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Commit Graph

6256 Commits

Author SHA1 Message Date
be4e355ef3 VC2005 build fix
This was SVN commit r7572.
2010-05-22 23:12:12 +00:00
5c3a59234c Fix OOS errors when placing buildings.
Allow script components to supply custom serialization objects.

This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
57b7822539 Add a rough fixed-point parser, to fix OOS problems when loading maps
This was SVN commit r7570.
2010-05-22 16:59:15 +00:00
0fa4bc9b21 Add some (disabled) code to help debug OOS
This was SVN commit r7569.
2010-05-22 16:58:08 +00:00
1e228d8c17 Fix typo that breaks network after OOS
This was SVN commit r7568.
2010-05-22 15:46:12 +00:00
739b25dc22 Fix script error when audio is disabled
This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
f902803af2 Windows build fixes
This was SVN commit r7566.
2010-05-22 14:27:53 +00:00
94e5d88169 # Add out-of-sync multiplayer checks.
Change CStr8 serialization to allow \0 in strings.

This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
4e661a205d Serialize RNG state
This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
386f322b1c Make Math.random() more deterministic
This was SVN commit r7563.
2010-05-22 00:38:33 +00:00
1fc75e7605 Expand the culling frustum to reduce shadow popping (see #504). Based on patch from Zoomastigophora.
This was SVN commit r7562.
2010-05-21 18:31:47 +00:00
2f421082cd Improve accuracy of fixed sqrt
This was SVN commit r7561.
2010-05-21 15:26:17 +00:00
ab7c9a9879 Generic ambience
This was SVN commit r7560.
2010-05-21 15:15:34 +00:00
4f13623099 Implementation of basic ambient sounds
This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4 Delete old session GUI files.
This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
cf85004f61 Windows build fixes.
Remove unused function.

This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
80229cdea7 Remove unused DCDT library
This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26 # Delete a lot of obsolete networking code.
Remove the -sim1 flag since it no longer works.

This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
08e383235b Fix message serialisation to be 64-bit-safe and more efficient
This was SVN commit r7553.
2010-05-20 17:46:07 +00:00
605e5c75bb Windows build fix
This was SVN commit r7552.
2010-05-20 16:02:20 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a Protect against missing globals when loading GUI in unusual ways
This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
78ccac427d Remove -fixedframe mode since it doesn't work at all
This was SVN commit r7549.
2010-05-20 00:55:02 +00:00
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
ae08adc55d # Fix possible GC crash bugs
This was SVN commit r7546.
2010-05-15 11:21:40 +00:00
a6600185ff fix delete vs delete[]
This was SVN commit r7545.
2010-05-14 21:28:16 +00:00
f0c2479309 avoid non-utf8 encoded characters being passed to main() on windows
refs #503

This was SVN commit r7544.
2010-05-14 21:15:33 +00:00
3a13204879 Avoid crash when selecting units in Atlas
This was SVN commit r7543.
2010-05-13 19:14:10 +00:00
202b13d557 Fix the calling conventions properly this time (I hope)
This was SVN commit r7542.
2010-05-13 16:22:07 +00:00
f728050b3f Use correct calling convention on x86-64 OS X
This was SVN commit r7541.
2010-05-13 15:31:49 +00:00
f95eb6ca85 Fix accidental include
This was SVN commit r7540.
2010-05-12 13:09:11 +00:00
91522c6f58 This was SVN commit r7539. 2010-05-12 04:42:32 +00:00
22a7a6396b Revert deletion of compile flag that apparently is actually needed (see #424).
This was SVN commit r7538.
2010-05-11 13:56:04 +00:00
4a4bc50ff8 Fix non-PCH compiles
This was SVN commit r7537.
2010-05-11 13:24:25 +00:00
434248167b Fix warnings in tests
This was SVN commit r7535.
2010-05-10 09:52:35 +00:00
ecccf4c0d7 Added <soundgroup> for cavalry steps XML and added Run to infnatry
This was SVN commit r7534.
2010-05-10 00:17:24 +00:00
86d117d623 Introduced a infantry "run" XML file
This was SVN commit r7533.
2010-05-10 00:15:29 +00:00
afe29fdadf Fix errors and inconsistencies in entity template XML files
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
c0a0e0bdbd Make the session GUI slightly more resilient to broken data files
This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
ba7d237d9a Fix triggering of "buffer too small" error during some stack dumps.
Remove dlopen's debug_assert, for POSIX compatibility and because it
causes very ugly problems when dumping the stack if the Collada DLL is
missing.

This was SVN commit r7530.
2010-05-09 19:52:13 +00:00
549ff09c8b Added XML for generic animal death and fixed horse death xml
This was SVN commit r7529.
2010-05-09 18:34:40 +00:00
8defd5aaa3 Fix footstep sounds
This was SVN commit r7528.
2010-05-09 14:45:19 +00:00
037770a2a3 Fix use of 'undefined' sound group on death.
Warn about implicit script/native type conversions.

This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
4daf1ea92c Adjusted the levels so this was a little more present in the overall mix
This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864 Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4 Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
1738da1c3e Add 'pause' command back into new session GUI
This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
f339837afd Try to fix potential problems when right-clicking minimap
This was SVN commit r7521.
2010-05-09 00:53:25 +00:00