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forked from 0ad/0ad
0ad/source/ps
historic_bruno 1f5f82f375 Fixes invalid civ check in rmgen.
Removes some default data from the Atlas blank map.
Changes default civ in autostart-random mode.

This was SVN commit r11809.
2012-05-09 23:06:03 +00:00
..
GameSetup Fixes invalid civ check in rmgen. 2012-05-09 23:06:03 +00:00
scripting Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375. 2012-05-04 03:46:05 +00:00
tests Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
XML Remove some redundant code 2012-03-05 18:30:00 +00:00
ArchiveBuilder.cpp Add command-line option to enable archivebuilder compression 2012-03-19 21:16:12 +00:00
ArchiveBuilder.h Add command-line option to enable archivebuilder compression 2012-03-19 21:16:12 +00:00
CacheLoader.cpp Fix non-PCH build. 2012-03-13 21:39:01 +00:00
CacheLoader.h Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167. 2012-02-19 03:30:59 +00:00
CConsole.cpp Fix #1299 (page up in console doesn't scroll up) 2012-04-13 12:15:50 +00:00
CConsole.h More GLES compatibility. 2012-02-12 20:45:31 +00:00
CLogger.cpp Remove some unused includes 2012-03-05 16:15:07 +00:00
CLogger.h Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
Compress.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
Compress.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
ConfigDB.cpp Fix #953 (local.cfg adds keys instead of replacing them) 2012-04-17 13:14:34 +00:00
ConfigDB.h Fix #953 (local.cfg adds keys instead of replacing them) 2012-04-17 13:14:34 +00:00
CStr.cpp Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
CStr.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
CStrIntern.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
CStrIntern.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
DllLoader.cpp Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00
DllLoader.h add support for .dylib on OS X based on patch by Yves (thanks!) 2011-06-20 20:06:51 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375. 2012-05-04 03:46:05 +00:00
Filesystem.h Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375. 2012-05-04 03:46:05 +00:00
Font.cpp Avoid unnecessary use of printf in text renderer. 2012-02-25 17:14:47 +00:00
Font.h Fix non-PCH build. 2012-03-13 21:39:01 +00:00
Game.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
Game.h # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
Globals.cpp Partial SDL2 compatibility 2012-02-06 22:47:35 +00:00
Globals.h Fixes no PCH build. Fixes #1113. 2012-01-15 21:48:41 +00:00
Hotkey.cpp Fix #953 (local.cfg adds keys instead of replacing them) 2012-04-17 13:14:34 +00:00
Hotkey.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
Joystick.cpp Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
Joystick.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
KeyName.cpp Partial SDL2 compatibility 2012-02-06 22:47:35 +00:00
KeyName.h Partial SDL2 compatibility 2012-02-06 22:47:35 +00:00
Loader.cpp # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
Loader.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Overlay.cpp # New menu background image 2011-08-20 17:17:53 +00:00
Overlay.h # New menu background image 2011-08-20 17:17:53 +00:00
Parser.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Preprocessor.cpp Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif". 2012-04-02 16:12:46 +00:00
Preprocessor.h Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif". 2012-04-02 16:12:46 +00:00
PreprocessorWrapper.cpp Add config option to force alpha-tested materials. 2012-04-10 21:03:22 +00:00
PreprocessorWrapper.h Fix non-pch build. Fixes #1313. 2012-04-12 20:55:21 +00:00
Profile.cpp Fix #1064 more 2012-01-03 15:42:03 +00:00
Profile.h # Add GPU performance profiling support. 2011-11-09 13:09:01 +00:00
Profiler2.cpp Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
Profiler2.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
Profiler2GPU.cpp More GLES compatibility. 2012-02-12 13:20:49 +00:00
Profiler2GPU.h Fix line endings 2011-11-29 21:04:38 +00:00
ProfileViewer.cpp Remove some unused includes 2012-03-05 16:15:07 +00:00
ProfileViewer.h Add some rough performance reporting. 2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Pyrogenesis.h refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Replay.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
Replay.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
SavedGame.cpp Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running). 2012-03-14 00:23:28 +00:00
SavedGame.h Adds saved game deletion. Refs #1090 2012-03-04 05:27:17 +00:00
Singleton.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
ThreadUtil.cpp Windows fixes 2010-10-31 22:26:41 +00:00
ThreadUtil.h Add initial code annotations for the new profiling tool 2011-11-04 01:35:50 +00:00
TouchInput.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
TouchInput.h Improve Android compatibility. 2012-02-25 17:29:27 +00:00
UniDoubler.h per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
UserReport.cpp Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
UserReport.h # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
utf16string.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
Util.cpp Partial Android compatibility. 2012-02-15 13:58:58 +00:00
Util.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
VideoMode.cpp Disables broken window resizing and fullscreen toggling on OS X. Fixes #1381. Refs #741 2012-05-04 23:30:46 +00:00
VideoMode.h Partial SDL2 compatibility 2012-02-06 22:47:35 +00:00
World.cpp Add initial serialization test mode. 2011-10-24 14:31:05 +00:00
World.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00