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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/structures
Mythos_Ruler 2a9cbe9a19 1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
..
celt_barracks.xml Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI. 2010-10-01 02:36:08 +00:00
celt_civil_centre.xml Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_corral.xml This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
celt_dock.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_farmstead.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_field.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_fortress_b.xml #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_fortress_g.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_house.xml #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_kennel.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
celt_market.xml Temporarily using the old Celt Market actor until a new market is made. 2010-10-17 02:02:16 +00:00
celt_mill.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_sb1.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
celt_scout_tower.xml This was SVN commit r8228. 2010-10-01 04:37:16 +00:00
celt_temple.xml Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_wall_gate.xml Improve obstruction shapes of some wall-related objects 2010-10-16 20:50:51 +00:00
celt_wall_long.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_wall_med.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_wall_tower.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
celt_wall.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
hele_barracks.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_civil_centre.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_corral.xml New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius. 2010-09-29 06:20:21 +00:00
hele_dock.xml 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
hele_farmstead.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_field.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_fortress.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_gymnasion.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_house.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_market.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_mill.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_scout_tower.xml This was SVN commit r8290. 2010-10-05 17:44:51 +00:00
hele_temple.xml Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend. 2010-09-26 04:59:50 +00:00
hele_theatron.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_tholos.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
hele_wall_gate.xml Improve obstruction shapes of some wall-related objects 2010-10-16 20:50:51 +00:00
hele_wall_long.xml adjusted the Greek wall entity and adjusted my working copy of Arcadia II. 2010-09-11 18:01:09 +00:00
hele_wall_med.xml new Greek Wall 2010-09-08 22:57:46 +00:00
hele_wall_tower.xml #New Greek Wall Tower by Brightgalrs. Continued work on a new map. 2010-09-07 01:56:05 +00:00
hele_wall.xml new Greek Wall 2010-09-08 22:57:46 +00:00