1
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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/Player.js
2010-02-12 22:46:53 +00:00

67 lines
1.2 KiB
JavaScript

function Player() {}
Player.prototype.Init = function()
{
this.playerID = undefined;
this.playerName = "Unknown";
this.civ = "celt";
this.popCount = 0;
this.popLimit = 50;
this.resourceCount = {
"food": 100,
"wood": 50,
"metal": 0,
"stone": 0
};
};
Player.prototype.SetPlayerID = function(id)
{
this.playerID = id;
};
Player.prototype.GetPopulationCount = function()
{
return this.popCount;
};
Player.prototype.GetPopulationLimit = function()
{
return this.popLimit;
};
Player.prototype.GetResourceCounts = function()
{
return this.resourceCount;
};
Player.prototype.AddResources = function(type, amount)
{
this.resourceCount[type] += (+amount);
};
Player.prototype.OnGlobalOwnershipChanged = function(msg)
{
if (msg.from == this.playerID)
{
var cost = Engine.QueryInterface(msg.entity, IID_Cost);
if (cost)
{
this.popCount -= cost.GetPopCost();
this.popLimit += cost.GetPopBonus();
}
}
if (msg.to == this.playerID)
{
var cost = Engine.QueryInterface(msg.entity, IID_Cost);
if (cost)
{
this.popCount += cost.GetPopCost();
this.popLimit -= cost.GetPopBonus();
}
}
};
Engine.RegisterComponentType(IID_Player, "Player", Player);