00:00
7ce95fdaa4
Modest additions to the in-game editor GUI layout.
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This was SVN commit r1581.
2004-12-28 01:58:28 +00:00
05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
169154c043
mesh for philip's snowman
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This was SVN commit r1578.
2004-12-24 03:56:20 +00:00
d58eff26c1
texture for snowman
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This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
5d90c70c8b
actor for snowman
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This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383
The actor files needed for the santa hat
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This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
6a6be33794
Santa needs a hat, so says Michael and Bobbo, so here is the mesh
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This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
66041bb56d
name fix
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This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589
Santa head
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This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01
Santa actors
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This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
d2ff0b242d
Hmm, error, trying again
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This was SVN commit r1570.
2004-12-23 23:49:06 +00:00
c52d74afca
Male dress with puffy sleaves texture
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This was SVN commit r1569.
2004-12-23 23:47:21 +00:00
103f016a23
Santa head texture
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This was SVN commit r1568.
2004-12-23 23:46:15 +00:00
e192822bf2
santa texture
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This was SVN commit r1567.
2004-12-23 23:45:42 +00:00
6ed9263ee1
Added 'var' to JS variable declarations. Fixes a fatal crash when code that alters the variable 'GUIObject' dies rather than returning successfully, since 'GUIObject' is a class name.
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This was SVN commit r1564.
2004-12-23 22:13:59 +00:00
c21bfde045
Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
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This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0
Packing it in for tonight.
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This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5
This was SVN commit r1561.
2004-12-23 18:54:36 +00:00
3801b4b52f
Established Editor framework (theoretically).
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This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
4dfdefa4d6
Whoops missed a few greek houses
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This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
76e0fc0ee6
Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
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This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b
Added sprites that will potentially be used for the Editor when I get around to it.
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This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
3ab194ae42
Melee range adjustment that Jason requested.
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This was SVN commit r1556.
2004-12-23 17:51:39 +00:00
47842863c4
Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
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This was SVN commit r1555.
2004-12-23 17:22:22 +00:00
0382cdd9b1
More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
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Fixed space/tab inconsistencies in (though not between) GUI XML files.
This was SVN commit r1554.
2004-12-23 13:56:34 +00:00
c16d5ec50c
Update for the default map for the new structure placeholders
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This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
264587cff9
Hopefully the last actor name fixes for today
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This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
cbb08dfb47
Internal name adjustments for the hellenes entities
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This was SVN commit r1551.
2004-12-23 04:09:28 +00:00
1f3fe479e3
Few actor spelling fixes
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This was SVN commit r1550.
2004-12-23 01:30:03 +00:00
71d54ad31e
Oops, messed up, adding files again
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This was SVN commit r1549.
2004-12-23 01:10:12 +00:00
bf1468441c
Some internal name corrections
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This was SVN commit r1548.
2004-12-23 01:07:53 +00:00
011b293f06
structure actor fixes for romans, hellenes, and celts
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This was SVN commit r1547.
2004-12-23 01:00:21 +00:00
73ba7e1823
Actor files for persian, carthaginian, and iberian structures.
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This was SVN commit r1546.
2004-12-22 23:14:49 +00:00
de3823141e
structure placeholder textures
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This was SVN commit r1545.
2004-12-22 23:11:02 +00:00
548a961e1e
Persian structure meshes
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This was SVN commit r1544.
2004-12-22 23:04:24 +00:00
a38edb3442
Placeholder and Carthaginian structure meshes
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This was SVN commit r1543.
2004-12-22 22:58:27 +00:00
16e5b8f94b
Quickly added an Editor button.
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This was SVN commit r1541.
2004-12-21 17:54:33 +00:00
659a9ea57a
Initial (incomplete) tooltip code
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This was SVN commit r1540.
2004-12-21 13:37:24 +00:00
6486de894d
Eliminated grayscale images.
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This was SVN commit r1539.
2004-12-20 19:33:09 +00:00
849f50a500
Grayscale effects for GUI sprites
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This was SVN commit r1536.
2004-12-19 12:20:04 +00:00
76c67f029d
Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?)
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This was SVN commit r1535.
2004-12-19 10:53:40 +00:00
eb033b8192
Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
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This was SVN commit r1533.
2004-12-19 00:05:10 +00:00
92e7394c7b
Eradicated lit sprites thanks to sprite effects from Philip. :D
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This was SVN commit r1530.
2004-12-18 18:48:37 +00:00
99a022f847
Even more GUI cleanup.
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This was SVN commit r1529.
2004-12-18 17:05:22 +00:00
7cfa5f6e4d
More GUI texture cleanup. :)
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This was SVN commit r1528.
2004-12-18 16:27:32 +00:00
ba0ebd6644
Renamed icon-size/icon-id to cell-size/cell-id, and allowed cell-id to be used in <icon>s.
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Added <effect>s to sprites/images - currently multiply-color and
add-color, though they're far from perfect.
This was SVN commit r1525.
2004-12-18 13:32:00 +00:00
323ca1746f
Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
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This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
cd35701f70
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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This was SVN commit r1520.
2004-12-17 17:22:27 +00:00
6526301cfe
GUI icon-sheets
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This was SVN commit r1519.
2004-12-17 16:20:08 +00:00
0f7f23d774
Oops, forgot to commit some new fonts. :)
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This was SVN commit r1517.
2004-12-16 23:29:31 +00:00
4815f76c5f
Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
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This was SVN commit r1516.
2004-12-16 19:21:05 +00:00
07ebaf86c5
Quick fix for icons that weren't being refreshed (a couple remain, but I think those are due to a temporary datatype mismatch).
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This was SVN commit r1509.
2004-12-15 22:32:59 +00:00
7346e39cc4
Revised Status Pane icons so they're split into separate components, which seems to make them display properly (nested commands like [icon=] apparently don't interpret correctly if appending to one of their strings).
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This was SVN commit r1508.
2004-12-15 21:59:17 +00:00
cb5759c737
Fixed minor icon glitch. Recompiled. (Quick commit before I try something more drastic.)
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This was SVN commit r1506.
2004-12-15 19:20:29 +00:00
7d76ef980a
Fixed GUI error from yesterday. Still can't figure out why it's fixed, but hey, it works. All yours now, Malte. (y)
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This was SVN commit r1499.
2004-12-14 17:23:10 +00:00
b04b3447c8
For reasons I cannot fathom at this late hour, a section of objects in 2_mainmenu.xml causes the coordinates of the session GUI to be screwed up. After a couple of hours of lack of success, commented it out so it'll work until tomorrow. Gotta get some sleep before work.
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This was SVN commit r1498.
2004-12-13 23:15:11 +00:00
94ee723981
Added icon I missed.
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This was SVN commit r1497.
2004-12-13 22:11:20 +00:00
01443e4785
Fixed 0 A.D.-style windows from yesterday to use sprite collages. Made another one as background to future hosting screen.
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This was SVN commit r1496.
2004-12-13 21:37:30 +00:00
6194fdb400
Added MP button (though it needs artistic intervention (ie Malte) to do the white highlights and get it positioned just right).
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This was SVN commit r1495.
2004-12-13 19:14:37 +00:00
114f3f1513
Finished off first draft of in-game menu (ie made it actually do something useful). Hit F10 or click corner Map Orb buttons at random until you find it, as I'm too tired to mock up a replacement button image. ;)
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This was SVN commit r1493.
2004-12-13 01:14:31 +00:00
24abb51b59
First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
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This was SVN commit r1489.
2004-12-12 19:34:38 +00:00
01c35dd616
Added some more placeholder portraits.
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This was SVN commit r1476.
2004-12-08 17:00:43 +00:00
9302d3c668
Uploaded some placeholder icons, recompilation, removed redundant version of ScEd.
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This was SVN commit r1471.
2004-12-07 18:35:11 +00:00
9b0ce13f8f
Fixing some transparency issues
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This was SVN commit r1470.
2004-12-07 05:29:40 +00:00
c5dc84223e
A few actor fixes
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This was SVN commit r1469.
2004-12-07 05:28:20 +00:00
7e7743a90d
Implemented population of command buttons.
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This was SVN commit r1461.
2004-12-06 00:54:06 +00:00
0d270c968c
More GUI stuff, primarily to start implementing entity lists.
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This was SVN commit r1451.
2004-12-05 03:37:01 +00:00
944397c4cf
(Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
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This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
0c0d20d3eb
Marginally improved game performance by reducing session GUI updates (now waits over a second before updating the controls, but at least the frame rate is better). Also turned off GUI refresh when in full-screen mode (Alt+G).
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This was SVN commit r1448.
2004-12-02 23:38:51 +00:00
8d087f55f6
Missing mesh files
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This was SVN commit r1442.
2004-12-02 10:16:30 +00:00
00d39d9a9d
Missing actor files
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This was SVN commit r1441.
2004-12-02 10:13:53 +00:00
b1534dfd7b
Missing actor files
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This was SVN commit r1440.
2004-12-02 10:13:48 +00:00
f7b7760e68
Missing actor files
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This was SVN commit r1439.
2004-12-02 10:12:05 +00:00
3d82cd7fb8
Missing actor files
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This was SVN commit r1438.
2004-12-02 10:10:37 +00:00
e459e93ab4
Combat fixes ... Increased standard entity movement rate, and made pain sounds only occur on death.
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This was SVN commit r1423.
2004-11-28 21:31:39 +00:00
a2bcfd8a47
Minor GUI fixes.
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This was SVN commit r1422.
2004-11-28 21:11:37 +00:00
ec62c14ca4
Created entities for all Hellenic buildings created so far.
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This was SVN commit r1421.
2004-11-28 20:11:02 +00:00
ee669ca572
More of the same.
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This was SVN commit r1420.
2004-11-28 19:10:26 +00:00
dcb00048e0
Added support for unit icon sheets.
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This was SVN commit r1419.
2004-11-28 19:09:40 +00:00
3f78a37325
Added support for building icon sheets.
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This was SVN commit r1418.
2004-11-28 19:07:26 +00:00
2ad47d5758
Added civ icon sheets.
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This was SVN commit r1417.
2004-11-28 19:05:31 +00:00
77354f6b5d
More GUI art.
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This was SVN commit r1415.
2004-11-27 22:23:14 +00:00
6f4f2595d7
Replaced Status Pane.
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This was SVN commit r1414.
2004-11-27 22:21:09 +00:00
c5ecde88a2
Added default unit LOS.
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This was SVN commit r1413.
2004-11-27 22:19:05 +00:00
65abe909b3
Added default building LOS.
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This was SVN commit r1412.
2004-11-27 22:18:42 +00:00
068f6e8d47
Revised GUI scripts to turn Status Orb into lengthened pane, populated it with stats, retabulated Group Pane and gave it an opaque background (as requested by Malte).
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This was SVN commit r1411.
2004-11-27 22:17:35 +00:00
SVN
c9fa12e514
Placing contents of system and art packs in version control
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This was SVN commit r1400.
2004-11-25 20:00:26 +00:00
314689a0bf
Last-minute GUI fixes to make music cross-fade when switching between tracks. Also made it switch back to the main theme on End Game.
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This was SVN commit r1396.
2004-11-25 02:44:38 +00:00
fde2cae72e
Minor fix for music.
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This was SVN commit r1379.
2004-11-22 23:41:44 +00:00
b99699cacc
Support for grunts and cries of pain when units attack.
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This was SVN commit r1370.
2004-11-21 01:19:32 +00:00
Fire Giant
dfec360d84
Minor tweakings regarding multi-lined code for message boxes.
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This was SVN commit r1369.
2004-11-20 23:19:59 +00:00
Fire Giant
82fe6b675a
Added a temporary "End Game" button with adequate message box as Jason requested. This will get replaced by a real game menu soon.
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This was SVN commit r1368.
2004-11-20 23:19:24 +00:00
f92c0a6d1f
More GUI.
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This was SVN commit r1367.
2004-11-20 21:52:41 +00:00
2b5b46c5c8
Added pseudo-random music playback.
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This was SVN commit r1365.
2004-11-20 17:52:18 +00:00
25468f0251
Want some more GUI? Here ya go.
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This was SVN commit r1356.
2004-11-19 02:06:32 +00:00
Fire Giant
88af47ce03
Changed the 0ad icon code.
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This was SVN commit r1355.
2004-11-18 21:50:17 +00:00
839c2033ec
But wait, more GUI.
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This was SVN commit r1354.
2004-11-18 21:27:23 +00:00
59629dfe9d
More GUI.
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This was SVN commit r1349.
2004-11-18 15:43:34 +00:00
1448568308
More GUI updates.
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This was SVN commit r1348.
2004-11-18 05:27:12 +00:00
ee6ae42c5f
Commit to remove duplicate 0ad icon.
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This was SVN commit r1347.
2004-11-18 02:36:20 +00:00
Fire Giant
f39d503395
Small updates, disabled music-command on exit button, since that didn't seem to work for me (button ceased to work).
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This was SVN commit r1346.
2004-11-18 01:47:10 +00:00
Fire Giant
2d1079daa8
New fonts for message box (larger/better readability) plus icon implementation.
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This was SVN commit r1345.
2004-11-17 23:46:29 +00:00
MarkT
884428f8a7
Testing an update to this file.
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This was SVN commit r1344.
2004-11-17 23:38:46 +00:00
1290f3c758
Implemented basic combat economy (kill opponents to plunder a pitiful quantity of resources, which you can't actually use anywhere).
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This was SVN commit r1343.
2004-11-17 23:15:08 +00:00
f5723ecefe
Update for entity promotions.
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This was SVN commit r1342.
2004-11-17 06:25:30 +00:00
5eb9480bf1
Some extra entity rank and looting attributes.
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This was SVN commit r1341.
2004-11-16 21:15:34 +00:00
419a1e0a7d
Various GUI updates.
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This was SVN commit r1340.
2004-11-16 21:14:26 +00:00
Fire Giant
e31bdeaabe
New fonts for message box (larger/better readability).
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This was SVN commit r1338.
2004-11-16 02:34:20 +00:00
Fire Giant
0b53acf968
Inserted 0ad icon for messages / ingame text.
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This was SVN commit r1337.
2004-11-16 02:29:24 +00:00
Fire Giant
93706e81c3
Improved message box (3 buttons/icon support).
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This was SVN commit r1336.
2004-11-16 02:28:19 +00:00
b5655265da
GUI update (first music implementation, a little Status Orb improvement).
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This was SVN commit r1335.
2004-11-16 00:44:10 +00:00
884dbf281c
Rank attribute.
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This was SVN commit r1334.
2004-11-16 00:43:19 +00:00
b727fbfa15
Resource Pool update.
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This was SVN commit r1330.
2004-11-15 21:07:02 +00:00
751cf46d2e
Updated GUI to revise Group Pane and do some other cleanup stuff.
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This was SVN commit r1327.
2004-11-15 17:34:51 +00:00
dc8e6c96cb
Minor function name change omited in last update.
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This was SVN commit r1323.
2004-11-15 03:12:51 +00:00
Fire Giant
de986348fb
JS file for message box.
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This was SVN commit r1322.
2004-11-15 03:07:20 +00:00
Fire Giant
28597647e1
Added the message box.
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This was SVN commit r1321.
2004-11-15 02:24:03 +00:00
Fire Giant
7b9bb90995
Added Message Box support.
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This was SVN commit r1320.
2004-11-15 02:21:54 +00:00
Fire Giant
2e1358e5dd
Added sprites for Message Box.
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This was SVN commit r1319.
2004-11-15 02:19:36 +00:00
2c3ce94950
GUI updated with revised twin-coordinate system (still have to make most of the objects use it, though).
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This was SVN commit r1318.
2004-11-15 00:13:21 +00:00
Fire Giant
cae40c819c
Removed 1_global.xml since it's not needed any more (replaced by 1_init.xml and 6_global.xml).
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This was SVN commit r1317.
2004-11-14 21:39:44 +00:00
Fire Giant
d7da07e5c2
Due to the recent GUI load sequence changes, the JS init code goes into this file (previously named 1_global.xml).
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This was SVN commit r1316.
2004-11-14 21:31:50 +00:00
819fad8520
Various GUI updates and fixes, in particular beginning of an overhaul of the Status Orb.
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This was SVN commit r1310.
2004-11-13 04:46:05 +00:00
29966d60cd
Extra fonts (will probably replaced with something more eye-catching later, but needed something that was readable at small sizes).
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This was SVN commit r1309.
2004-11-13 04:45:15 +00:00
c83502927e
Slight modifications for compatibility.
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This was SVN commit r1308.
2004-11-13 04:43:54 +00:00
c1329429e1
GUI updates to finish off Mark's big combat demo.
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This was SVN commit r1305.
2004-11-11 23:54:41 +00:00
aca93d38db
Entity updates to finish off Mark's big combat demo.
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This was SVN commit r1304.
2004-11-11 23:53:10 +00:00
MarkT
f1a8ea118e
Added some combatant entities.
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This was SVN commit r1302.
2004-11-11 07:11:00 +00:00
24538f5b41
Minor update to fix HP.
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This was SVN commit r1294.
2004-11-08 03:46:04 +00:00
11f2aac9c4
Updated entities: changed placeholder Initial HP to proper HPCurr; changed naming conventions to suit proper structure from Art Dept; added most ID attributes. More parenting organisation to come.
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This was SVN commit r1293.
2004-11-08 03:45:39 +00:00
Fire Giant
31ac2a5e03
Commiting Stuart's GUI updates.
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This was SVN commit r1292.
2004-11-08 00:41:54 +00:00
Fire Giant
ee21933c49
Commiting Stuart's GUI updates (Mouse position shown right to FPS counter).
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This was SVN commit r1291.
2004-11-08 00:40:10 +00:00
Fire Giant
8658526529
Commiting Stuart's updated GUI files (GUI toggled to bottom at launch, and other minor fixes).
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This was SVN commit r1290.
2004-11-08 00:35:26 +00:00
da9f45ee00
Updated entities with generic type and placeholder hitpoints.
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This was SVN commit r1289.
2004-11-08 00:20:19 +00:00
Fire Giant
dc69bb3682
CVS commit test, just inserted some comments into the file :)
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This was SVN commit r1271.
2004-10-23 17:16:52 +00:00
b0fcfb8a55
Updated GUI script to get ensure all objects have discrete widths and heights (no more control blocking).
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This was SVN commit r1248.
2004-10-16 12:49:03 +00:00
c8cb07fb59
Updated GUI.
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This was SVN commit r1247.
2004-10-15 22:15:31 +00:00
dfb126ca34
Icon fixes.
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This was SVN commit r1246.
2004-10-15 22:14:15 +00:00
168ab4b962
Added 4_manual.xml (okay, it's only a placeholder for now, but you have to start somewhere).
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This was SVN commit r1244.
2004-10-15 18:02:35 +00:00
Gee
1d4ebcca24
Added minimap setting, and progress bar settings (they are not as described in the TDD, they are renamed to sprite-background and sprite-bar).
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This was SVN commit r1233.
2004-10-14 05:54:51 +00:00
Calefaction
51fbfc57db
Updated to use mini-map object
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This was SVN commit r1231.
2004-10-08 01:10:44 +00:00
714d41cbbe
Placeholder XMLs to stop the GUI loader from complaining until the Real McCoy is ready.
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This was SVN commit r1228.
2004-10-07 21:07:01 +00:00
MarkT
2aeaa40326
Updates to the entity XMLs (they work like the DD says they should, now - more or less)
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This was SVN commit r1221.
2004-10-07 19:34:19 +00:00
bc669568f9
Updated GUI for Cavalry Dude.
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This was SVN commit r1205.
2004-10-01 09:40:25 +00:00
9312033a56
Cavalry Dude.
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This was SVN commit r1204.
2004-10-01 09:39:31 +00:00
5c850d51cd
Fix for Mini-Map.
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This was SVN commit r1203.
2004-09-30 16:09:45 +00:00
a8ef15b665
Lengthened boundary of FPS counter; was wrapping when longer than 2 digits.
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This was SVN commit r1190.
2004-09-22 16:43:11 +00:00
cd2dbc40c2
Test data
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This was SVN commit r1147.
2004-09-17 19:01:24 +00:00
058ecb0cc0
Temporary i18n data conversion script
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This was SVN commit r1146.
2004-09-17 19:00:42 +00:00
baab0311e2
Some alterations from Malte
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This was SVN commit r1143.
2004-09-11 19:53:48 +00:00
Gee
659645394b
Made primarily 0 A.D. logo ghost, otherwise the logo blocks and steels parts of the Single Player buttons hovering space.
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This was SVN commit r1141.
2004-09-07 02:44:11 +00:00
c81ad2d1d4
Code for GUI frame counter to work with Philip's getFPS() function.
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This was SVN commit r1124.
2004-09-05 18:44:00 +00:00
e29fd0deba
Updated GUI with overlays for main menu.
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This was SVN commit r1120.
2004-09-05 10:21:56 +00:00
2ca0e69171
Fixed offset to avoid floating tree problem.
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This was SVN commit r1103.
2004-09-02 15:55:38 +00:00
Gee
30eb103c20
Places the intro-button perfectly
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This was SVN commit r1102.
2004-09-02 14:41:33 +00:00
Gee
bddabc48f8
Changed textalign and textvalign to text-align and text-valign.
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This was SVN commit r1100.
2004-09-02 03:03:43 +00:00
c63f5b6b21
Updated i18n data
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This was SVN commit r1093.
2004-09-01 19:47:08 +00:00
Gee
7e5ec93036
Minor change I forgot to make.
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This was SVN commit r1090.
2004-08-31 03:24:42 +00:00
Gee
705682a2cd
Added buffer-zone as setting.
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This was SVN commit r1089.
2004-08-31 03:22:39 +00:00
Gee
f0fbd8a961
Added buffer-zone in default style and changed the text-test some.
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This was SVN commit r1088.
2004-08-31 03:22:13 +00:00
Gee
9ce8a4ced8
Specifics for icon added.
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This was SVN commit r1087.
2004-08-31 02:18:57 +00:00
e76c245227
Various fixes from Malte, including a General's Tent main menu.
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This was SVN commit r1082.
2004-08-29 19:33:22 +00:00
195ce6cec8
Script for resource counters.
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This was SVN commit r1070.
2004-08-27 20:09:13 +00:00
b9d4c282fb
Moved the resource counters over by a couple of pixels.
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This was SVN commit r1066.
2004-08-27 17:37:14 +00:00
357874a48c
Portrait code for Dudette.
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This was SVN commit r1063.
2004-08-26 10:41:10 +00:00
e34c5fdd5d
Added Dudette entity to test GUI button.
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This was SVN commit r1062.
2004-08-26 10:37:55 +00:00
71753a875f
More GUI updates.
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This was SVN commit r1061.
2004-08-26 10:37:27 +00:00
8943b1a0f2
Realigned resource icons to right.
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This was SVN commit r1058.
2004-08-26 09:28:10 +00:00
b2a2f447f7
New GUI files to match the new fonts and resource icons.
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This was SVN commit r1057.
2004-08-26 08:19:33 +00:00
10930987a8
Added new fonts from Jason.
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This was SVN commit r1056.
2004-08-26 08:13:34 +00:00
85b570f2e9
Removed terrain.raw ... ScEd no longer needs it (generates flat map instead of using this as its default heightmap).
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This was SVN commit r1054.
2004-08-25 09:35:28 +00:00
aba8d1daaa
Updated GUI scripts to include references to all the new GUI images for the next PASAP milestone in sprite1, and implemented some of it in hello and basefunctions. Mostly just throwing images on the screen, but some new stuff like it shows portraits and stat icons when clicking units now.
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This was SVN commit r1047.
2004-08-24 17:17:23 +00:00
68aa9a81f3
Removed the single-pixel borders between glyphs; most font textures are now half their former size
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This was SVN commit r1045.
2004-08-24 14:58:50 +00:00
c92872a13f
Put all the standard characters into verdana16
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This was SVN commit r1036.
2004-08-21 14:18:41 +00:00
b981542a51
Initial l10n data
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This was SVN commit r1028.
2004-08-21 11:41:30 +00:00
746662c053
Improved some GUI object alignment in hello.xml.
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This was SVN commit r967.
2004-08-11 19:07:07 +00:00
58e22c5117
Added a more readable cursor symbol
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This was SVN commit r964.
2004-08-10 17:07:50 +00:00
3a9035e8e1
Added new GUI font for Malte, which I'd previously missed.
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This was SVN commit r935.
2004-08-07 19:13:11 +00:00
db527961d4
*** empty log message ***
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This was SVN commit r929.
2004-08-06 16:14:06 +00:00
ba122796f7
Added new GUI from Malte, with a few improvements when merging (note: needs new art in Art Pack too).
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This was SVN commit r928.
2004-08-06 15:36:19 +00:00
aabfd9a49d
A couple of nice Start Game and End Game buttons, so that you don't have to use the Console
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This was SVN commit r913.
2004-08-05 13:09:42 +00:00
7d9f2f8d04
Removing the maps/ folder so that we can run this section from the art server (I've merged the CVS version into there). Yes, I know it sounds crazy putting non-art data in art, but all shall be revealed.
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This was SVN commit r897.
2004-08-04 13:34:54 +00:00
efa1c17c9d
Removing the audio/ folder so that we can run this section from the art server (I've merged the CVS version into there). Yes, I know it sounds crazy putting non-art data in art, but all shall be revealed.
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This was SVN commit r896.
2004-08-04 13:34:27 +00:00
1f36ea92b2
Removing the art/ folder so that we can run this section from the art server (I've merged the CVS version into there).
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This was SVN commit r895.
2004-08-04 13:32:52 +00:00
0db3e13b81
Added new object.dtd provided by Philip, that includes attributes for props and so makes propped objects notably functional.
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This was SVN commit r892.
2004-08-03 20:51:20 +00:00
MarkT
d8b5d3a78d
Directory structure shuffle.
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This was SVN commit r886.
2004-08-02 23:14:06 +00:00
41957b1412
test track
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This was SVN commit r825.
2004-07-28 11:17:01 +00:00
65c3f6b7e0
A beautiful cursor
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This was SVN commit r811.
2004-07-23 19:02:40 +00:00
MarkT
fb9eceeda6
Added/rebound some keys
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This was SVN commit r810.
2004-07-23 10:58:51 +00:00
MarkT
be524141be
Much longer config file
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This was SVN commit r806.
2004-07-22 16:20:43 +00:00
7df453956b
Requested changes
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This was SVN commit r790.
2004-07-21 10:13:24 +00:00
MarkT
939bdae5cb
Update to entity data files in preparation for orders sytem
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This was SVN commit r784.
2004-07-20 19:31:30 +00:00
a79add7fa0
Text and textures
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This was SVN commit r749.
2004-07-13 22:51:02 +00:00
3ff9bfba4f
More consistent attribute naming
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This was SVN commit r748.
2004-07-13 22:50:38 +00:00
a72f552386
GUI fonts
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This was SVN commit r747.
2004-07-13 22:50:18 +00:00
9a3f242648
GUI textures
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This was SVN commit r746.
2004-07-13 22:49:39 +00:00
4a9b08928a
.js file for GUI testing
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This was SVN commit r733.
2004-07-12 17:04:09 +00:00
4c1d96341e
New GUI
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This was SVN commit r709.
2004-07-11 18:32:33 +00:00
5645a13d1a
Updated DTD
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This was SVN commit r707.
2004-07-11 16:35:11 +00:00
8760a628a4
Be less obnoxious
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This was SVN commit r663.
2004-07-08 15:15:21 +00:00
0b48b21ae7
Copied GUI XML files in preparation for the new code
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This was SVN commit r648.
2004-07-07 19:13:10 +00:00
3fa59b430f
Added some Unicode fonts
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This was SVN commit r515.
2004-06-15 20:57:17 +00:00
MarkT
928977cfea
Miscellaneous property changes.
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This was SVN commit r470.
2004-06-10 22:28:51 +00:00
e1e4deb59a
replaced broken (?) null.png file
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This was SVN commit r328.
2004-05-31 00:56:29 +00:00
MarkT
72454bab64
A new field in /Dude/'s XML for the pathfinder.
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This was SVN commit r285.
2004-05-29 03:33:18 +00:00
MarkT
e326147f9e
Added tree-entity data files.
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This was SVN commit r271.
2004-05-26 20:57:03 +00:00
90263d49c6
moved verdana to fonts; created logs/
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This was SVN commit r267.
2004-05-25 23:21:41 +00:00
MarkT
1717cc6c34
Added PASAP entity XML
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This was SVN commit r247.
2004-05-22 00:55:53 +00:00
notpete
fb8ea69062
*** empty log message ***
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This was SVN commit r235.
2004-05-15 20:13:07 +00:00
notpete
fed0ebf476
*** empty log message ***
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This was SVN commit r234.
2004-05-15 18:25:46 +00:00