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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/gamesetup
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
gamesetup_mp.js # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
gamesetup_mp.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
gamesetup.js # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
gamesetup.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
setup.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
sprites.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
styles.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00