e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
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This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
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This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
180ab8a748
#New Celt ships.
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Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
f378a63d94
Add some tests for UnitAI.
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Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
e4d356c3bf
Map exploration counter for summary screen
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This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
333492b4a9
Add SetInterval to Timer.
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Add tests for Timer.
This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
fe5c7cb978
Buildings now target units randomly. Firing interval also made random
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This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
e7b859b8a5
Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
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This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
17e580ec42
Rate adjustment.
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This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
ab8bb65611
Adjusting rates
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This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
f20a6dcfc8
Fixed bug where players would not initialize resource counts properly from scenario
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This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
bf295edda6
shooting fortresses
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This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2
Adjusted the desert stone.
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Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
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This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
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This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
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This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
f1f1a44031
Made changes to BuildingAI based on Philip's comments
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This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
222095fa44
Added Building AI, and some small changes to GarrisonHolder
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This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
9c521ceb3b
Add minimum range to range queries
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This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
efd0b14029
Make fishing ship not gather treasure
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This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
11cf570faf
Fixed some ship problems. Edited cavalry.
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This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
70019ed81c
Made civ centres more expensive.
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This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
c1c8f64f0d
Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState
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This was SVN commit r8603.
2010-11-14 19:09:13 +00:00
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
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This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
eab9f540af
Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
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This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
cbbca4d3da
Basket for shuttling grain.
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This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
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This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
8798b7671c
Use separate mode when carrying meat.
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Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
4100a13e0a
# Add resource shuttling.
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Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6325a1eafe
Adjusting build times.
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This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
2b70b43086
Based selection groups off of a new tag which must contain a valid template name.
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<SelectionGroupName>unit_template_name_b</SelectionGroupName>
This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
af4c2c091d
Removed stone_light. Adjusted the footprint of the field entity.
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This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
6c7f9f7b8d
#Treasure objects.
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This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
513ff50926
Food treasures.
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This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
3cefbbe253
Modified UnitAI to respect diplomatic status of players, allies can no longer be attacked, and fixed some related bugs in player init
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This was SVN commit r8583.
2010-11-13 02:36:53 +00:00
36d7ef65a6
Treasure/Ruins tweaks and additions.
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This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
245f29b798
Summary screen. Closes #638 .
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This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
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Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
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Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
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Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
dde2cd38be
Show Population Cost in unit training buttons
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Show Population Bonus in unit construction buttons
This was SVN commit r8559.
2010-11-08 23:23:52 +00:00
b4d6ad9f0b
Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
43665f09c5
Fixed some template stuff.
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This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
c2bafa78cb
A bunch of stuff.
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This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
b3f2363c2d
Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
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This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
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This was SVN commit r8530.
2010-11-04 00:53:15 +00:00