84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CMUSICPLAYER
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#define INCLUDED_CMUSICPLAYER
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#include <string>
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#include <iostream>
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#include <stdio.h>
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//#include "oal.h"
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/*
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#include <ogg/ogg.h>
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#include <vorbis/codec.h>
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#include <vorbis/vorbisfile.h>
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*/
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/*
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struct SOggFile
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{
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char *dataPtr;
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size_t dataSize;
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size_t dataRead;
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};
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const size_t RAW_BUF_SIZE = 32*KB;
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const int NUM_SLOTS = 3;
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*/
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class CMusicPlayer
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{
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public:
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CMusicPlayer(void);
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~CMusicPlayer(void);
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void Open(char *filename);
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void Release();
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bool Play();
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bool IsPlaying();
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bool Update();
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protected:
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// bool Stream(ALuint buffer);
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void Check();
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void Empty();
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std::string ErrorString(int errorcode);
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private:
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bool is_open;
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// between open() and release(); used to determine
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// if source is actually valid, for isPlaying check.
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/*
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SOggFile memFile;
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Handle hf;
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struct IOSlot
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{
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ALuint al_buffer;
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Handle hio;
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void* raw_buf;
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};
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IOSlot slots[NUM_SLOTS];
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*/
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// ALuint source;
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};
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#endif
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