b62f53620f
This was SVN commit r4234.
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#ifndef _MAPWRITER_H
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#define _MAPWRITER_H
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#include <vector>
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#include "MapIO.h"
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#include "ps/CStr.h"
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#include "ps/FilePacker.h"
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class CLightEnv;
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class CTerrain;
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class CUnitManager;
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class CCamera;
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class CCinemaManager;
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class WaterManager;
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class SkyManager;
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class CMapWriter : public CMapIO
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{
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public:
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// constructor
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CMapWriter();
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// SaveMap: try to save the current map to the given file
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void SaveMap(const char* filename, CTerrain* pTerr, CUnitManager* pUnitMan, WaterManager* pWaterMan, SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema);
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// RewriteAllMaps: for use during development: load/save all maps, to
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// update them to the newest format.
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static void RewriteAllMaps(CTerrain* pTerrain, CUnitManager* pUnitMan, WaterManager* pWaterMan, SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema);
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private:
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// PackMap: pack the current world into a raw data stream
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void PackMap(CFilePacker& packer, CTerrain* pTerrain);
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// PackTerrain: pack the terrain onto the end of the data stream
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void PackTerrain(CFilePacker& packer, CTerrain* pTerrain);
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// EnumTerrainTextures: build lists of textures used by map, and indices into this list
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// for each tile on the terrain
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void EnumTerrainTextures(CTerrain* pTerrain, std::vector<CStr>& textures,
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std::vector<STileDesc>& tileIndices);
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// WriteXML: output some other data (entities, etc) in XML format
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void WriteXML(const char* filename, CUnitManager* pUnitMan, WaterManager* pWaterMan, SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema);
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};
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#endif
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