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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh 4e1b6d08f4 Fix lithobolos size and projectile.
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.

This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
..
tests Fix build error in tests 2010-08-09 09:25:13 +00:00
CCmpCommandQueue.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
CCmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
CCmpFootprint.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpMinimap.cpp Fix use of 'undefined' sound group on death. 2010-05-09 13:56:06 +00:00
CCmpMotionBall.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpObstruction.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpObstructionManager.cpp Fix lithobolos size and projectile. 2010-08-14 22:11:32 +00:00
CCmpOwnership.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpPathfinder.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpPosition.cpp Support the <float/> property in actors 2010-08-09 01:28:13 +00:00
CCmpProjectileManager.cpp Fix lithobolos size and projectile. 2010-08-14 22:11:32 +00:00
CCmpRangeManager.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpSelectable.cpp # Change selection circles to match the player colour 2010-08-08 17:28:51 +00:00
CCmpSoundManager.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
CCmpTemplateManager.cpp # Use more sound effects 2010-08-10 01:25:24 +00:00
CCmpTerrain.cpp Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
CCmpTest.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpUnitMotion.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpVisualActor.cpp Support the <float/> property in actors 2010-08-09 01:28:13 +00:00
CCmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpCommandQueue.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpCommandQueue.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpObstruction.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
ICmpPlayer.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayer.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPosition.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpPosition.h Support the <float/> property in actors 2010-08-09 01:28:13 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ICmpRangeManager.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpStatusBars.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpTemplateManager.cpp Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
ICmpTemplateManager.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
ICmpUnitMotion.h Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
ICmpVisual.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00