1679 lines
51 KiB
XML
1679 lines
51 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<objects>
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<script file="gui/pregame/mainmenu.js"/>
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<script file="gui/common/functions_utility_error.js"/>
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<!--
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==========================================
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- MAIN MENU - "COMMANDER'S TENT" BACKDROP
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==========================================
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-->
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<object type="image" sprite="BackgroundBlack"/>
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<object name="pg">
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<object name="backgroundLayer1"
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type="image"
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sprite="background-hellenes1-1"
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/>
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<object name="backgroundLayer2"
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type="image"
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sprite="background-hellenes1-2"
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/>
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<object name="backgroundLayer3"
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type="image"
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sprite="background-hellenes1-3"
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/>
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<action on="Tick">
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onTick();
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</action>
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<!--
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==========================================
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- MAIN MENU - STATIC TOOLTIP WINDOW
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(Put at the top so that it is recognised by those using it.)
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==========================================
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-->
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<object name="pgToolTip"
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style="TranslucentPanel"
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type="text"
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hidden="true"
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size="70% 5% 100% 30%"
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>tooltipText
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</object>
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<!--
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==========================================
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- CORNER 'X' EXIT BUTTON
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==========================================
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-->
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<object name="cornerExitButton"
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type="button"
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style="StoneExit"
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size="100%-16 0 100% 16"
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tooltip=""
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z="20"
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>
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<action on="Press"><![CDATA[
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// Exit without confirmation
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exit();
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - USER REPORT
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==========================================
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-->
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<object
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name="userReportDisabled"
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size="100%-304 100%-154 100%-4 100%-4"
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type="image"
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style="userReportPanel"
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>
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<object
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type="text"
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style="userReportText"
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>[font="serif-bold-16"]Help improve 0 A.D.![/font]
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You can automatically send us anonymous feedback that will help us fix bugs, and improve performance and compatibility.
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</object>
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<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
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Enable feedback
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<action on="Press">Engine.SetUserReportEnabled(true);</action>
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</object>
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<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
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Technical details
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<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
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</object>
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</object>
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<object
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name="userReportEnabled"
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size="100%-304 100%-294 100%-4 100%-4"
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type="image"
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style="userReportPanel"
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>
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<object
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name="userReportEnabledText"
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type="text"
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style="userReportText"
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>[font="serif-bold-16"]Thank you for helping improve 0 A.D.![/font]
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Anonymous feedback is currently enabled.
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Status: $status.
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</object>
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<!--
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Put the rest of the text in a separate box, so that
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very long $status messages don't mess up the layout
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quite so badly:
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-->
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<object
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type="text"
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style="userReportText"
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size="0 90 100% 100%"
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>If you want to send a message to the developers, you can enter one here:
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</object>
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<object
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name="userReportMessageInput"
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size="4 130 100%-4 200"
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type="input"
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style="StoneInput"
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multiline="true"
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scrollbar="true"
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scrollbar_style="StoneScrollBar"
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/>
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<object size="100%-124 204 100%-4 232" type="button" style="StoneButton">
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Send Message
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<action on="Press">submitUserReportMessage();</action>
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</object>
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<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
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Disable feedback
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<action on="Press">Engine.SetUserReportEnabled(false);</action>
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</object>
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<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
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Technical details
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<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
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</object>
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</object>
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<!--
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==========================================
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- SUBMENU
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==========================================
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-->
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<!-- submenu screen (hides submenu when clicked -->
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<object name="submenuScreen"
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type="button"
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size="0 0 100% 100%"
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hidden="true"
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>
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<action on="Press">
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closeMenu();
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</action>
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</object>
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<!-- submenu -->
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<object name="submenu"
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type="image"
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style="SubmenuPanel"
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size="60 50%-100 300 50%+100"
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hidden="true"
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>
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<!-- submenuSinglePlayer -->
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<object name="submenuSinglePlayer"
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type="image"
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size="0 4 100%-4 100%-4"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual."
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hidden="true"
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>
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<object name="subMenuSinglePlayerButton"
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type="button"
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style="StoneButtonFancy"
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size="0 0 100% 28"
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tooltip_style="pgToolTip"
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tooltip="Click here to start a new single player game."
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>
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Matches
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<action on="Press">
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closeMenu();
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Engine.PushGuiPage("page_gamesetup.xml", { type: "offline" });
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</action>
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</object>
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<object name="subMenuCampaignButton"
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type="button"
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style="StoneButtonFancy"
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size="0 32 100% 60"
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tooltip_style="pgToolTip"
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tooltip="Relive history through historical military campaigns. [NOT YET IMPLEMENTED]"
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enabled="false"
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>
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Campaigns
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<action on="Press">
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closeMenu();
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<![CDATA[
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// Open Campaigns window.
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// NOT IMPLEMENTED YET
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]]>
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</action>
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</object>
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</object>
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<!-- submenuMultiplayer -->
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<object name="submenuMultiplayer"
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type="image"
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size="0 4 100%-4 100%-4"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual"
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hidden="true"
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>
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<object name="subMenuMultiplayerJoinButton"
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type="button"
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style="StoneButtonFancy"
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size="0 0 100% 28"
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tooltip_style="pgToolTip"
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tooltip="Joining an existing multiplayer game."
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>
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Join Game
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<action on="Press">
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closeMenu();
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// Open Multiplayer connection window with join option.
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Engine.PushGuiPage("page_gamesetup_mp.xml", "join");
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</action>
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</object>
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<object name="subMenuMultiplayerHostButton"
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type="button"
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style="StoneButtonFancy"
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size="0 32 100% 60"
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tooltip_style="pgToolTip"
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tooltip="Host a multiplayer game."
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>
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Host Game
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<action on="Press">
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closeMenu();
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// Open Multiplayer connection window with host option.
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Engine.PushGuiPage("page_gamesetup_mp.xml", "host");
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</action>
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</object>
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</object>
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<!-- submenuToolsAndOptions -->
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<object name="submenuToolsAndOptions"
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type="image"
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size="0 4 100%-4 100%-4"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual"
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hidden="true"
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>
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<object name="submenuOptionsButton"
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style="StoneButtonFancy"
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type="button"
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size="0 0 100% 28"
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tooltip_style="pgToolTip"
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tooltip="Adjust game settings. [NOT YET IMPLEMENTED]"
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enabled="false"
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>
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Options
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<action on="Press">
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closeMenu();
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<![CDATA[
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// Open Options window.
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Engine.PushGuiPage("page_options.xml");
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]]>
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</action>
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</object>
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<object name="submenuEditorButton"
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style="StoneButtonFancy"
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type="button"
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size="0 32 100% 60"
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tooltip_style="pgToolTip"
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tooltip="Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument "-editor"."
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>
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Scenario Editor
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<action on="Press">
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closeMenu();
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<![CDATA[
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// Start Atlas
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if (Engine.AtlasIsAvailable())
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Engine.RestartInAtlas();
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else
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messageBox(400, 200, "The scenario editor is not available or failed to load.", "Error", 2);
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]]>
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</action>
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</object>
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</object>
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</object><!-- end of submenu -->
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<!--
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==========================================
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- MAIN MENU PANEL
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==========================================
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-->
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<object name="mainMenu"
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type="image"
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style="MainMenuPanel"
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size="60 -2 300 100%+2"
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z="50"
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>
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<!-- These are used to make the right side blend in with the submenu -->
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<object name="MainMenuPanelRightBorderTop"
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type="image"
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sprite="MainMenuPanelRightBorder"
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ghost="true"
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size="100%-2 0 100% 100%"
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/>
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<object name="MainMenuPanelRightBorderBottom"
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type="image"
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sprite="MainMenuPanelRightBorder"
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ghost="true"
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size="100%-2 0 100% 100%"
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/>
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<object name="productLogo"
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type="image"
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sprite="productLogo"
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ghost="true"
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size="50%-110 30 50%+110 130"
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/>
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<object name="mainMenuButtons"
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type="image"
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size="8 156 100%-8 356"
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ghost="false"
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>
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<!-- LEARN TO PLAY BUTTON -->
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<object name="menuLearnToPlayButton"
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type="button"
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style="StoneButtonFancy"
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size="4 4 100%-4 32"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual"
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>
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Learn To Play
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<action on="Press">
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closeMenu();
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<![CDATA[
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Engine.PushGuiPage("page_manual.xml", { "page": "intro" });
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]]>
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</action>
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</object>
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<!-- SINGLEPLAYER BUTTON -->
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<object name="menuSinglePlayerButton"
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style="StoneButtonFancy"
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type="button"
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size="4 36 100%-4 64"
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tooltip_style="pgToolTip"
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tooltip="Challenge the computer player to a single player match."
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>
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Single Player
|
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<action on="Press">
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closeMenu();
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openMenu("submenuSinglePlayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
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</action>
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</object>
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<!-- MULTIPLAYER BUTTON -->
|
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<object name="menuMultiplayerButton"
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style="StoneButtonFancy"
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type="button"
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size="4 68 100%-4 96"
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tooltip_style="pgToolTip"
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tooltip="Fight against one or more human players in a multiplayer game."
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>
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Multiplayer
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<action on="Press">
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closeMenu();
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openMenu("submenuMultiplayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
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</action>
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</object>
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<!-- TOOLS AND OPTIONS BUTTON -->
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<object name="menuToolsAndOptionsButton"
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style="StoneButtonFancy"
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type="button"
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size="4 100 100%-4 128"
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tooltip_style="pgToolTip"
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tooltip="Game options and scenario design tools."
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>
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Tools <![CDATA[&]]> Options
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<action on="Press">
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closeMenu();
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openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
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</action>
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</object>
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<!-- HISTORY BUTTON -->
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<object name="menuHistoryButton"
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style="StoneButtonFancy"
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type="button"
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size="4 132 100%-4 160"
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tooltip_style="pgToolTip"
|
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tooltip="Learn about the six civilizations featured in 0 A.D."
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>
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History
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<action on="Press">
|
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closeMenu();
|
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<![CDATA[
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Engine.PushGuiPage("page_civinfo.xml");
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]]>
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</action>
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</object>
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<!-- EXIT BUTTON -->
|
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<object name="menuExitButton"
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type="button"
|
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style="StoneButtonFancy"
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size="4 164 100%-4 192"
|
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tooltip_style="pgToolTip"
|
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tooltip="Exit Game"
|
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>
|
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Exit
|
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<action on="Press">
|
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closeMenu();
|
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<![CDATA[
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var btCaptions = ["Yes", "No"];
|
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var btCode = [exit, null];
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messageBox(400, 200, "Are you sure you want to quit 0 A.D.?", "Confirmation", 0, btCaptions, btCode);
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]]>
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</action>
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</object>
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</object>
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|
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<!-- PRE-RELEASE INFO -->
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<object size="8 100%-340 100%-8 100%-100"
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type="image"
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style="TranslucentPanelThinBorder"
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>
|
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|
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<!-- PRE-RELEASE WARNING -->
|
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<object
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font="serif-14"
|
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type="text"
|
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textcolor="white"
|
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size="8 8 100%-8 100%-36"
|
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ghost="true"
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>
|
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[font="serif-bold-18"]Alpha Version[/font]
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WARNING: This is an early development version of the game. Many features have not been added yet.
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Get involved at: wildfiregames.com/0ad
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</object>
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|
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<!-- CONTACT METHODS -->
|
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<object type="button"
|
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style="StoneButton"
|
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tooltip_style="pgToolTip"
|
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tooltip="Click to open wildfiregames.com/0ad in your web browser."
|
|
size="8 100%-36 50%-4 100%-8"
|
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>
|
|
Website
|
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<action on="Press"><![CDATA[
|
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var url = "http://wildfiregames.com/0ad/";
|
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Engine.OpenURL(url);
|
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messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
|
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]]></action>
|
|
</object>
|
|
|
|
<object type="button"
|
|
style="StoneButton"
|
|
tooltip_style="pgToolTip"
|
|
tooltip="Click to chat in IRC. (#0ad at webchat.quakenet.org)"
|
|
size="50%+4 100%-36 100%-8 100%-8"
|
|
>
|
|
IRC
|
|
<action on="Press"><![CDATA[
|
|
var url = "http://webchat.quakenet.org/?channels=0ad";
|
|
Engine.OpenURL(url);
|
|
messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<!-- LOGO AND BUILD VERSION -->
|
|
<object
|
|
size="4 100%-84 100%-4 100%-56"
|
|
ghost="true"
|
|
>
|
|
|
|
<!-- COMPANY LOGO -->
|
|
<object name="companyLogo"
|
|
type="image"
|
|
sprite="companyLogo"
|
|
ghost="true"
|
|
size="50%-16 0 50%+16 32"
|
|
/>
|
|
|
|
<!-- COMPANY NAME -->
|
|
<object type="text"
|
|
style="MediumTitleText"
|
|
ghost="true"
|
|
size="50%-128 32 50%+128 48"
|
|
>WILDFIRE GAMES</object>
|
|
</object>
|
|
|
|
<!-- VERSION -->
|
|
<object name="versionNumber"
|
|
type="text"
|
|
style="MediumTitleText"
|
|
ghost="true"
|
|
size="50%-128 100%-36 50%+128 100%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Build: " + buildTime(0) + " - " + buildTime(2);
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
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|
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|
|
|
|
<!--
|
|
<object name="pgCampaignsBt"
|
|
style="pgButton"
|
|
type="button"
|
|
size="30.6640625% 35.6770833% 49.609375% 62.2395833%"
|
|
sprite_over="pgCampaignsOver"
|
|
sprite_disabled="pgCampaignsDisabled"
|
|
tooltip="Want to play a campaign? Unfortunately you'll have to wait as they're not yet implemented."
|
|
enabled="false"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
openMainMenuSubWindow ("pgCampaigns");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgSinglePlayerBt"
|
|
style="pgButton"
|
|
type="button"
|
|
size="51.8554688% 22.9166667% 68.359375% 43.2291667%"
|
|
sprite_over="pgSinglePlayerOver"
|
|
sprite_disabled="pgSinglePlayerDisabled"
|
|
tooltip="Click here to start a new single player game. (A very basic computer opponent is available for testing purposes.)"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
// Open Session Setup window.
|
|
Engine.PushGuiPage("page_gamesetup.xml", { type: "offline" });
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgMultiPlayerBt"
|
|
style="pgButton"
|
|
type="button"
|
|
size="59.765625% 46.875% 76.171875% 67.578125%"
|
|
sprite_over="pgMultiPlayerOver"
|
|
sprite_disabled="pgMultiPlayerDisabled"
|
|
tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game."
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
// Open Multiplayer connection window.
|
|
Engine.PushGuiPage("page_gamesetup_mp.xml");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgEditorBt"
|
|
style="pgButton"
|
|
type="button"
|
|
size="42.8710938% 61.5885417% 64.84375% 83.7239583%"
|
|
sprite_over="pgEditorOver"
|
|
sprite_disabled="pgEditorDisabled"
|
|
tooltip="Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument "-editor"."
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (Engine.AtlasIsAvailable())
|
|
Engine.RestartInAtlas();
|
|
else
|
|
messageBox(400, 200, "The scenario editor is not available or failed to load.", "Error", 2);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsBt"
|
|
style="pgButton"
|
|
type="button"
|
|
size="80.5664063% 53.6458333% 95.99609375% 74.609375%"
|
|
sprite_over="pgOptionsOver"
|
|
sprite_disabled="pgOptionsDisabled"
|
|
tooltip="This will take you to the options menu. It does not work now, but someday it will."
|
|
enabled="false"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
// Open Options window.
|
|
openMainMenuSubWindow ("pgOptions");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgHistoryBt"
|
|
style="pgButton"
|
|
type="button"
|
|
size="75.8789063% 74.4791667% 90.0390625% 96.3541667%"
|
|
sprite_over="pgHistoryOver"
|
|
sprite_disabled="pgHistoryDisabled"
|
|
tooltip="One day you will click this button and learn more about ancient history than any history teacher ever taught you."
|
|
enabled="false"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
openMainMenuSubWindow ("pgHistory");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - GAME LOGO AND VERSION NUMBER
|
|
==========================================
|
|
-->
|
|
<!--
|
|
<object name="pgProductLogo"
|
|
style="pgButton"
|
|
type="button"
|
|
ghost="true"
|
|
size="21.1914062% 3.125% 68.0664062% 31.5104166%"
|
|
sprite="pgProductLogo"
|
|
>
|
|
</object>
|
|
|
|
<object name="pgProductClick"
|
|
style="pgButton"
|
|
type="button"
|
|
size="21.1914062% 3.125% 48.0664062% 31.5104166%"
|
|
tooltip=""
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
// This used to roll credits, but that was annoying when you clicked it by
|
|
// mistake because there was no way to get out of credits. Do nothing for now.
|
|
/*
|
|
// Get credits text.
|
|
var creditsArray = readFileLines("gui/text/credits.txt");
|
|
|
|
// Populate credits list.
|
|
for (var creditsIndex = 0; creditsIndex < creditsArray.length; creditsIndex++)
|
|
{
|
|
// Add credit row to the end of the object's list.
|
|
pushItem ("pgCredits", creditsArray[creditsIndex]);
|
|
}
|
|
|
|
// Ensure we start at the top of the list.
|
|
getGUIObjectByName("pgCredits").selected = 0;
|
|
|
|
// Set a timer to increment the list, therefore pushing it down the screen
|
|
// (creating a pseudo-scrolling-credits effect).
|
|
setInterval( updateCredits, 1, 200 );
|
|
|
|
// Hide shell GUI (we want a blank screen with rolling text).
|
|
guiHide ("pg");
|
|
|
|
// Open the credits screen.
|
|
openMainMenuSubWindow ("pgCredits");
|
|
*/
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgVersionNumber"
|
|
style="fancyTextHeadGold"
|
|
type="text"
|
|
ghost="true"
|
|
size="43% 24% 43%+300 24%+25"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Build: " + buildTime(0) + " - " + buildTime(2);
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - COMPANY LOGO
|
|
==========================================
|
|
-->
|
|
<!--
|
|
<object name="pgCompanyLogo"
|
|
style="pgButton"
|
|
type="button"
|
|
size="10 91.666666%-30 25.9765% 100%-30"
|
|
sprite="pgCompanyLogo"
|
|
tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
messageBox (420, 320, "[icon=iconProduct] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2011\n\n" +
|
|
"Visit http://www.wildfiregames.com/0ad/ " +
|
|
"to learn more about [icon=iconProduct] A.D., participate in the community, meet the developers, and learn how to become a part of development yourself.\n\n", "About [icon=iconProduct] A.D.", 2, [], []);
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
|
|
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - BACKGROUND MASK
|
|
==========================================
|
|
-->
|
|
|
|
<!-- <object name="pgSubWindow"
|
|
type="image"
|
|
z="90"
|
|
hidden="true"
|
|
sprite="bkTranslucent"
|
|
>-->
|
|
|
|
<!--
|
|
===============================================
|
|
- CAMPAIGNS SCREEN -
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgCampaigns"
|
|
style="wheatWindow"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-150 50%-120 50%+150 50%+120"
|
|
>
|
|
<object name="pgCampaignsTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>Campaigns
|
|
</object>
|
|
|
|
<object name="pgCampaignsExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
closeMainMenuSubWindow ("pgCampaigns");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!-- Add campaign screen controls here later -->
|
|
<!--
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN -
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptions"
|
|
style="wheatWindow"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-400 50%-300 50%+400 50%+300"
|
|
>
|
|
<object name="pgOptionsTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>Options
|
|
</object>
|
|
|
|
<object name="pgOptionsExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
// Close Options Screen, abandoning all changes.
|
|
closeMainMenuSubWindow ("pgOptions");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - AUDIO
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsAudioWindow"
|
|
style="wheatBorderBlack"
|
|
type="image"
|
|
size="1% 4% 99% 90%"
|
|
>
|
|
<object name="pgOptionsAudioSoundCheckBox"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
size="50%-50 20% 50%+50 25%"
|
|
>Mute All
|
|
<action on="Load"><![CDATA[
|
|
// (Would like to set checkbox state to value of snd_disabled, but looks
|
|
// like that variable isn't exposed until after the GUI is loaded.
|
|
]]></action>
|
|
<action on="Press"><![CDATA[
|
|
// Clicking the checkbox turns sound on and off.
|
|
// (Or at least it should, but it doesn't. Checkbox text doesn't appear
|
|
// either. Maybe this control isn't finished yet?)
|
|
if(this.checked)
|
|
{
|
|
global.curr_music.setGain (0.0);
|
|
g_ConfigDB.system["sound.mastergain"] = 0.0;
|
|
}
|
|
if(!this.checked)
|
|
{
|
|
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
}
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- AUDIO SCREEN - Music
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsAudioMusicGainTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 30% 50%+20 35%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Music Volume
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Music Volume";
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
<object name="pgOptionsAudioMusicGain"
|
|
style="wheatBorderBlack"
|
|
type="text"
|
|
size="50%-20 30% 50%+20 35%"
|
|
text_align="center"
|
|
text_valign="center"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = g_ConfigDB.system["sound.mastergain"];
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioMusicGainDec"
|
|
style="wheatArrowLeft"
|
|
type="button"
|
|
size="50%-40 30% 50%-25 35%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption > 0.0)
|
|
guiModifyCaption ("pgOptionsAudioMusicGain", -.1, 1);
|
|
|
|
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioMusicGainInc"
|
|
style="wheatArrowRight"
|
|
type="button"
|
|
size="50%+25 30% 50%+40 35%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption < 1.0)
|
|
guiModifyCaption ("pgOptionsAudioMusicGain", .1, 1);
|
|
|
|
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioMusicCheckBox"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
size="60% 30% 60%+50 35%"
|
|
>Mute
|
|
<action on="Press"><![CDATA[
|
|
// Clicking the checkbox turns music on and off.
|
|
|
|
if(this.checked)
|
|
{
|
|
global.curr_music.setGain (0.0);
|
|
g_ConfigDB.system["sound.mastergain"] = 0.0;
|
|
}
|
|
if(!this.checked)
|
|
{
|
|
global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
}
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- AUDIO SCREEN - Sound
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsAudioSoundGainTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 40% 50%+20 45%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Sound Volume
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Sound Volume";
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
<object name="pgOptionsAudioSoundGain"
|
|
style="wheatBorderBlack"
|
|
type="text"
|
|
size="50%-20 40% 50%+20 45%"
|
|
text_align="center"
|
|
text_valign="center"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "0";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioSoundGainDec"
|
|
style="wheatArrowLeft"
|
|
type="button"
|
|
size="50%-40 40% 50%-25 45%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioSoundGain").caption > 0.0)
|
|
guiModifyCaption ("pgOptionsAudioSoundGain", -.1, 1);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioSoundGainInc"
|
|
style="wheatArrowRight"
|
|
type="button"
|
|
size="50%+25 40% 50%+40 45%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioSoundGain").caption < 1.0)
|
|
guiModifyCaption ("pgOptionsAudioSoundGain", .1, 1);
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
<object name="pgOptionsAudioSndCheckBox"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
size="60% 40% 60%+50 45%"
|
|
>Mute
|
|
|
|
<action on="Press"><![CDATA[
|
|
// Clicking the checkbox turns sound on and off.
|
|
|
|
if(this.checked)
|
|
{
|
|
// global.curr_music.setGain (0.0);
|
|
// g_ConfigDB.system["sound.mastergain"] = 0.0;
|
|
}
|
|
if(!this.checked)
|
|
{
|
|
// global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
// g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
}
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- AUDIO SCREEN - Ambient
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsAudioAmbientGainTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 50% 50%+20 55%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Ambient Volume
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Ambient Volume";
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
<object name="pgOptionsAudioAmbientGain"
|
|
style="wheatBorderBlack"
|
|
type="text"
|
|
size="50%-20 50% 50%+20 55%"
|
|
text_align="center"
|
|
text_valign="center"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "0";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioAmbientGainDec"
|
|
style="wheatArrowLeft"
|
|
type="button"
|
|
size="50%-40 50% 50%-25 55%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioAmbientGain").caption > 0.0)
|
|
guiModifyCaption ("pgOptionsAudioAmbientGain", -.1, 1);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioAmbientGainInc"
|
|
style="wheatArrowRight"
|
|
type="button"
|
|
size="50%+25 50% 50%+40 55%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioAmbientGain").caption < 1.0)
|
|
guiModifyCaption ("pgOptionsAudioAmbientGain", .1, 1);
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
<object name="pgOptionsAudioAmbientCheckBox"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
size="60% 50% 60%+50 55%"
|
|
>Mute
|
|
|
|
<action on="Press"><![CDATA[
|
|
// Clicking the checkbox turns ambient sound on and off.
|
|
|
|
if(this.checked)
|
|
{
|
|
// global.curr_music.setGain (0.0);
|
|
// g_ConfigDB.system["sound.mastergain"] = 0.0;
|
|
}
|
|
if(!this.checked)
|
|
{
|
|
// global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
// g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
}
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- AUDIO SCREEN - Voice
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsAudioVoiceGainTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 60% 50%+20 65%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Voice Volume
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Voice Volume";
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
<object name="pgOptionsAudioVoiceGain"
|
|
style="wheatBorderBlack"
|
|
type="text"
|
|
size="50%-20 60% 50%+20 65%"
|
|
text_align="center"
|
|
text_valign="center"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "0";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioVoiceGainDec"
|
|
style="wheatArrowLeft"
|
|
type="button"
|
|
size="50%-40 60% 50%-25 65%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioVoiceGain").caption > 0.0)
|
|
guiModifyCaption ("pgOptionsAudioVoiceGain", -.1, 1);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioVoiceGainInc"
|
|
style="wheatArrowRight"
|
|
type="button"
|
|
size="50%+25 60% 50%+40 65%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioVoiceGain").caption < 1.0)
|
|
guiModifyCaption ("pgOptionsAudioVoiceGain", .1, 1);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioVoiceCheckBox"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
size="60% 60% 60%+50 65%"
|
|
>Mute
|
|
|
|
<action on="Press"><![CDATA[
|
|
// Clicking the checkbox turns voice sound on and off.
|
|
|
|
if(this.checked)
|
|
{
|
|
// global.curr_music.setGain (0.0);
|
|
// g_ConfigDB.system["sound.mastergain"] = 0.0;
|
|
}
|
|
if(!this.checked)
|
|
{
|
|
// global.curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
// g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
}
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - VIDEO
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoWindow"
|
|
style="wheatBorderBlack"
|
|
type="image"
|
|
hidden="true"
|
|
size="1% 4% 99% 90%"
|
|
>
|
|
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Resolution
|
|
===============================================
|
|
-->
|
|
<!--
|
|
|
|
<object name="pgOptionsVideoResolutionTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 10% 50%+20 15%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Resolution
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Resolution";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoResolution"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 10% 70% 15%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "800x600");
|
|
pushItem (this.name, "1024x768");
|
|
pushItem (this.name, "1280x768");
|
|
pushItem (this.name, "1280x800");
|
|
pushItem (this.name, "1600x1200");
|
|
setCurrItemValue (this.name, "1024x768");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Detail
|
|
===============================================
|
|
-->
|
|
<!--
|
|
|
|
<object name="pgOptionsVideoDetailTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 19% 50%+20 24%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Model Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Model Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoDetail"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 19% 70% 24%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Texture
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoTextureTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 28% 50%+20 33%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Texture Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Texture Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoTexture"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 28% 70% 33%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Animation
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoAnimationTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 37% 50%+20 42%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Animation Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Animation Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoAnimation"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 37% 70% 42%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Effects
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoEffectsTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 46% 50%+20 51%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Effects Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Effects Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoEffects"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 46% 70% 51%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Weather
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoWeatherTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 55% 50%+20 60%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Weather Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Weather Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoWeather"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 55% 70% 60%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Water
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoWaterTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 64% 50%+20 69%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Water Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Water Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoWater"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 64% 70% 69%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Terrain
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoWaterTerrain"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 73% 50%+20 78%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Terrain Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Terrain Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoTerrain"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 73% 70% 78%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Shadow
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoShadowTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 82% 50%+20 87%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Shadow Detail
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Shadow Detail";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoShadow"
|
|
style="wheatDropDown"
|
|
type="dropdown"
|
|
size="50%-20 82% 70% 87%"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
pushItem (this.name, "LOW");
|
|
pushItem (this.name, "MEDIUM");
|
|
pushItem (this.name, "HIGH");
|
|
pushItem (this.name, "PICTURE");
|
|
setCurrItemValue (this.name, "HIGH");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - Show Blood
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoBloodTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 91% 50%+20 96%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Show Blood
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Show Blood";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoBloodCheckBox"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
size="50%-20 91% 50%+30 96%"
|
|
>
|
|
</object>
|
|
-->
|
|
|
|
<!--
|
|
===============================================
|
|
- VIDEO SCREEN - System Information
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsVideoSystemInfoButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="80% 91% 99% 99%"
|
|
tooltip="Display System Information."
|
|
tooltip_style="pgFloatingToolTip"
|
|
>System Info
|
|
<action on="Press"><![CDATA[
|
|
// Display System Information.
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - GAME
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsGameWindow"
|
|
style="wheatBorderBlack"
|
|
type="image"
|
|
hidden="true"
|
|
size="1% 4% 99% 90%"
|
|
>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- GAME SCREEN - Mouse Settings
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsGameMouseTitle"
|
|
style="wheatTextLabelBlack"
|
|
type="text"
|
|
size="50%-180 20% 50%+20 25%"
|
|
text_align="left"
|
|
text_valign="center"
|
|
>Mouse Settings
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "Mouse Settings";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsGameReverseButtons"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
size="50%-170 27% 50%+50 32%"
|
|
>Reverse Buttons
|
|
<action on="Load"><![CDATA[
|
|
// TODO: Reverse Mouse Buttons
|
|
this.caption = "Reverse Buttons";
|
|
]]></action>
|
|
<action on="Press"><![CDATA[
|
|
// Clicking the checkbox reverses the buttons
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - TAB BUTTONS
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsAudioButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
enabled="false"
|
|
size="1% 1% 30% 7%"
|
|
>Audio
|
|
<action on="Press"><![CDATA[
|
|
// Open Audio tab.
|
|
openOptionsTab ("pgOptionsAudio");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="35% 1% 65% 7%"
|
|
>Video
|
|
<action on="Press"><![CDATA[
|
|
// Open Video tab.
|
|
|
|
openOptionsTab ("pgOptionsVideo");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsGameButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="70% 1% 99% 7%"
|
|
>Game
|
|
<action on="Press"><![CDATA[
|
|
// Open Game tab.
|
|
|
|
openOptionsTab ("pgOptionsGame");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - OK BUTTON
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsOKButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="10% 92% 40% 100%"
|
|
tooltip="Save all changes and close the Options Screen."
|
|
tooltip_style="pgFloatingToolTip"
|
|
>OK
|
|
<action on="Press"><![CDATA[
|
|
// Save changes.
|
|
// TODO:
|
|
// console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
|
|
writeLog ("C:\Dev-Cpp\Config\Config.exe")
|
|
// Close options screen.
|
|
closeMainMenuSubWindow ("pgOptions");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - CANCEL BUTTON
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgOptionsCancelButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="60% 92% 90% 100%"
|
|
tooltip="Close Options Screen, abandoning all changes."
|
|
tooltip_style="pgFloatingToolTip"
|
|
>Cancel
|
|
<action on="Press"><![CDATA[
|
|
// Close Options Screen, abandoning all changes.
|
|
closeMainMenuSubWindow ("pgOptions");
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- HISTORY SCREEN -
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgHistory"
|
|
style="wheatWindow"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-150 50%-120 50%+150 50%+120"
|
|
>
|
|
<object name="pgHistoryTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>History
|
|
</object>
|
|
|
|
<object name="pgHistoryExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
closeMainMenuSubWindow ("pgHistory");
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
-->
|
|
<!--
|
|
===============================================
|
|
- CREDITS SCREEN
|
|
===============================================
|
|
-->
|
|
<!--
|
|
<object name="pgCredits"
|
|
style="fancyTextHeadWhite"
|
|
type="list"
|
|
ghost="false"
|
|
hidden="true"
|
|
size="0 0 100% 100%"
|
|
font="serif-12"
|
|
text_align="center"
|
|
>
|
|
<action on="SelectionChange"><![CDATA[
|
|
console.write ("Note to self: Ask Gee to create list function to clear (empty) a list.");
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
|
|
<!--END OF pgSubWindow-->
|
|
<!-- </object>-->
|
|
|
|
</objects>
|