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0ad/source/ps/GameSetup/Paths.h
Ykkrosh 48f0c9b5d7 Set svn:eol-style=native
This was SVN commit r7252.
2010-01-07 17:42:56 +00:00

74 lines
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C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PS_GAMESETUP_PATHS
#define INCLUDED_PS_GAMESETUP_PATHS
#include "CmdLineArgs.h"
class Paths
{
public:
Paths(const CmdLineArgs& args);
const fs::wpath& Root() const
{
return m_root;
}
const fs::wpath& RData() const
{
return m_rdata;
}
const fs::wpath& Data() const
{
return m_data;
}
const fs::wpath& Config() const
{
return m_config;
}
const fs::wpath& Cache() const
{
return m_cache;
}
const fs::wpath& Logs() const
{
return m_logs;
}
private:
static fs::wpath Root(const std::wstring& argv0);
static fs::wpath XDG_Path(const char* envname, const fs::wpath& home, const fs::wpath& defaultPath);
// read-only directories, fixed paths relative to executable
fs::wpath m_root;
fs::wpath m_rdata;
// writable directories
fs::wpath m_data;
fs::wpath m_config;
fs::wpath m_cache;
fs::wpath m_logs; // special-cased in single-root-folder installations
};
#endif // #ifndef INCLUDED_PS_GAMESETUP_PATHS