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forked from 0ad/0ad
0ad/binaries/data/mods/official/maps/random
Matei 60befbd1cf # Updates to random map generator.
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.

This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
..
andalucia.js This was SVN commit r2681. 2005-09-06 22:54:41 +00:00
cantabrian_highlands.js # Updates to random map generator. 2006-11-27 00:20:58 +00:00
neareastern_badlands.js Removed the gaia_ designation from gaia entities, at Jason's request. 2005-12-16 05:37:27 +00:00
test2.js Moved initFromScenario LOAD_* constants to rmlibrary.js 2005-06-24 06:44:21 +00:00
test.js # Updates to random map generator. 2006-11-27 00:20:58 +00:00