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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/session_new/sprites.xml
WhiteTreePaladin 0be1713b2b Made several changes to session GUI (cosmetic).
Up/down arrow sprites are usable as regular buttons now.

Selections now group ranked units together as a single group. This
feature can be toggled in the settings window. Depending on feedback, I
will probably choose one method over the other and remove the toggle.

New map - Mountain Pass (8 player)
It will need further polishing.

This was SVN commit r7766.
2010-07-19 21:23:12 +00:00

157 lines
3.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sprites>
<sprite name="goldPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 -4 0 100%+4"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0%-4 100%+4 100%+4"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="goldPanelFrilly">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 -4 0 100%+4"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0%-4 100%+4 100%+4"
/>
<image
texture="global/titlebar/left_gold_fern.dds"
texture_size="0 0 64 32"
size="-48 50%-16 0 50%+16"
/>
<image
texture="global/titlebar/right_gold_fern.dds"
texture_size="-16 0 48 32"
size="100% 50%-16 100%+48 50%+16"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="frilly">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/left_gold_fern.dds"
texture_size="0 0 64 32"
size="-48 50%-16 0 50%+16"
/>
<image
texture="global/titlebar/right_gold_fern.dds"
texture_size="-16 0 48 32"
size="100% 50%-16 100%+48 50%+16"
/>
</sprite>
<sprite name="veryThinWheatWindowSand">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 16"
size="-5 0%-5 100%+5 27"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 16 128"
size="100%-27 0 100%+5 100%"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 16"
size="-5 100%-27 100%+5 100%+5"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 16 128"
size="0%-5 0 0%+27 100%"
/>
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="sdIconOutline">
<image backcolor="blue"/>
</sprite>
<sprite name="sdHealthBackground">
<image backcolor="red"/>
</sprite>
<sprite name="sdHealthForeground">
<image backcolor="green"/>
</sprite>
<sprite name="sdStaminaBackground">
<image backcolor="black"/>
</sprite>
<sprite name="sdStaminaForeground">
<image backcolor="blue"/>
</sprite>
<sprite name="bandbox">
<image backcolor="black" size="0 0 100% 1"/>
<image backcolor="black" size="100%-1 0 100% 100%"/>
<image backcolor="black" size="0 100%-1 100% 100%"/>
<image backcolor="black" size="0 0 1 100%"/>
<image backcolor="white" size="1 1 100%-1 2"/>
<image backcolor="white" size="100%-2 1 100%-1 100%-1"/>
<image backcolor="white" size="1 100%-2 100%-1 100%-1"/>
<image backcolor="white" size="1 1 2 100%-1"/>
</sprite>
<sprite name="primaryGroupHighlight">
<image backcolor="0 255 0 85"/>
</sprite>
<sprite name="menuBackground">
<image backcolor="0 0 0 85"/>
</sprite>
<sprite name="devCommandsBackground">
<image backcolor="0 0 0 85"/>
</sprite>
<sprite name="netStatusBackground">
<image backcolor="0 0 0 195"/>
</sprite>
</sprites>