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forked from 0ad/0ad
0ad/source/graphics/MaterialManager.cpp
janwas 73683b6109 # SwEng
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)

This was SVN commit r5017.
2007-05-02 12:07:08 +00:00

274 lines
6.0 KiB
C++

#include "precompiled.h"
#include "lib/ogl.h"
#include "ps/XML/Xeromyces.h"
#include "MaterialManager.h"
static float ClampFloat(float value, float min, float max)
{
if(value < min)
return min;
else if(value > max)
return max;
return value;
}
static SMaterialColor ParseColor(CStr colorStr)
{
SMaterialColor color;
colorStr = colorStr.Trim(PS_TRIM_BOTH);
CStr tmp;
int idx = 0;
long pos = colorStr.Find(' ');
while(colorStr.length())
{
if(pos == -1)
pos = (long)colorStr.length();
tmp = colorStr.substr(0, pos);
colorStr = colorStr.substr(pos);
colorStr = colorStr.Trim(PS_TRIM_LEFT);
pos = colorStr.Find(' ');
float value = 0.0f;
if(tmp.Find('.') != -1)
value = tmp.ToFloat();
else
{
int intValue = tmp.ToInt();
if(intValue > 0)
{
if(intValue > 255)
intValue = 255;
value = ((float)intValue) / 255.0f;
}
}
value = ClampFloat(value, 0.0f, 1.0f);
switch(idx)
{
case 0:
color.r = value;
break;
case 1:
color.g = value;
break;
case 2:
color.b = value;
break;
case 3:
color.a = value;
break;
default:
break;
}
if(idx >= 3)
break;
idx++;
}
return color;
}
static bool ParseUsage(CStr temp)
{
temp = temp.LowerCase().Trim(PS_TRIM_BOTH);
if(temp == "blend" ||
temp == "true" ||
temp == "yes" ||
temp.ToInt() > 0)
return true;
return false;
}
#if 0 // unused
static GLenum ParseAlphaFunc(CStr temp)
{
temp = temp.LowerCase().Trim(PS_TRIM_BOTH);
if(temp.empty())
return GL_NONE;
if(temp == CStr("never"))
return GL_NEVER;
else if(temp == CStr("less"))
return GL_LESS;
else if(temp == CStr("lequal"))
return GL_LEQUAL;
else if(temp == CStr("greater"))
return GL_GREATER;
else if(temp == CStr("gequal"))
return GL_GEQUAL;
else if(temp == CStr("equal"))
return GL_EQUAL;
else if(temp == CStr("notequal"))
return GL_NOTEQUAL;
else if(temp == CStr("always"))
return GL_ALWAYS;
else
return GL_NONE;
}
static GLenum ParseBlendFunc(CStr temp)
{
temp = temp.LowerCase().Trim(PS_TRIM_BOTH);
if(temp.empty())
return GL_NONE;
if(temp == CStr("zero"))
return GL_ZERO;
else if(temp == CStr("one"))
return GL_ONE;
else if(temp == CStr("sourcecolor"))
return GL_SRC_COLOR;
else if(temp == CStr("oneminussourcecolor"))
return GL_ONE_MINUS_SRC_COLOR;
else if(temp == CStr("destcolor"))
return GL_DST_COLOR;
else if(temp == CStr("oneminusdestcolor"))
return GL_ONE_MINUS_DST_COLOR;
else if(temp == CStr("sourcealpha"))
return GL_SRC_ALPHA;
else if(temp == CStr("oneminussourcealpha"))
return GL_ONE_MINUS_SRC_ALPHA;
else if(temp == CStr("destalpha"))
return GL_DST_ALPHA;
else if(temp == CStr("oneminusdestalpha"))
return GL_ONE_MINUS_DST_ALPHA;
else if(temp == CStr("sourcealphasaturate"))
return GL_SRC_ALPHA_SATURATE;
return GL_NONE;
}
#endif
CMaterialManager::CMaterialManager()
{
}
CMaterialManager::~CMaterialManager()
{
std::map<std::string, CMaterial *>::iterator iter;
for(iter = m_Materials.begin(); iter != m_Materials.end(); iter++)
{
if((*iter).second)
delete (*iter).second;
}
m_Materials.clear();
}
CMaterial &CMaterialManager::LoadMaterial(const char *file)
{
if(!strlen(file))
return NullMaterial;
std::map<std::string, CMaterial *>::iterator iter;
if((iter = m_Materials.find(std::string(file))) != m_Materials.end())
{
if((*iter).second)
return *(*iter).second;
}
CXeromyces xeroFile;
if(xeroFile.Load(file) != PSRETURN_OK)
return NullMaterial;
#define EL(x) int el_##x = xeroFile.GetElementID(#x)
#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
EL(texture);
EL(vertexprogram);
EL(fragmentprogram);
EL(colors);
AT(diffuse);
AT(ambient);
AT(specular);
//AT(emissive);
AT(specularpower);
EL(alpha);
AT(usage);
#undef AT
#undef EL
CMaterial *material = NULL;
try
{
XMBElement root = xeroFile.GetRoot();
XMBElementList childNodes = root.GetChildNodes();
material = new CMaterial();
for(int i = 0; i < childNodes.Count; i++)
{
XMBElement node = childNodes.Item(i);
int token = node.GetNodeName();
XMBAttributeList attrs = node.GetAttributes();
CStr temp;
if(token == el_texture)
{
CStr value(node.GetText());
material->SetTexture(value);
}
else if(token == el_vertexprogram)
{
CStr value(node.GetText());
material->SetVertexProgram(value);
}
else if(token == el_fragmentprogram)
{
CStr value(node.GetText());
material->SetFragmentProgram(value);
}
else if(token == el_colors)
{
temp = (CStr)attrs.GetNamedItem(at_diffuse);
if(! temp.empty())
material->SetDiffuse(ParseColor(temp));
temp = (CStr)attrs.GetNamedItem(at_ambient);
if(! temp.empty())
material->SetAmbient(ParseColor(temp));
temp = (CStr)attrs.GetNamedItem(at_specular);
if(! temp.empty())
material->SetSpecular(ParseColor(temp));
temp = (CStr)attrs.GetNamedItem(at_specularpower);
if(! temp.empty())
material->SetSpecularPower(ClampFloat(temp.ToFloat(), 0.0f, 1.0f));
}
else if(token == el_alpha)
{
temp = (CStr)attrs.GetNamedItem(at_usage);
// Determine whether the alpha is used for basic transparency or player color
if (temp == "playercolor")
material->SetPlayerColor_PerPlayer();
else if (temp == "objectcolor")
material->SetPlayerColor_PerObject();
else
material->SetUsesAlpha(ParseUsage(temp));
}
}
m_Materials[file] = material;
}
catch(...)
{
SAFE_DELETE(material);
throw;
}
return *material;
}