WhiteTreePaladin
0be1713b2b
Up/down arrow sprites are usable as regular buttons now. Selections now group ranked units together as a single group. This feature can be toggled in the settings window. Depending on feedback, I will probably choose one method over the other and remove the toggle. New map - Mountain Pass (8 player) It will need further polishing. This was SVN commit r7766.
49 lines
1.3 KiB
JavaScript
49 lines
1.3 KiB
JavaScript
// Group Selection by Rank
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var g_GroupSelectionByRank = true; // referenced in EntityGroups.createGroups(ents) AND in setupUnitPanel(...)
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function groupSelectionByRank(booleanValue)
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{
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g_GroupSelectionByRank = booleanValue;
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g_Selection.groups.createGroups(g_Selection.toList());
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}
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function toggleDeveloperOverlay()
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{
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if (getGUIObjectByName("devCommands").hidden)
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getGUIObjectByName("devCommands").hidden = false; // show overlay
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else
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getGUIObjectByName("devCommands").hidden = true; // hide overlay
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}
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function toggleSettingsWindow()
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{
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if (getGUIObjectByName("settingsWindow").hidden)
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getGUIObjectByName("settingsWindow").hidden = false; // show settings
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else
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getGUIObjectByName("settingsWindow").hidden = true; // hide settings
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getGUIObjectByName("menu").hidden = true; // Hide menu
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}
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function togglePause()
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{
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if (getGUIObjectByName("pauseOverlay").hidden)
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{
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getGUIObjectByName("pauseOverlay").hidden = false; // pause game
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setPaused(true);
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}
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else
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{
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getGUIObjectByName("pauseOverlay").hidden = true; // unpause game
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setPaused(false);
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}
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getGUIObjectByName("menu").hidden = true; // Hide menu
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}
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function toggleMenu()
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{
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if (getGUIObjectByName("menu").hidden)
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getGUIObjectByName("menu").hidden = false; // View menu
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else
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getGUIObjectByName("menu").hidden = true; // Hide menu
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} |