.. |
gaia
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Additional Cretan Date Palms.
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2011-07-18 00:31:42 +00:00 |
other
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Touched up Mediterranean Coves map.
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2011-07-18 01:18:56 +00:00 |
special
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
structures
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Changed Tholos to Prytaneion.
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2011-07-15 00:01:08 +00:00 |
units
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Carthaginian portraits.
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2011-07-17 20:09:08 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_gaia_flora_bush_berry.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_flora_bush.xml
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
template_gaia_flora_tree.xml
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Bumped up the Wood in trees from 150 to 200.
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2011-05-30 01:50:49 +00:00 |
template_gaia_flora.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_geo_mineral_slabs.xml
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# Fix units killing their own farms
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2010-10-13 15:14:15 +00:00 |
template_gaia_geo_mineral.xml
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Moved the rest of the props to Public with MOVE command.
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2011-06-24 04:25:02 +00:00 |
template_gaia_geo_rock_slabs.xml
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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2010-10-15 04:29:08 +00:00 |
template_gaia_geo_rock.xml
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Moved the rest of the props to Public with MOVE command.
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2011-06-24 04:25:02 +00:00 |
template_gaia_geo.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_ruins.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_gaia_treasure.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
template_gaia.xml
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
template_structure_civic_civil_centre.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_civic_house.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_civic_temple.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_scout_tower.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_defense_wall_gate.xml
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Changed tooltip to reflect the current uselessness of this structure.
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2011-06-30 21:56:51 +00:00 |
template_structure_defense_wall_tower.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_defense_wall.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_economic_farmstead.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_economic_market.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_economic_mill.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740.
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2011-02-24 21:49:24 +00:00 |
template_structure_military_barracks.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_military_dock.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_military_fortress.xml
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Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
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2011-06-28 03:24:50 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_resource_field.txt
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#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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2010-10-28 12:22:04 +00:00 |
template_structure_resource_field.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_structure_resource.xml
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BuildLimits. Needs some configuration changes to work
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2010-12-11 23:19:17 +00:00 |
template_structure_special.xml
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started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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2010-10-29 16:55:14 +00:00 |
template_structure.xml
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Added new building constructed and selected sound effects
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2011-06-26 21:01:16 +00:00 |
template_unit_cavalry_melee_spearman.xml
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#Updated Iberian unit stats and balance.
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2011-04-29 02:33:11 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_cavalry_melee.xml
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#Updated Iberian unit stats and balance.
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2011-04-29 02:33:11 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_cavalry_ranged.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_cavalry.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_cavalry.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_infantry_spearman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_infantry.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
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2011-06-28 03:24:50 +00:00 |
template_unit_champion.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_fauna_breed_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_breed.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_fauna_fish.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_herd_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_herd.xml
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# Fix units killing their own farms
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2010-10-13 15:14:15 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_violent.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt.xml
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Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
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2011-06-16 22:21:37 +00:00 |
template_unit_fauna_wild_aggressive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_cavalry.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
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2011-07-13 08:31:33 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero_infantry_spearman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero_infantry.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero_ranged.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_hero.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_infantry_melee_spearman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_infantry_melee.xml
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# Add support for many formation shapes, based on patch from Badmadblacksad.
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2011-05-01 20:40:53 +00:00 |
template_unit_infantry_ranged_archer.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_infantry_ranged.xml
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# Add support for many formation shapes, based on patch from Badmadblacksad.
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2011-05-01 20:40:53 +00:00 |
template_unit_infantry.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_ship_fishing.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_ship.xml
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Temp solution to Ship finished sound.
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2011-06-28 01:52:40 +00:00 |
template_unit_mechanical_siege_ballista.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_siege_onager.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_siege_ram.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_siege_tower.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_mechanical_siege.xml
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made Triremes and Quinquiremes able to garrison siege engines.
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2011-07-05 05:59:28 +00:00 |
template_unit_mechanical.xml
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Extra starting resources for Median Oasis.
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2011-05-12 03:59:01 +00:00 |
template_unit_support_female_citizen.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_support_healer.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_support_slave.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_support_trader.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |
template_unit_support.xml
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Stances draft, refs #865
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2011-06-17 22:13:39 +00:00 |
template_unit.xml
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Increased walking speed 0.5 for almost all units.
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2011-07-17 00:54:39 +00:00 |