35 lines
1.7 KiB
C++
35 lines
1.7 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "ICmpUnitMotion.h"
|
|
|
|
#include "simulation2/system/InterfaceScripted.h"
|
|
|
|
BEGIN_INTERFACE_WRAPPER(UnitMotion)
|
|
DEFINE_INTERFACE_METHOD_2("MoveToPoint", bool, ICmpUnitMotion, MoveToPoint, entity_pos_t, entity_pos_t)
|
|
DEFINE_INTERFACE_METHOD_3("IsInAttackRange", bool, ICmpUnitMotion, IsInAttackRange, entity_id_t, entity_pos_t, entity_pos_t)
|
|
DEFINE_INTERFACE_METHOD_3("MoveToAttackRange", bool, ICmpUnitMotion, MoveToAttackRange, entity_id_t, entity_pos_t, entity_pos_t)
|
|
DEFINE_INTERFACE_METHOD_4("MoveToPointRange", bool, ICmpUnitMotion, MoveToPointRange, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t)
|
|
DEFINE_INTERFACE_METHOD_0("StopMoving", void, ICmpUnitMotion, StopMoving)
|
|
DEFINE_INTERFACE_METHOD_1("SetSpeed", void, ICmpUnitMotion, SetSpeed, fixed)
|
|
DEFINE_INTERFACE_METHOD_0("GetWalkSpeed", fixed, ICmpUnitMotion, GetWalkSpeed)
|
|
DEFINE_INTERFACE_METHOD_0("GetRunSpeed", fixed, ICmpUnitMotion, GetRunSpeed)
|
|
DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpUnitMotion, SetDebugOverlay, bool)
|
|
END_INTERFACE_WRAPPER(UnitMotion)
|