.. |
celt_cc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_fc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_ff.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 19:55:32 +00:00 |
celt_hc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_ho.xml
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Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
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2005-03-29 03:59:01 +00:00 |
celt_mc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_pc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_rc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_sb1.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 19:55:32 +00:00 |
celt_tc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_tf.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
celt_wc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 19:55:32 +00:00 |
hele_cc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_fc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_ff.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_hc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_ho.xml
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Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
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2005-03-29 03:59:01 +00:00 |
hele_mc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_pc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_rc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_sb1.xml
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Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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2005-01-03 23:27:36 +00:00 |
hele_sb2.xml
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Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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2005-01-03 23:27:36 +00:00 |
hele_tc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_tf.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_wc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_wg.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
hele_wt.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 19:58:58 +00:00 |
iber_cc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_fc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_ff.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_hc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_ho.xml
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Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
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2005-03-27 10:29:48 +00:00 |
iber_mc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_pc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_rc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_tc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_tf.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
iber_wc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 19:58:58 +00:00 |
iber_wg.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 19:58:58 +00:00 |
iber_wt.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 19:58:58 +00:00 |
kart_cc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_fc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_ff.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_hc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_ho.xml
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Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
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2005-03-29 03:59:01 +00:00 |
kart_mc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_pc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_rc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_tc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_tf.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
kart_wc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
kart_wg.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
pers_cc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_fc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_ff.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_hc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_ho.xml
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Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
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2005-03-29 03:59:01 +00:00 |
pers_mc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_pc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_rc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_sb1.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
pers_tc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_tf.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
pers_wc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
pers_wg.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
pers_wt.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
rome_cc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
rome_fc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
rome_ff.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
rome_hc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
rome_ho.xml
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Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
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2005-03-29 03:59:01 +00:00 |
rome_mc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
rome_pc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
rome_rc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
rome_sb1.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
rome_sb2.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
rome_tc.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
rome_tf.xml
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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2005-03-25 23:04:36 +00:00 |
rome_wc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
rome_wg.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
rome_wt.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
template_structure_norm_civic_cc.xml
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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2005-01-05 20:03:19 +00:00 |
template_structure_norm_civic_hc.xml
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changed the temple's footprint to the proper size of 3x3
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2005-03-27 07:08:42 +00:00 |
template_structure_norm_civic_ho.xml
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Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3
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2005-03-27 07:02:43 +00:00 |
template_structure_norm_civic_tf.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_wc.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_wg.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_wt.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic.xml
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Added some combatant entities.
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2004-11-11 07:11:00 +00:00 |
template_structure_norm_economic_fc.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_economic_rc.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_economic_tc.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_economic.xml
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Added some combatant entities.
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2004-11-11 07:11:00 +00:00 |
template_structure_norm_military_ff.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_military_mc.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_military_pc.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_military.xml
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Added some combatant entities.
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2004-11-11 07:11:00 +00:00 |
template_structure_norm_special_sb.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_norm_special.xml
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Entity updates to finish off Mark's big combat demo.
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2004-11-11 23:53:10 +00:00 |
template_structure_norm.xml
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Added some combatant entities.
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2004-11-11 07:11:00 +00:00 |
template_structure_resource_economic_fc.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_resource_economic_fv.xml
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Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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2004-12-17 17:22:27 +00:00 |
template_structure_resource.xml
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Added some combatant entities.
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2004-11-11 07:11:00 +00:00 |
template_structure.xml
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Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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2005-01-03 23:27:36 +00:00 |