1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/structures
2005-03-29 03:59:01 +00:00
..
celt_cc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_fc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_ff.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_hc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_ho.xml Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
celt_mc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_pc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_rc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_sb1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
celt_tc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_tf.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:55:32 +00:00
hele_cc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_fc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_ff.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_hc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_ho.xml Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
hele_mc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_pc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_rc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_sb1.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_sb2.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00
hele_tc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_tf.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_wc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_wg.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_cc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_fc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_ff.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_hc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_ho.xml Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map. 2005-03-27 10:29:48 +00:00
iber_mc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_pc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_rc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_tc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_tf.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
iber_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 19:58:58 +00:00
kart_cc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_fc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_ff.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_hc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_ho.xml Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
kart_mc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_pc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_rc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_tc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_tf.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
kart_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_cc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_fc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_ff.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_hc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_ho.xml Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
pers_mc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_pc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_rc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_sb1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_tc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_tf.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
pers_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_cc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_fc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_ff.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_hc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_ho.xml Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet). 2005-03-29 03:59:01 +00:00
rome_mc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_pc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_rc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_sb1.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_sb2.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_tc.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_tf.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_wc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_wg.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
rome_wt.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
template_structure_norm_civic_cc.xml Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles. 2005-01-05 20:03:19 +00:00
template_structure_norm_civic_hc.xml changed the temple's footprint to the proper size of 3x3 2005-03-27 07:08:42 +00:00
template_structure_norm_civic_ho.xml Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3 2005-03-27 07:02:43 +00:00
template_structure_norm_civic_tf.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_wc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_wg.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic_wt.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_civic.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_norm_economic_fc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_economic_rc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_economic_tc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_economic.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_norm_military_ff.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_military_mc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_military_pc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_military.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_norm_special_sb.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_norm_special.xml Entity updates to finish off Mark's big combat demo. 2004-11-11 23:53:10 +00:00
template_structure_norm.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure_resource_economic_fc.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_resource_economic_fv.xml Updated GUI/entities to use Philip's spiffy new icon sheets. :) 2004-12-17 17:22:27 +00:00
template_structure_resource.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_structure.xml Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it. 2005-01-03 23:27:36 +00:00