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Commit Graph

23046 Commits

Author SHA1 Message Date
e6dd9f944e Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
Differential Revision: https://code.wildfiregames.com/D4577
This was SVN commit r26779.
2022-04-12 06:39:14 +00:00
811a540382 Simplifies GL::CShaderProgram to store less data.
This was SVN commit r26777.
2022-04-11 22:10:21 +00:00
3db24af763 Adds names to GL shaders and programs.
This was SVN commit r26776.
2022-04-11 20:30:23 +00:00
Angen
eafdb2339d Fix unit demo map
Split from D4589

Differential revision: D4600
Original patch by: @Langbart
Fixes: #6486
Refs: #6116

This was SVN commit r26775.
2022-04-11 18:59:25 +00:00
8a51e05c2e Avoids a crash if a texture size is not a power of two.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4586
This was SVN commit r26774.
2022-04-11 16:28:41 +00:00
b55c71ab88 [maps] Improve Median Oasis 2p with new terrain textures and new flora/geology.
This was SVN commit r26770.
2022-04-09 05:45:00 +00:00
06796303d7 Fix progress slider on formerly autoqueued items.
It was not resized for ghosts.

Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4592
Fixes #6492

This was SVN commit r26769.
2022-04-09 05:34:43 +00:00
41032b034c [ maps ] Fix the absence of stone mines on Cisalpine Winter.
This was SVN commit r26768.
2022-04-09 04:54:05 +00:00
001da7fdb8 [ art ][ particles ] Slow down the snow fall for aesthetics.
This was SVN commit r26767.
2022-04-09 04:52:22 +00:00
73ec3fd48b [ Alpha 26 ] In Carthaginian embassies, remove references to "researching technologies" since there are none.
Report:
https://wildfiregames.com/forum/topic/51306-thread-for-posting-suggestions-for-alpha-26/page/14/#comment-489907

This was SVN commit r26766.
2022-04-09 01:08:42 +00:00
ed6b87c0fe [art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.
This was SVN commit r26765.
2022-04-09 00:53:25 +00:00
0766919645 [ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)
- Better fitting decals
- Player color
- Warships use the larger, easier to see projectile like buildings do
- Upgrading variants
- Standardized decals for Stables
- Fix a few death variants
- Some better tree props
- Fixed sheath position for the Roman Centurion
- Add Cavalry variants for Gallic heroes (templates will come later)
- A more "British" shield for the Brit fanatic
- Add a new Atlas building for the Spartans, the "Persian Stoa"
- Add distinct actors between lit and non-lit Fireships

This was SVN commit r26764.
2022-04-08 21:45:47 +00:00
73c0e40045 Fixes warnings about unused function arguments in renderer.
This was SVN commit r26763.
2022-04-08 06:49:38 +00:00
383df82c4a Improve acropolis_bay_2p by removing fences and tweaking roads lightly and allow rebuilding towers.
Accepted by: @marder
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4591
This was SVN commit r26761.
2022-04-07 15:51:36 +00:00
d3dd98418e Fixes GLES build after c842678591.
This was SVN commit r26760.
2022-04-07 06:59:40 +00:00
6cc44f7a6f [art][textures] Reduce the resolution of the camel blanket textures by half. They were originally ginormous, 4x bigger than a standard unit texture.
This was SVN commit r26758.
2022-04-04 03:50:28 +00:00
7da9ec6005 [art][actors] Improved the look of some actors.
- Different dirt decals for 3 Iberian structures
- Variations for the trees on the Kushite wonder
- Spec maps for a couple Athenian units
- Changed textures for Gallic elite javelineer
- New textures for the Ptolemy war elephant driver
- Peytral for the Elite Seleucid jav cav
- More helmet variants for the Elite Seleucid spear cav

This was SVN commit r26757.
2022-04-03 20:51:39 +00:00
f9fae35b59 Fix selecting formations when cycling through idle entities.
Since formations have `cmpIdentity` now (b778caf146), they were
incorrectly selected when cycling through idle entities.

Reported and tested by: @Langbart
Differential revision: https://code.wildfiregames.com/D4588
Fixes #6490

This was SVN commit r26756.
2022-04-03 17:37:34 +00:00
d847a1c479 Fix research icon position.
It was overlayed with the FPS overlay which rendered it unreadable.

Introduced in 7c3aed5f36
Reported by: @Langbart
Patch by: @phosit
Differential revision: https://code.wildfiregames.com/D4585
Comments by: @elexis
Fixes #6484

This was SVN commit r26755.
2022-04-03 17:32:19 +00:00
a9d266f9f7 Rework Iphicratean Reform.
- Gymnasium to the second phase.
- Allow training the marines and cretan archers there.
- Move the above mentioned tech to that structure and the dock.

Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4537
Comments (implied acceptence) by: @chrstgtr, @ValihrAnt

This was SVN commit r26754.
2022-04-03 17:18:46 +00:00
Angen
3a43cb272c [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier
Currently garrisoned ships easily kill organic units that dare to get to
close to them. A garrisoned ship is a killing machine like nothing else
in the game.

This patch solves their absurd deadliness against organic units. Ships
get 12 pierce attack and a 3x multiplier against other ships so they can
sink enemy ships at comparable rate as in A24 and A25.

Differential revision: D4507
Patch by: @LetswaveaBook
Reviewed by: @wowgetoffyourcellphone
Comments by: @marder @wraitii @Freagarach
This was SVN commit r26753.
2022-04-03 09:24:10 +00:00
6297d1a58f [art][actors] Use the "normal" material instead of "parallax" for these 2 Kushite actors. The normal maps don't have an alpha anyway.
This was SVN commit r26751.
2022-04-02 23:47:29 +00:00
84531ea28a [art][textures] Significantly reduce the bump effect of 3 Kushite royal textures.
This prevents a lot of visual artifacts.

Also reduce the size of this 1 spec map (it was overlarge). Saves disk
space.

This was SVN commit r26750.
2022-04-02 23:45:45 +00:00
e08590ee34 Fixes warning about unused captured variable in CDeviceCommandContext.
This was SVN commit r26749.
2022-04-02 20:40:40 +00:00
4c17946717 [maps] Improve Saharan Oases skirmish map.
This was SVN commit r26748.
2022-04-02 08:57:27 +00:00
fdb1298efe [maps] Revamp Acropolis Bay skirmish map.
This was SVN commit r26747.
2022-04-02 08:54:47 +00:00
77e9ec372f [music] Rename music tracks to convention.
This was SVN commit r26746.
2022-04-02 08:37:30 +00:00
46dfad4c41 [maps][Atlas] Update Britons sandbox map. Refs #6488
This was SVN commit r26745.
2022-04-02 03:43:46 +00:00
c1fb182e5e [maps][Atlas] Fix Kushite sandbox map. Refs #6488
This was SVN commit r26744.
2022-04-02 03:28:16 +00:00
3a22d2ec69 [art][mesh] Fix the UV map of this head mesh to remove a visual defect on the pony tail geometry.
This was SVN commit r26743.
2022-04-01 23:56:36 +00:00
1af385a6dd Fix attack-walk with formations.
As well as patrolling.
Formations kept moving, finding targets and instructing their members to
attack (thereby resetting their attacking state every time).
We now move into `MEMBER` upon finding a target.

Differential revision: https://code.wildfiregames.com/D4550
Comments by: @Stan
Fixes #6461

This was SVN commit r26741.
2022-04-01 05:46:13 +00:00
a8e7bb179e Add identity tag to obstructor.
Introduced in 20bb3ea4a3.

We assume at many places that an entity has cmpIdentity and as such we
add it here as well.

Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4583
Fixes #6416

This was SVN commit r26740.
2022-04-01 05:29:23 +00:00
12ac4c7714 Fix pop indication of paused items.
Reported by @Langbart at 75aa2091b7.

Differential revision: https://code.wildfiregames.com/D4308
Comments by: @Langbart, @marder, @Silier
Fixes #6452

This was SVN commit r26739.
2022-04-01 05:22:49 +00:00
02b87cdb46 Fixes MSAA on macOS GL drivers for textures with incorrect sample count, fixes #6480
Refs #5969

Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4581
This was SVN commit r26737.
2022-03-31 07:04:51 +00:00
a3248ac04b Escapes paths in user report terms to fix invisible backslashes on Windows. Fixes #6475
Patch By: Langbart
Differential Revision: https://code.wildfiregames.com/D4579
This was SVN commit r26733.
2022-03-29 22:11:58 +00:00
3f8cbecd72 Remove hardcoded shadows in Atlas UI
Fixes c9a7aabbea
Patch by: @nwtour
Accepted by: @phosit
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4400
This was SVN commit r26730.
2022-03-28 22:47:52 +00:00
ff7c5c7601 [maps] Improve forests on savanna and nubia biomes
Accepted by: @wowgetoffyourcellphone
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4562
This was SVN commit r26729.
2022-03-28 22:41:05 +00:00
5836637dde [Maps] Oly use actors in the decoratives of the random biomes
Accepted by: @wowgetoffyourcellphone
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4569
This was SVN commit r26728.
2022-03-28 22:39:45 +00:00
8f85f24608 Update the water height slider if the water height is set using the picker.
Patch by: @phosit
Fixes: #6424
Differential Revision: https://code.wildfiregames.com/D4576
This was SVN commit r26727.
2022-03-28 22:36:17 +00:00
a33e0ccc84 Remove some duplicated code from ScriptInterface.cpp
Tested by: @Langbart
Patch by: @smiley
Differential Revision: https://code.wildfiregames.com/D4574
This was SVN commit r26725.
2022-03-28 21:58:22 +00:00
c842678591 Removes usages of EXT and INTEL timer query GL extensions.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4571
This was SVN commit r26724.
2022-03-28 17:32:09 +00:00
4013004040 [art] Odds n Ends. Add different trees to the Ptolemy library. Give the Polybolos a slightly larger projectile. Make a tree texture darker.
This was SVN commit r26723.
2022-03-28 09:56:17 +00:00
e341daef26 [art] Add player color to hele_struct_b.
This was SVN commit r26722.
2022-03-28 09:55:02 +00:00
050dff3aec [art][actors] Fix/Tweak some Carthaginian and Gallic actors.
This was SVN commit r26720.
2022-03-27 09:45:15 +00:00
8935fc8748 [art] Fix the front-back position of the Carth camel trader prop and now use it.
This was SVN commit r26719.
2022-03-27 09:43:19 +00:00
6a0a9370e9 [art] Delete this old, unused brit unit texture.
This was SVN commit r26718.
2022-03-27 09:39:03 +00:00
d2df1e5090 [art] Fix vertical position of this Carthaginian apartment model
This was SVN commit r26717.
2022-03-27 09:37:11 +00:00
3245cf1ad1 [art][actors] Tweaked the look of some actors and some minor style stuff.
This was SVN commit r26715.
2022-03-27 01:32:17 +00:00
838d7de552 [ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128^2. Save a little bit of space.
This was SVN commit r26714.
2022-03-26 23:53:48 +00:00
860552b166 [art] Fix 2 actors caught by Jenkins.
Reported by @Stan

This was SVN commit r26713.
2022-03-26 19:08:09 +00:00