41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MOD
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#define INCLUDED_MOD
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#include "ps/CStr.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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#include "scriptinterface/ScriptInterface.h"
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extern std::vector<CStr> g_modsLoaded;
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extern CmdLineArgs g_args;
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namespace Mod
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{
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JS::Value GetAvailableMods(const ScriptInterface& scriptInterface);
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JS::Value GetLoadedModsWithVersions(const ScriptInterface& scriptInterface);
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/**
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* Gets info (version and mods loaded) on the running engine
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*
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* @param scriptInterface the ScriptInterface in which to create the return data.
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* @return list of objects containing saved game data
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*/
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JS::Value GetEngineInfo(const ScriptInterface& scriptInterface);
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}
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#endif // INCLUDED_MOD
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