wraitii
369c2e8801
GUIObjectBase is made a IGUIObject* to avoid including those headers un-necessarily. Subsequent diffs ought to clean up the various of pointers for that with a similar type with reference semantics. Also: - Add standard C and C++ headers (mostly cstring for memcpy, string and vector) where needed. - Swap out some includes for forward declarations - Clean up un-necessary boost includes in precompiled and other headers. - Clean up precompiled headers, including fewer things. - Move ACPI to the windows-specific folder as it's included there only and mostly specific to that platform. Thanks Stan for the testing. Differential Revision: https://code.wildfiregames.com/D3129 This was SVN commit r24352.
93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* graphics card detection.
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*/
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#include "precompiled.h"
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#include "lib/sysdep/gfx.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/ogl.h"
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#if OS_WIN
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# include "lib/sysdep/os/win/wgfx.h"
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#endif
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#include <string>
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namespace gfx {
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std::wstring CardName()
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{
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// GL_VENDOR+GL_RENDERER are good enough here, so we don't use WMI to detect the cards.
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// On top of that WMI can cause crashes with Nvidia Optimus and some netbooks
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// see http://trac.wildfiregames.com/ticket/1952
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// http://trac.wildfiregames.com/ticket/1575
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wchar_t cardName[128];
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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const char* renderer = (const char*)glGetString(GL_RENDERER);
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// (happens if called before ogl_Init or between glBegin and glEnd.)
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if(!vendor || !renderer)
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return L"";
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swprintf_s(cardName, ARRAY_SIZE(cardName), L"%hs %hs", vendor, renderer);
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// remove crap from vendor names. (don't dare touch the model name -
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// it's too risky, there are too many different strings)
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#define SHORTEN(what, charsToKeep)\
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if(!wcsncmp(cardName, what, ARRAY_SIZE(what)-1))\
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memmove(cardName+charsToKeep, cardName+ARRAY_SIZE(what)-1, (wcslen(cardName)-(ARRAY_SIZE(what)-1)+1)*sizeof(wchar_t));
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SHORTEN(L"ATI Technologies Inc.", 3);
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SHORTEN(L"NVIDIA Corporation", 6);
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SHORTEN(L"S3 Graphics", 2); // returned by EnumDisplayDevices
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SHORTEN(L"S3 Graphics, Incorporated", 2); // returned by GL_VENDOR
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#undef SHORTEN
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return cardName;
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}
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std::wstring DriverInfo()
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{
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std::wstring driverInfo;
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#if OS_WIN
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driverInfo = wgfx_DriverInfo();
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if(driverInfo.empty())
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#endif
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{
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const char* version = (const char*)glGetString(GL_VERSION);
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if(version)
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{
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// add "OpenGL" to differentiate this from the real driver version
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// (returned by platform-specific detect routines).
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driverInfo = std::wstring(L"OpenGL ") + std::wstring(version, version+strlen(version));
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}
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}
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if(driverInfo.empty())
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return L"(unknown)";
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return driverInfo;
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}
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} // namespace gfx
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