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fauna_bear.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_boar.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_camel.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_chicken.xml
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Stop units wasting their lives chasing animals they'll never be able to catch.
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2011-03-04 21:42:39 +00:00 |
fauna_deer.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_elephant_african_bush.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_elephant_african_infant.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_elephant_north_african.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_elephant.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_fish_tilapia.xml
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Moved Gambia River map to Public.
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2011-05-28 03:16:26 +00:00 |
fauna_fish_tuna.xml
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Moved Gambia River map to Public.
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2011-05-28 03:16:26 +00:00 |
fauna_fish.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_gazelle.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_giraffe_infant.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_giraffe.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_goat.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_lion.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_lioness.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_muskox.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_pig.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_rabbit.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_sheep.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_tiger.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_walrus.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_whale_humpback.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
fauna_wildebeest.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
fauna_wolf_snow.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_wolf.xml
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Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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2011-05-08 16:12:47 +00:00 |
fauna_zebra.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_bush_badlands.xml
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Lots of Neareastern Badlands stuff.
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2011-04-23 05:06:25 +00:00 |
flora_bush_berry.xml
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New berry bushes. Finished Cycladic Archipelago.
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2010-11-26 07:08:18 +00:00 |
flora_bush_grapes.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_bush_temperate.xml
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Fixed the resource type (wood -> wood.tree)
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2010-07-21 20:41:35 +00:00 |
flora_tree_aleppo_pine.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
flora_tree_apple.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_baobab.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_carob.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_cypress.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_date_palm.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_euro_beech.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
flora_tree_fig.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_medit_fan_palm.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_oak_large.xml
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Added golden fleece actor placeholder
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2010-08-12 03:33:30 +00:00 |
flora_tree_oak.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
flora_tree_pine_w.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
flora_tree_pine.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
flora_tree_poplar_lombardy.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
flora_tree_poplar.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
flora_tree_senegal_date_palm.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
geology_metal_alpine.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_metal_desert_badlands_slabs.xml
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Lots of Neareastern Badlands stuff.
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2011-04-23 05:06:25 +00:00 |
geology_metal_desert_slabs.xml
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
geology_metal_desert_small.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_metal_greek.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_metal_mediterranean_slabs.xml
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
geology_metal_mediterranean.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_metal_savanna_slabs.xml
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Footprint and Status bar height tweaks.
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2010-10-12 04:41:34 +00:00 |
geology_metal_temperate.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_metal_tropic_slabs.xml
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Added a (not so) super secret unit for Alpha V. Other stuff.
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2011-04-16 00:59:45 +00:00 |
geology_metal_tropic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_stone_alpine_a.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_stone_desert_small.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
geology_stone_greek.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_stone_mediterranean.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_stone_savanna_small.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
geology_stone_temperate.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_stone_tropic_a.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
geology_stonemine_desert_badlands_quarry.xml
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Lots of Neareastern Badlands stuff.
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2011-04-23 05:06:25 +00:00 |
geology_stonemine_desert_quarry.xml
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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2010-10-15 04:29:08 +00:00 |
geology_stonemine_medit_quarry.xml
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New Mediterranean stonemine "quarry."
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2011-05-03 01:25:43 +00:00 |
geology_stonemine_tropic_quarry.xml
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Lots of work on Temperate and Tropical biome terrains.
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2011-05-09 06:37:17 +00:00 |
special_ruins.xml
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Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
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2010-11-12 18:58:33 +00:00 |
special_settlement.xml
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
special_treasure_food_barrel.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_food_bin.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_food_crate.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_food_jars.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_golden_fleece.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_metal.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_pegasus.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_stone.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
special_treasure_wood.xml
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |