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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2010-10-17 00:07:44 +00:00
..
gaia #New Camel fauna. 2010-10-15 06:19:06 +00:00
other Make fields and fences brown on the minimap 2010-10-16 21:03:58 +00:00
special # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
structures Improve obstruction shapes of some wall-related objects 2010-10-16 20:50:51 +00:00
units New Greek fishing boat. There seems to be a problem with the entity though. 2010-10-17 00:07:44 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_flora_bush.xml This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_flora.xml Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance 2010-09-23 23:29:22 +00:00
template_gaia_geo_mineral_slabs.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo_mineral.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo_rock_slabs.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
template_gaia_geo_rock.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia.xml Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
template_structure_civic_civil_centre.xml Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI. 2010-10-01 02:36:08 +00:00
template_structure_civic_house.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
template_structure_civic_temple.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml This was SVN commit r8284. 2010-10-05 09:08:40 +00:00
template_structure_defense_wall_gate.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_defense_wall_tower.xml Footprint and Status bar height tweaks. 2010-10-12 04:41:34 +00:00
template_structure_defense_wall.xml new date palm, wall foundations, map tweaks, and celtic longhouse. 2010-09-22 06:47:29 +00:00
template_structure_economic_farmstead.xml Footprints. 2010-10-04 02:12:09 +00:00
template_structure_economic_market.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic_mill.xml Footprints. 2010-10-04 02:12:09 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
template_structure_military_barracks.xml Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks. 2010-10-04 05:23:19 +00:00
template_structure_military_dock.xml This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
template_structure_military_fortress.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_structure_resource_field.xml Make fields and fences brown on the minimap 2010-10-16 21:03:58 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure.xml Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
template_unit_cavalry_melee_spearman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml Tweaked cavalry footprints/obstruction to be consistent. 2010-10-12 04:11:12 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Final 3 waypoint flags. 2010-10-08 04:54:23 +00:00
template_unit_hero_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Fixed a few stats. 2010-10-10 22:17:49 +00:00
template_unit_infantry_melee_swordsman.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry.xml Use voices for infantry/cavalry units. 2010-10-03 17:58:49 +00:00
template_unit_mechanical_ship_bireme.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_fishing.xml New Greek fishing boat. There seems to be a problem with the entity though. 2010-10-17 00:07:44 +00:00
template_unit_mechanical_ship_merchant.xml New Greek fishing boat. There seems to be a problem with the entity though. 2010-10-17 00:07:44 +00:00
template_unit_mechanical_ship_quinquereme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml Tweaked cavalry footprints/obstruction to be consistent. 2010-10-12 04:11:12 +00:00
template_unit_super_infantry.xml Use voices for infantry/cavalry units. 2010-10-03 17:58:49 +00:00
template_unit_super_ranged.xml This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
template_unit_super_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_super.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures. 2010-10-16 20:59:37 +00:00
template_unit_support_healer.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit.xml Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures. 2010-10-16 20:59:37 +00:00